ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
...
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
7f25143972
Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. ( #1651 )
2022-09-01 10:54:00 +02:00
ocornut
747c9a7adf
IsKeyPressed(), IsMouseClicked(), GetKeyPressedAmount(): add a (normally unnecessary) test for ->Down next to ->DownDuration tests, facilitating the use of key eating mechanism.
...
Consider removing when we add support for input ownership.
2022-08-31 19:15:13 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
b3b3a07133
Nav: Fixed regression in e99c4fc
preventing CTR+Tab to work without NavEnableKeyboard ( #5504 , #4023 );
2022-08-24 14:45:11 +02:00
ocornut
72096bf698
Clipper: simplify code and remove cases where true is returned with empty display range as an extra step.
2022-08-23 15:40:07 +02:00
ocornut
07b9999de9
Debug Log: added 'Clipper' events logging.
2022-08-23 15:40:07 +02:00
ocornut
4eb9066997
Clipper: extract code into a ImGuiListClipper_StepInternal() to facilitate debugging. Moved clipper End() call to outer layer, stopped heretic use of comma operator.
...
Removed obsolete comments in clipper Begin()
2022-08-23 15:40:06 +02:00
ocornut
d357e8504b
TestEngine: revert part of 5b0510c
as IMGUI_TEST_ENGINE_ITEM_ADD() woul see an erreneous hierarchy.
...
+ Fix typo (#5600 )
2022-08-22 14:36:32 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
ocornut
a396233cb6
Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. ( #2589 , #5535 , #5264 , #4972 )
2022-08-08 12:42:57 +02:00
ocornut
839c31006b
Debug Log: Added IO events logging.
2022-08-08 11:58:57 +02:00
ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
...
+ misc comments
2022-08-08 11:31:48 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
2022-07-22 17:05:34 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
...
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
2022-07-07 14:18:08 +02:00
ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
...
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
...
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
2022-07-06 16:46:57 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
08572189f0
MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
...
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
ddcff10343
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
2022-06-15 14:30:20 +02:00
ocornut
dd28500835
Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
...
DebugLog() output to TTY by default.
Amend 1d6e34f
.
2022-06-15 11:31:19 +02:00
ocornut
2ed9e21eba
Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
...
Amend 076d8fc
. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
...
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
...
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
Quantum
e23c5edd5f
Settings: Fixed out-of-bounds read when .ini file on disk is empty. ( #5351 )
2022-05-29 21:58:39 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238
Removed leftover KeepAliveID() call in GetIDWithSeed() variant. ( #5181 ) + doc tweaks.
2022-05-23 10:51:01 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837
Debug: added encoding viewer in Metrics.
...
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
Dima Koltun
b5b704d376
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4
Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list ( #5191 )
2022-04-13 21:48:21 +02:00
ocornut
088487a3d4
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. ( #5189 )
2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76
Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
...
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
1ba2905017
Update README, quote, mission statement
2022-03-25 15:40:29 +01:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5
Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 , #2954 )
2022-03-13 12:52:30 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db
Fix an assert in metrics.
2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
2022-02-16 20:08:58 +01:00
ocornut
5854da10e6
Declare other structures as constexpr ( #4995 ) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f
Stack Tool: Added option to copy item path to clipboard. ( #4631 )
2022-02-08 16:36:54 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7
IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d
Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 , #4317 )
2022-01-27 16:59:24 +01:00
ocornut
075f4ac661
Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
...
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972
Popups: Fix b17b2fb
( #4936 )
2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
...
Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b
Comments, tweaks.
2022-01-21 14:50:31 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00