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InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
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24ff259816
@ -52,6 +52,8 @@ Other Changes:
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- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
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- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
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- Window: Collapse button shows hovering highlight + clicking and dragging on it allows to drag the window as well.
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- InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
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- InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
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- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
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related to the addition of IsItemDeactivated()). (#1875, #143)
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- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
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@ -60,7 +62,6 @@ Other Changes:
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- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
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- Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
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- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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- InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
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- Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
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- Misc: Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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1
TODO.txt
1
TODO.txt
@ -66,7 +66,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input text: expose CursorPos in char filter event (#816)
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- input text: access public fields via a non-callback API e.g. InputTextGetState("xxx") that may return NULL if not active.
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- input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701)
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- input text: way to dynamically grow the buffer without forcing the user to initially allocate for worse case, e.g. more natural std::string (follow up on #200)
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- input text: hover tooltip could show unclamped text
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- input text: option to Tab after an Enter validation.
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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65
imgui.cpp
65
imgui.cpp
@ -10535,15 +10535,23 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
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{
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const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int text_len = obj->CurLenW;
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IM_ASSERT(pos <= text_len);
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if (new_text_len + text_len + 1 > obj->Text.Size)
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return false;
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const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
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if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)
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if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA))
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return false;
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// Grow internal buffer if needed
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if (new_text_len + text_len + 1 > obj->Text.Size)
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{
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if (!is_resizable)
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return false;
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IM_ASSERT(text_len < obj->Text.Size);
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obj->Text.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1);
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}
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ImWchar* text = obj->Text.Data;
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if (pos != text_len)
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memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
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@ -10585,6 +10593,11 @@ void ImGuiTextEditState::OnKeyPressed(int key)
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CursorAnimReset();
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}
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ImGuiTextEditCallbackData::ImGuiTextEditCallbackData()
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{
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memset(this, 0, sizeof(*this));
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}
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// Public API to manipulate UTF-8 text
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// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
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// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
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@ -10693,6 +10706,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys)
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IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
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if (flags & ImGuiInputTextFlags_CallbackResize)
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IM_ASSERT(callback != NULL);
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ImGuiContext& g = *GImGui;
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const ImGuiIO& io = g.IO;
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@ -10818,6 +10833,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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bool value_changed = false;
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bool enter_pressed = false;
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int backup_current_text_length = 0;
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if (g.ActiveId == id)
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{
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@ -10831,7 +10847,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.CursorClamp();
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}
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backup_current_text_length = edit_state.CurLenA;
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edit_state.BufCapacityA = buf_size;
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edit_state.UserFlags = flags;
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edit_state.UserCallback = callback;
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edit_state.UserCallbackData = callback_user_data;
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// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
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// Down the line we should have a cleaner library-wide concept of Selected vs Active.
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@ -11009,13 +11029,15 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (g.ActiveId == id)
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{
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const char* apply_new_text = NULL;
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int apply_new_text_length = 0;
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if (cancel_edit)
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{
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// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
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if (is_editable && strncmp(buf, edit_state.InitialText.Data, buf_size) != 0)
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{
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ImStrncpy(buf, edit_state.InitialText.Data, buf_size);
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value_changed = true;
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apply_new_text = edit_state.InitialText.Data;
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apply_new_text_length = buf_size - 1;
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}
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}
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@ -11100,13 +11122,40 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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}
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// Copy back to user buffer
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// Will copy result string if modified
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if (is_editable && strcmp(edit_state.TempTextBuffer.Data, buf) != 0)
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{
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ImStrncpy(buf, edit_state.TempTextBuffer.Data, edit_state.CurLenA + 1);
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value_changed = true;
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apply_new_text = edit_state.TempTextBuffer.Data;
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apply_new_text_length = edit_state.CurLenA;
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}
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}
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// Copy result to user buffer
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if (apply_new_text)
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{
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IM_ASSERT(apply_new_text_length >= 0);
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if (backup_current_text_length != apply_new_text_length && (flags & ImGuiInputTextFlags_CallbackResize))
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{
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ImGuiTextEditCallbackData callback_data;
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callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize;
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callback_data.Flags = flags;
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callback_data.Buf = buf;
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callback_data.BufTextLen = edit_state.CurLenA;
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callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1);
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callback_data.UserData = callback_user_data;
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callback(&callback_data);
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buf = callback_data.Buf;
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buf_size = callback_data.BufSize;
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}
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IM_ASSERT(apply_new_text_length <= buf_size);
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ImStrncpy(buf, edit_state.TempTextBuffer.Data, apply_new_text_length + 1);
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value_changed = true;
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}
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// Clear temporary user storage
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edit_state.UserFlags = 0;
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edit_state.UserCallback = NULL;
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edit_state.UserCallbackData = NULL;
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}
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// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
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34
imgui.h
34
imgui.h
@ -643,7 +643,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
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ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
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ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer.
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 in callback to discard character.
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ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
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ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
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@ -652,6 +652,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
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ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Allow buffer capacity resize + notify when the string wants to be resized (for string types which hold a cache of their Size)
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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@ -1415,27 +1416,30 @@ struct ImGuiStorage
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};
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// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
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// The callback function should return 0 by default.
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// Special processing:
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// - ImGuiInputTextFlags_CallbackCharFilter: return 1 if the character is not allowed. You may also set 'EventChar=0' as any character replacement are allowed.
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// - ImGuiInputTextFlags_CallbackResize: BufTextLen is set to the new desired string length so you can allocate or update known size. No need to initialize new characters or zero-terminator as InputText will do it.
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struct ImGuiTextEditCallbackData
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{
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ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
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ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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void* UserData; // What user passed to InputText() // Read-only
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// CharFilter event:
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ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
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// Completion,History,Always events:
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// If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
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char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer)
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int BufTextLen; // Current text length in bytes // Read-write
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int BufSize; // Capacity (maximum text length + 1) // Read-only
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bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write
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int CursorPos; // // Read-write
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int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write
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// Arguments for the different callback events
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// (If you modify the 'buf' contents make sure you update 'BufTextLen' and set 'BufDirty' to true!)
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ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character or set to zero. return 1 is equivalent to setting EventChar=0;
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
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char* Buf; // Current text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
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int BufTextLen; // Current text length in bytes // Read-write // [Resize,Completion,History,Always]
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int BufSize; // Capacity + 1 (max text length + 1) // Read-only // [Resize,Completion,History,Always]
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bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write // [Completion,History,Always]
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int CursorPos; // // Read-write // [Completion,History,Always]
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int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write // [Completion,History,Always]
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// NB: Helper functions for text manipulation. Calling those function loses selection.
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ImGuiTextEditCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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@ -443,6 +443,11 @@ struct IMGUI_API ImGuiTextEditState
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bool CursorFollow;
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bool SelectedAllMouseLock;
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// Temporarily set when active
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ImGuiInputTextFlags UserFlags;
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ImGuiTextEditCallback UserCallback;
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void* UserCallbackData;
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ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
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void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
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