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Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
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@ -70,6 +70,7 @@ Other Changes:
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- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
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for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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- Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
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- Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
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- Demo: Added basic Drag and Drop demo. (#143)
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- Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
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- Examples: Tweaked the main.cpp of each example.
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12
imgui.cpp
12
imgui.cpp
@ -933,7 +933,7 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data, const ch
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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//-----------------------------------------------------------------------------
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// Context
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// Context and Memory Allocators
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//-----------------------------------------------------------------------------
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// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
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@ -960,7 +960,6 @@ static void FreeWrapper(void* ptr, void* user_data) { (void)user_data;
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static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
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static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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static void* GImAllocatorUserData = NULL;
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static size_t GImAllocatorActiveAllocationsCount = 0;
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//-----------------------------------------------------------------------------
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// User facing structures
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@ -2845,13 +2844,16 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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void* ImGui::MemAlloc(size_t size)
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{
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GImAllocatorActiveAllocationsCount++;
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if (ImGuiContext* ctx = GImGui)
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ctx->IO.MetricsActiveAllocations++;
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return GImAllocatorAllocFunc(size, GImAllocatorUserData);
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}
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void ImGui::MemFree(void* ptr)
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{
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if (ptr) GImAllocatorActiveAllocationsCount--;
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if (ptr)
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if (ImGuiContext* ctx = GImGui)
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ctx->IO.MetricsActiveAllocations--;
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return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
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}
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@ -14032,7 +14034,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
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ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
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ImGui::Text("%d allocations", io.MetricsActiveAllocations);
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ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
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ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
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1
imgui.h
1
imgui.h
@ -1161,6 +1161,7 @@ struct ImGuiIO
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int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
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int MetricsRenderWindows; // Number of visible windows
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int MetricsActiveWindows; // Number of active windows
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int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
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ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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//------------------------------------------------------------------
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