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Internals: Renaming of non-user facing parts from ValueChanged to Edited terminology. (#2034, #820, #956, #1875)
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@ -145,8 +145,9 @@ Other Changes:
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- Some frameworks (such as the Allegro, Marmalade) handle both the "platform" and "rendering" part, and your custom engine may as well.
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- Read examples/README.txt for details.
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- Added IsItemDeactivated() to query if the last item was active previously and isn't anymore. Useful for Undo/Redo patterns. (#820, #956, #1875)
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- Added IsItemDeactivatedAfterChange() if the last item was active previously, isn't anymore, and during its active state modified a value.
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Note that you may still get false positive (e.g. drag value and while holding return on the same value). (#820, #956, #1875)
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- Added IsItemDeactivatedAfterChange() [*EDIT* renamed to IsItemDeactivatedAfterEdit() in 1.63) if the last item was active previously,
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is not anymore, and during its active state modified a value. Note that you may still get false positive (e.g. drag value and while
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holding return on the same value). (#820, #956, #1875)
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- Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787)
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- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
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- ColorEdit3, ColorEdit4, ColorButton: Added ImGuiColorEditFlags_NoDragDrop flag to disable ColorEditX as drag target and ColorButton as drag source. (#1826)
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40
imgui.cpp
40
imgui.cpp
@ -2269,7 +2269,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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if (g.ActiveIdIsJustActivated)
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{
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdValueChanged = false;
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g.ActiveIdHasBeenEdited = false;
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if (id != 0)
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{
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g.LastActiveId = id;
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@ -2338,7 +2338,7 @@ void ImGui::KeepAliveID(ImGuiID id)
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g.ActiveIdPreviousFrameIsAlive = true;
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}
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void ImGui::MarkItemValueChanged(ImGuiID id)
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void ImGui::MarkItemEdited(ImGuiID id)
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{
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// This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
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// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
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@ -2346,8 +2346,8 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.ActiveIdValueChanged = true;
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g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ValueChanged;
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g.ActiveIdHasBeenEdited = true;
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g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
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}
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static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
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@ -3954,7 +3954,7 @@ void ImGui::NewFrame()
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g.LastActiveIdTimer += g.IO.DeltaTime;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
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g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
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g.ActiveIdPreviousFrameHasBeenEdited = g.ActiveIdHasBeenEdited;
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g.ActiveIdIsAlive = 0;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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@ -5209,7 +5209,7 @@ bool ImGui::IsItemDeactivated()
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bool ImGui::IsItemDeactivatedAfterEdit()
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{
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ImGuiContext& g = *GImGui;
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameValueChanged || (g.ActiveId == 0 && g.ActiveIdValueChanged));
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEdited || (g.ActiveId == 0 && g.ActiveIdHasBeenEdited));
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}
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bool ImGui::IsItemFocused()
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@ -5250,7 +5250,7 @@ bool ImGui::IsItemVisible()
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bool ImGui::IsItemEdited()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ValueChanged) != 0;
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return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Edited) != 0;
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}
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// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
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@ -8294,7 +8294,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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if (pressed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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// Render
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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@ -9635,7 +9635,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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ImRect grab_bb;
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const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_None, &grab_bb);
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if (value_changed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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// Render grab
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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@ -9701,7 +9701,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
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ImRect grab_bb;
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const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_Vertical, &grab_bb);
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if (value_changed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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// Render grab
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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@ -9982,7 +9982,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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ItemSize(total_bb, style.FramePadding.y);
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const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power);
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if (value_changed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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@ -10333,7 +10333,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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if (pressed)
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{
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*v = !(*v);
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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}
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RenderNavHighlight(total_bb, id);
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@ -10403,7 +10403,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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bool hovered, held;
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bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
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if (pressed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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RenderNavHighlight(total_bb, id);
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window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
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@ -11384,7 +11384,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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if (value_changed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
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return enter_pressed;
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@ -11851,7 +11851,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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SetNavID(id, window->DC.NavLayerCurrent);
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}
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if (pressed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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// Render
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if (hovered || selected)
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@ -11984,7 +11984,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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}
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ListBoxFooter();
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if (value_changed)
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MarkItemValueChanged(g.CurrentWindow->DC.LastItemId);
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MarkItemEdited(g.CurrentWindow->DC.LastItemId);
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return value_changed;
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}
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@ -12451,7 +12451,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
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if (pressed)
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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return pressed;
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}
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@ -12748,7 +12748,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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window->DC.LastItemId = g.ActiveId;
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if (value_changed)
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MarkItemValueChanged(window->DC.LastItemId);
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MarkItemEdited(window->DC.LastItemId);
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return value_changed;
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}
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@ -13064,7 +13064,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0)
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value_changed = false;
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if (value_changed)
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MarkItemValueChanged(window->DC.LastItemId);
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MarkItemEdited(window->DC.LastItemId);
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PopID();
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@ -13184,7 +13184,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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*size1 += mouse_delta;
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*size2 -= mouse_delta;
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bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
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MarkItemValueChanged(id);
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MarkItemEdited(id);
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}
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}
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@ -269,7 +269,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_None = 0,
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
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ImGuiItemStatusFlags_ValueChanged = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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@ -649,9 +649,9 @@ struct ImGuiContext
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float ActiveIdTimer;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdValueChanged; // Was the value associated to the widget changed over the course of the Active state.
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bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameValueChanged;
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bool ActiveIdPreviousFrameHasBeenEdited;
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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@ -796,9 +796,9 @@ struct ImGuiContext
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ActiveIdTimer = 0.0f;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdValueChanged = false;
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ActiveIdHasBeenEdited = false;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameValueChanged = false;
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ActiveIdPreviousFrameHasBeenEdited = false;
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ActiveIdAllowNavDirFlags = 0;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
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@ -1128,7 +1128,7 @@ namespace ImGui
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IMGUI_API ImGuiID GetHoveredID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void MarkItemValueChanged(ImGuiID id);
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IMGUI_API void MarkItemEdited(ImGuiID id);
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// Basic Helpers for widget code
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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