Commit Graph

203 Commits

Author SHA1 Message Date
f81caac459 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
#	imgui.h
2018-08-25 21:19:42 +02:00
4dea0327e7 Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. 2018-08-25 21:16:08 +02:00
06e917f135 Internals: Renaming of non-user facing parts from ValueChanged to Edited terminology. (#2034, #820, #956, #1875) 2018-08-23 13:47:37 +02:00
042f88e5f0 Removed obsolete redirection functions: CollapsingHeader() variation with 2 bools - marked obsolete in v1.49, May 2016. 2018-08-23 13:40:38 +02:00
0810d57819 Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034) 2018-08-23 13:26:14 +02:00
e28b1078f5 Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. (#2034) 2018-08-23 13:21:01 +02:00
a4191857c1 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_vulkan.h
#	imgui.cpp
2018-08-22 21:35:44 +02:00
ea9f5d7600 Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008) 2018-08-22 13:25:08 +02:00
8d639ec60d InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008). 2018-08-22 13:09:44 +02:00
ea1906004b InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found. 2018-08-22 12:46:47 +02:00
5122c76441 InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback. 2018-08-22 12:46:47 +02:00
68448c5faa ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices. 2018-08-22 12:46:47 +02:00
975b5a7310 ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!) 2018-08-22 12:46:47 +02:00
9f393c38e9 InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). 2018-08-22 12:46:45 +02:00
24ff259816 InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008). 2018-08-21 21:36:07 +02:00
0fd6e9bc0d InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents. 2018-08-21 14:27:57 +02:00
e6c78f9470 InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211) 2018-08-21 14:27:57 +02:00
5942c08143 Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025) 2018-08-21 14:27:57 +02:00
9d7480774f Merge branch 'master' into viewport 2018-08-17 11:37:03 -07:00
341ebd961b Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875). 2018-08-16 13:33:16 -07:00
8972ebae73 Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586) 2018-08-15 16:28:39 -07:00
4e33aeed82 Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211) 2018-08-14 16:07:01 -07:00
e5f2295398 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
2018-08-13 17:50:48 -07:00
0065fe16a2 Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
2018-08-08 16:03:13 +02:00
bc6ac8b2ae Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
2018-08-03 18:12:36 +02:00
00e29832d4 Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996) 2018-08-03 15:04:35 +02:00
8ef0ca9765 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
2018-08-01 12:27:56 +02:00
d69b2a1c1d Changelog for #1989 2018-08-01 12:23:59 +02:00
cc64bd9e3c Comments 2018-08-01 11:54:54 +02:00
87e2fea09d Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
2018-08-01 11:50:57 +02:00
65b46f62ef Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!) 2018-07-31 17:28:18 +02:00
faf2c34149 Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143). 2018-07-31 13:46:19 +02:00
9824bf1ba1 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
2018-07-31 12:12:56 +02:00
e13e5982ff Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725) 2018-07-31 12:11:18 +02:00
a7ac9e8346 Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987) 2018-07-30 18:20:25 +02:00
544db70852 Examples: OpenGL3: Tweaks, added changelog. (#1941) 2018-07-30 14:00:53 +02:00
f9e8b5c652 CollapseButton: Added hovering highlight + minor consistency tweaks. 2018-07-27 13:32:33 +02:00
352695bc57 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
2018-07-24 16:50:49 +02:00
528b50a89f Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) 2018-07-22 19:04:15 +02:00
e07f5d4c78 Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. 2018-07-22 18:46:41 +02:00
23b67e6ff5 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-07-17 19:52:14 +02:00
93321d3280 Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787) 2018-07-17 19:48:53 +02:00
0c207b7bc9 Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section. This will be of more importance with the introduction of tabs. 2018-07-17 11:49:41 +02:00
ee98a069f0 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	imgui_demo.cpp
2018-07-16 22:25:36 +02:00
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
abe7b190dc Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944) 2018-07-13 11:25:54 +02:00
88df66ec83 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_draw.cpp
#	imgui_internal.h
2018-07-12 10:03:18 +02:00
9007dff5eb IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
+ shallow changelog tweaks
2018-07-10 19:16:57 +02:00
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 2018-07-10 18:29:57 +02:00
de13261f1b OpenGL3: Added error output when shaders fail to compile / link. (#1938) 2018-07-10 16:09:34 +02:00