ocornut
1dae7df26f
Misc: added GetItemID() in public API.
2022-12-08 18:45:04 +01:00
ocornut
fd0b3734d3
Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. ( #5143 , #4868 , #3692 )
2022-12-06 21:07:50 +01:00
ocornut
16cee3d009
Internals: tidying up and standardizing outer decoration size storage. (toward #5143 , #4868 , #3692 , #3518 )
...
This is not strictly required presently, but will be consistent with adding inner decoration sizes in next commit, as well as generally being sane.
Locking TitleBarHeight() / MenuBarHeight() values per-window probably have side-effects in ill-defined situation related to changing font size per window.
2022-12-06 21:07:47 +01:00
ocornut
820b1e651a
Internals: reduced duplicate code in CalcNextScrollFromScrollTargetAndClamp() by looping through axiees.
2022-12-06 18:35:12 +01:00
ocornut
24b873a740
Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
2022-12-06 18:22:59 +01:00
ocornut
ed54e14f1b
Refactor: moved UpdateAliasKey(), GetMergedModsFromKeys(), UpdateKeyboardInputs(), UpdateMouseInputs() to INPUTS section.
2022-12-06 12:21:18 +01:00
ocornut
f83da768b6
Refactor: moved LockWheelingWindow(), FindBestWheelingWindow(), UpdateMouseWheel() to INPUTS section
2022-12-06 12:21:18 +01:00
ocornut
f9ab2a0e9f
Refactor: moved UpdateKeyRoutingTable() to INPUTS section. renamed GetKeyVector2d() -> GetKeyMagnitude2d()
2022-12-06 12:21:17 +01:00
ocornut
38a0d7ceb5
Refactor: added INPUTS section index, moved IsMouseHoveringRect() to INPUTS section.
2022-12-06 12:21:17 +01:00
ocornut
b5883c1cfb
Refactor: moved bits into Initialization section.
2022-12-06 12:21:17 +01:00
ocornut
45736443be
Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
2022-11-30 20:14:52 +01:00
ocornut
87caf27ac4
Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. ( #3795 , #4559 )
2022-11-30 17:49:59 +01:00
ocornut
bf4c2e00c0
Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. ( #4921 )
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Amend 4b522e145
2022-11-29 21:36:59 +01:00
ocornut
cc3a2200a9
Internals: invert logic of mods key<>bool translation to facilitate other experiments and put emphasis on new API. ( #5923 , #4921 )
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Should be no-op, this is mostly to make it easier to store state for ImGuiMod_Shortcut.
2022-11-29 19:07:50 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
Teselka
969af7c773
Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. ( #5901 )
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+ needed to rework clipper code to avoid "The 'then' statement is equivalent to the 'else' statement." PVS Studio warning.
2022-11-28 15:44:10 +01:00
ocornut
bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. ( #5720 , #5919 )
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+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
27c58c3946
Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. ( #5902 , #2812 , #4242 , #2900 )
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Amend 44f801186
and 8f495e554
2022-11-24 20:57:41 +01:00
ocornut
856c6314ec
Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. ( #5910 , #143 )
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+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
2022-11-23 17:58:14 +01:00
ocornut
ffe0abbfc2
Internals: added basic localization system ( #5895 )
2022-11-23 16:05:16 +01:00
ocornut
c3d9f8ee7e
Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. ( #5548 , #5911 )
2022-11-23 15:18:59 +01:00
ocornut
7bee9a8f96
Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. ( #5888 , #4921 , #456 )
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Amend 4448d97
. This is more consistent with input owner design.
2022-11-16 17:53:35 +01:00
ocornut
d60985df7f
Inputs: fix moving a window or drag and dropping from capture mods. ( #5888 , #4921 , #456 )
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Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97
which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
83cee9e091
InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
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Which makes it easier to hook/disable those keys from outside if needed.
2022-11-16 17:09:14 +01:00
ocornut
81160fee56
Version 1.89
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+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
a582d92c31
Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. ( #3795 )
2022-11-15 14:19:29 +01:00
ocornut
cda26635cd
Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns.
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+ clarified comments about GetMouseCursor() #5739
2022-11-09 16:35:50 +01:00
ocornut
f0ad810553
Inputs: tweak comments, typos.
2022-11-08 22:41:45 +01:00
ocornut
637ddfce09
Inputs, Nav: made it possible to remap CTRL+Tab ( #4828 , #3255 , #5641 )
2022-11-08 20:38:49 +01:00
ocornut
6c9c4879d9
Inputs: made Shortcut() routing id defaults to current FocusScope ID. ( #456 , #2637 , #3724 )
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One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
2022-11-08 20:37:58 +01:00
ocornut
d576724bfd
Inputs: made ImGuiInputFlags_RouteFocused the default for Shortcut(). ( #456 , #2637 , #3724 )
2022-11-08 20:37:58 +01:00
ocornut
4d6a9ef93f
Inputs: added routing priorities. ( #456 , #2637 , #3724 )
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- and ImGuiInputFlags_RouteUnlessBgFocused
- will be useful for blind menu handlers.
2022-11-08 20:37:58 +01:00
ocornut
7ff2d3353c
Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). ( #456 , #2637 , #3724 )
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- InputText() uses Shortcut().
2022-11-08 20:37:58 +01:00
ocornut
c59ebb2d71
Inputs: added basic Shortcut() function - no routing yet. ( #456 )
2022-11-08 20:37:58 +01:00
ocornut
8c95c084cb
Inputs: changed specs of SetKeyOwner() to alter OwnerCurr immediately.
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Note the removed comments (hence not squashing)
Amend 4448d97
(#456 , #2637 , #2620 , #2891 , #3370,, #4828 , #5108 , #5242 , #5641 )
2022-11-08 20:37:58 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
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- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
44d98bfd6d
Fix build with IMGUI_DISABLE_DEBUG_TOOLS
2022-11-04 16:35:57 +01:00
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2022-11-04 16:06:34 +01:00
ocornut
7109f32f96
Internals: tidying up and stripping more of focus scope code.
2022-11-04 12:19:23 +01:00
ocornut
9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
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Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2022-11-04 12:19:20 +01:00
ocornut
90e9465fa5
Window: Fixed position not being clamped while auto-resizing ( #5843 )
2022-11-02 12:36:41 +01:00
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2022-11-02 12:36:22 +01:00
ocornut
22bcfca700
IO: Clear AppFocusLost in EndFrame() in order to allow backend or application code to poll and react to it
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+ Amend a241dc7
with the same clearing of MouseDownDuration[] as keyboard ones.
2022-10-28 20:01:20 +02:00
ocornut
a241dc7990
IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. ( #4921 )
2022-10-27 20:17:19 +02:00
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2022-10-26 22:22:53 +02:00
ocornut
baea25e657
Drag and Drop: extracted a RenderDragDropTargetRect() function ( #1603 )
2022-10-25 15:54:22 +02:00
ocornut
431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
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This put an extra flag check in ItemAdd() but essentially reduce inconsistency with windows decorations not using this. Useful for debugging.
It however buries the info/blurs the line about what it means to not use ItemAdd() since they are now doing it much less.
2022-10-24 22:54:29 +02:00
ocornut
178aee4b1c
Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
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This is needed for next commit where we want to parse hovered Debug Log line.
2022-10-24 21:23:59 +02:00
ocornut
f6bd7c8e53
Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. ( #2673 )
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Call stack difference not meaningful.
2022-10-21 18:32:40 +02:00
ocornut
bc918404fe
Internals: using ImToUpper() since std one does too many things.
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As a bonus side-effect may remove reliance on ctype.h (will see if CI complains)
2022-10-21 16:13:52 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
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Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
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Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. ( #5775 )
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This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2022-10-14 18:47:00 +02:00
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2022-10-14 17:39:04 +02:00
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2022-10-12 23:09:09 +02:00
ocornut
8a44c31c95
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor ( #2604 , #3795 , #4559 )
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The refactor are designed to minimize the diff for changes needed for #3795
2022-10-06 20:17:28 +02:00
ocornut
c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. ( #4559 , #3795 , #2604 )
2022-10-04 15:41:57 +02:00
ocornut
80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again ( #2604 ) + small refactor
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Somehow interesting for (#3795 , #4559 ). sorry this will break PR for 3795 but we got the info.
2022-10-04 15:34:17 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2022-09-29 22:01:11 +02:00
ocornut
fac8295d6e
IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100
), will filter earlier in next commit. ( #5599 )
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Making it a separate commit as this leads to much indentation change.
2022-09-29 22:00:38 +02:00
ocornut
9e7f460c09
Fixed GetKeyName() for ImGuiMod_XXX values, made invalid MousePos display in log nicer. ( #4921 , #456 )
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Amend fd408c9
2022-09-29 22:00:35 +02:00
ocornut
9f6aae3bf2
Nav: Fixed race condition pressing Esc during popup opening frame causing crash.
2022-09-29 19:48:27 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
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Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
ocornut
d5d705069d
Various comments
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As it turns out, functions like IsItemHovered() won't work on an open BeginMenu() because LastItemData is overriden by BeginPopup(). Probably an easy fix.
2022-09-29 18:44:19 +02:00
ocornut
a725db17b7
Comments for flags discoverability + add to debug log ( #3795 , #4559 )
2022-09-27 20:08:40 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
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Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
f359dca0dc
Misc input related changes to facilitate upcoming merges.
2022-09-22 19:00:30 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
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May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
1dd964f87d
Popups & Modals: Fix (amended) somehow undocumented Popup+Child behavior (useful for e.g. #718 , #4461 and probably other things)
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(broken by 1c4066cd
)
2022-09-16 23:27:16 +02:00
ocornut
440f257688
Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718 , #4461 and probably other things)
2022-09-16 22:08:11 +02:00
tocic
2b1d8e3eaf
Fix more typos in sources and docs ( #5681 )
2022-09-14 20:36:45 +02:00
tocic
6c3c9cea7f
Fix typos in source comments ( #5675 )
2022-09-13 11:09:34 +02:00
ocornut
513c1ba996
Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' ( #1057 )
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Followup to e605f2179
2022-09-12 16:00:19 +02:00
ocornut
52d9ee0dc2
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). ( #5652 , #5262 )
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Amend b137f31
2022-09-09 20:01:59 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
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This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
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Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
7f25143972
Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. ( #1651 )
2022-09-01 10:54:00 +02:00
ocornut
747c9a7adf
IsKeyPressed(), IsMouseClicked(), GetKeyPressedAmount(): add a (normally unnecessary) test for ->Down next to ->DownDuration tests, facilitating the use of key eating mechanism.
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Consider removing when we add support for input ownership.
2022-08-31 19:15:13 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
b3b3a07133
Nav: Fixed regression in e99c4fc
preventing CTR+Tab to work without NavEnableKeyboard ( #5504 , #4023 );
2022-08-24 14:45:11 +02:00
ocornut
72096bf698
Clipper: simplify code and remove cases where true is returned with empty display range as an extra step.
2022-08-23 15:40:07 +02:00
ocornut
07b9999de9
Debug Log: added 'Clipper' events logging.
2022-08-23 15:40:07 +02:00
ocornut
4eb9066997
Clipper: extract code into a ImGuiListClipper_StepInternal() to facilitate debugging. Moved clipper End() call to outer layer, stopped heretic use of comma operator.
...
Removed obsolete comments in clipper Begin()
2022-08-23 15:40:06 +02:00
ocornut
d357e8504b
TestEngine: revert part of 5b0510c
as IMGUI_TEST_ENGINE_ITEM_ADD() woul see an erreneous hierarchy.
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+ Fix typo (#5600 )
2022-08-22 14:36:32 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
ocornut
a396233cb6
Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. ( #2589 , #5535 , #5264 , #4972 )
2022-08-08 12:42:57 +02:00
ocornut
839c31006b
Debug Log: Added IO events logging.
2022-08-08 11:58:57 +02:00
ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
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+ misc comments
2022-08-08 11:31:48 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
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Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
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Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
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NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
2022-07-22 17:05:34 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
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The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
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Amend 8b8a61b
2022-07-08 17:51:46 +02:00