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	Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034)
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		| @@ -42,6 +42,8 @@ Breaking Changes: | ||||
|  - InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency.  | ||||
|    Kept redirection types (will obsolete).  | ||||
|  - InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). | ||||
|  - Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API.  | ||||
|    Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). | ||||
|  - Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473) | ||||
|  | ||||
| Other Changes: | ||||
|   | ||||
| @@ -307,6 +307,7 @@ | ||||
|  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. | ||||
|  You can read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). | ||||
|  - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). | ||||
|  - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). | ||||
|  - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature. | ||||
| @@ -2339,7 +2340,7 @@ void ImGui::KeepAliveID(ImGuiID id) | ||||
|  | ||||
| void ImGui::MarkItemValueChanged(ImGuiID id) | ||||
| { | ||||
|     // This marking is solely to be able to provide info for IsItemDeactivatedAfterChange(). | ||||
|     // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). | ||||
|     // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. | ||||
|     (void)id; // Avoid unused variable warnings when asserts are compiled out. | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -5205,7 +5206,7 @@ bool ImGui::IsItemDeactivated() | ||||
|     return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId); | ||||
| } | ||||
|  | ||||
| bool ImGui::IsItemDeactivatedAfterChange() | ||||
| bool ImGui::IsItemDeactivatedAfterEdit() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     return IsItemDeactivated() && (g.ActiveIdPreviousFrameValueChanged || (g.ActiveId == 0 && g.ActiveIdValueChanged)); | ||||
|   | ||||
							
								
								
									
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							| @@ -523,7 +523,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          IsItemVisible();                                                    // is the last item visible? (items may be out of sight because of clipping/scrolling) | ||||
|     IMGUI_API bool          IsItemEdited();                                                     // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. | ||||
|     IMGUI_API bool          IsItemDeactivated();                                                // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. | ||||
|     IMGUI_API bool          IsItemDeactivatedAfterChange();                                     // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). | ||||
|     IMGUI_API bool          IsItemDeactivatedAfterEdit();                                       // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). | ||||
|     IMGUI_API bool          IsAnyItemHovered(); | ||||
|     IMGUI_API bool          IsAnyItemActive(); | ||||
|     IMGUI_API bool          IsAnyItemFocused(); | ||||
| @@ -1199,6 +1199,8 @@ struct ImGuiIO | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
| namespace ImGui | ||||
| { | ||||
|     // OBSOLETED in 1.63 (from Aug 2018) | ||||
|     static inline bool  IsItemDeactivatedAfterChange()        { return IsItemDeactivatedAfterEdit(); } | ||||
|     // OBSOLETED in 1.61 (from Apr 2018) | ||||
|     IMGUI_API bool      InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'! | ||||
|     IMGUI_API bool      InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags = 0); | ||||
|   | ||||
| @@ -1306,7 +1306,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|                 "IsItemActive() = %d\n" | ||||
|                 "IsItemEdited() = %d\n" | ||||
|                 "IsItemDeactivated() = %d\n" | ||||
|                 "IsItemDeactivatedAfterChange() = %d\n" | ||||
|                 "IsItemDeactivatedEdit() = %d\n" | ||||
|                 "IsItemVisible() = %d\n", | ||||
|                 ret, | ||||
|                 ImGui::IsItemFocused(), | ||||
| @@ -1318,7 +1318,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|                 ImGui::IsItemActive(), | ||||
|                 ImGui::IsItemEdited(), | ||||
|                 ImGui::IsItemDeactivated(), | ||||
|                 ImGui::IsItemDeactivatedAfterChange(), | ||||
|                 ImGui::IsItemDeactivatedAfterEdit(), | ||||
|                 ImGui::IsItemVisible() | ||||
|             ); | ||||
|  | ||||
|   | ||||
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