ocornut
e736039538
Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. ( #787 )
2020-11-13 21:10:03 +01:00
ocornut
6e94013a3d
Made ItemFlagsStack and GroupStack shared stacks.
2020-11-13 16:33:33 +01:00
ocornut
7a135a763c
Fix format warnings when using gnu printf extensions in a setup that supports them (gcc/mingw). ( #3592 )
2020-11-12 11:56:21 +01:00
ocornut
dcfb986fa8
Made EndFrame() assertion for key modifiers being unchanged during the frame more lenient. ( #3575 )
2020-11-11 18:17:33 +01:00
Rokas Kupstys
a3f79104df
Examples: Apple+Metal: Forward events to OS key combinations like CMD+Q can work. ( #3554 )
2020-11-11 15:30:08 +01:00
Brandon DeRosier
6a0e85c561
Backends: Vulkan: Add override for the subpass to reference during VkPipeline creation. ( #3579 )
...
This allows for binding the pipeline/sending draw commands
(via `ImGui_ImplVulkan_RenderDrawData`) against any subpass, rather than
being restricted to only the first subpass.
Without this, attempting to bind the pipeline against a subpass other than
the first one results in validation layer errors and, at worst, some drivers
failing if the subpass attachments differ.
2020-11-11 15:20:43 +01:00
ocornut
61825c7735
Tab Bar: Fixed minor/unlikely bug skipping over a button when scrolling left with arrows + InputText: minor optimization.
2020-11-11 12:04:35 +01:00
顾起威
2785ac0ee3
InputText: Fixed updating cursor/selection position when a callback alters the buffer in a way where the byte count is unchanged but the decoded character count changes. ( #3587 )
2020-11-11 11:36:53 +01:00
ocornut
5789e69a62
Checkbox: Added CheckboxFlags() helper with int* type. Demo: removed extraneous casts.
2020-11-05 21:32:05 +01:00
ocornut
7a27b2a282
Update Readme, links to Useful Widgets, updated a gif.
2020-11-04 20:11:21 +01:00
ocornut
d6a2f7e95e
Reduced padding + unused storage in ImDrawList (224->192 bytes) + zero-init ImDrawListSplitter and ImDrawList
...
+ Readme tweak
2020-11-04 13:56:04 +01:00
Rokas Kupstys
9cca1b2e97
Replace UTF-8 decoder with one based on branchless version by Christopher Wellons. (not branchless anymore tho)
...
Decoding performance increase ~30%
2020-11-03 14:43:08 +01:00
ocornut
3777fbbd81
Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures.
2020-11-03 14:43:08 +01:00
ocornut
044ed22379
Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer + omitting trailing empty ImDrawCmd in count + relying on IdxOffset value.
2020-10-30 22:56:29 +01:00
M. Frink ~ Lemur
a129621292
Doc: mention IMGUI_USE_WCHAR32 in fonts documentation ( #3562 )
2020-10-29 18:21:06 +01:00
Rokas Kupstys
6f57d58e82
Backends: OSX: Fix KeyPadEnter on MacOS. ( #3554 )
2020-10-28 12:31:10 +01:00
ocornut
df35157397
Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode() or CollapsingHeader() while dragging. ( #1738 )
...
Amend 7b3d379
, 8241cd62
etc.
2020-10-26 14:40:44 +01:00
ocornut
b7530e5d04
Revert "Replace UTF-8 decoder with branchless version by Christopher Wellons." ( #3558 )
...
This reverts commit b3576dd354
.
2020-10-25 16:27:43 +01:00
Rokas Kupstys
b3576dd354
Replace UTF-8 decoder with branchless version by Christopher Wellons.
...
Decoding performance increase ranges from 30-40%.
Changes:
* Errors handling near the end of string changed. If input does not contain enough bytes, decoder returns `IM_UNICODE_CODEPOINT_INVALID`, consuming all remaining bytes while old decoder consumed only one byte.
Guarantees:
* At least one byte is consumed, if input had at least one byte available.
* Number of consumed bytes will never seek past end of string.
Requirements:
* `in_text` is a valid pointer.
* String pointed by `in_text` must be zero-terminated, or `in_text_end` is not NULL.
2020-10-23 13:10:37 +02:00
Warren Moore
bca4749346
Examples: Apple: Consolidated example_apple_metal to reduce class and file count ( #1873 , #3543 )
2020-10-23 11:33:08 +02:00
ocornut
5292320110
Amend ffe8f0177f
( #3544 ) + readme fixes
2020-10-23 11:25:26 +02:00
Louis Schnellbach
ffe8f0177f
Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state ( #3544 )
2020-10-23 11:17:56 +02:00
ocornut
e6b99a420b
Tab Bar: Do not display a tooltip if the name already fits over a given tab. ( #3521 )
2020-10-19 15:01:24 +02:00
ocornut
8c9b3c9013
Tab Bar: Fixed using more than 128 tabs in a tab bar.
...
Using ImS16 consistently + some better packing to avoid struct growing size.
2020-10-19 12:01:15 +02:00
Black Cat!
c9fafd5ea4
Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. ( #3519 , #2717 )
2020-10-15 20:20:35 +02:00
xndcn
127f132447
Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x ( #3530 )
...
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
2020-10-15 19:48:45 +02:00
ocornut
f2f326024c
Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
2020-10-14 18:34:33 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
a2a3d80f04
Moving backends code from examples/ to backends/ (step 5: move documentation to MD files)
2020-10-14 14:41:40 +02:00
ocornut
a2d845f9dd
Moving backends code from examples/ to backends/ (step 4: update documentation, much improvement)
2020-10-14 14:41:40 +02:00
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
2020-10-12 17:54:52 +02:00
ocornut
041ef01b33
Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. ( #648 , #712 )
2020-10-12 15:09:21 +02:00
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
2020-10-12 13:17:05 +02:00
ocornut
04de5ef819
Version 1.80 WIP
2020-10-12 13:04:34 +02:00
ocornut
e5cb04b132
Version 1.79
...
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
Christian
ae5b4991be
Docs: update gallery links. ( #3514 )
2020-10-08 13:56:05 +02:00
ocornut
12d9505534
CheckboxFlags: Display mixed-value/tristate marker when passed flags that have multiple bits set and stored value matches neither zero neither the full set.
2020-10-07 15:13:04 +02:00
ocornut
01cc666039
ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases.
2020-10-05 12:28:28 +02:00
ocornut
324e0310ad
Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. ( #1829 , #3209 , #946 , #413 )
2020-09-25 13:34:31 +02:00
ocornut
fbabf651f4
Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links.
2020-09-25 13:22:28 +02:00
Louis Schnellbach
3422cb1308
Tab Bar: Various fixes. Tried to reduce code complexity. ( #3291 )
2020-09-22 16:43:39 +02:00
Louis Schnellbach
4a57a982be
Tab Bar: Added TabItemButton(), ImGuiTabItemFlags_Leading, ImGuiTabItemFlags_Trailing + demo. ( #3291 )
...
(squashed various commits by 2 authors)
2020-09-22 16:43:38 +02:00
ocornut
27d0c3afa9
Tab Bar: Fixed a small bug where scrolling buttons (with ImGuiTabBarFlags_FittingPolicyScroll) would generate an unnecessary extra draw call.
2020-09-21 20:00:25 +02:00
ocornut
afc1099fb5
Tab Bar: Fixed a small bug where closing a tab that is not selected would leave a tab hole for a frame.
2020-09-21 18:52:20 +02:00
ocornut
795cf6fcb5
Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result.
2020-09-21 15:05:04 +02:00
ocornut
a58a727781
Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210
2020-09-21 14:45:35 +02:00
Louis Schnellbach
ec945f44b5
InputText: Added support for Page Up/Down in InputTextMultiline. ( #3430 )
...
+ fix stb_textedit.h to build with C language (amend fbf70070
)
2020-09-18 14:15:17 +02:00
omar
8eca736a7a
Update binary link
...
(contents of 20200412.zip's dx11.exe is flagged by Windows Defender, can't currently repro)
2020-09-18 10:05:12 +02:00
ocornut
c206a19373
Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. ( #1619 )
...
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
2020-09-17 16:45:21 +02:00
Louis Schnellbach
fbf70070bb
InputText: Fixed minor inconsistency when pressing Down on the last line when it doesn't have a carriage return (it used to move to the end of the line)
...
+ fixed two of our typos in stb_textedit.h
2020-09-17 12:21:31 +02:00
ocornut
c47bcb25ed
Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
...
# Conflicts:
# docs/CHANGELOG.txt
2020-09-17 11:02:04 +02:00
ocornut
825f699bde
Backends: OpenGL3: Amends ( #3467 , #1985 )
2020-09-17 09:55:58 +02:00
ocornut
645a6e0342
Bypass unnecessary formatting when using the TextColored()/TextWrapped()/TextDisabled() helpers with a "%s" format string. ( #3466 )
2020-09-16 18:36:42 +02:00
Bartosz Szreder
d2939ce0a1
Columns: Make sure the ClipRect is valid. ( #3475 )
2020-09-16 16:52:57 +02:00
Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
...
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
2020-09-16 10:43:17 +02:00
omar
a8f409a848
Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. ( #3462 , #3472 ) + misc comments & minor fixes.
2020-09-16 10:40:06 +02:00
omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
2020-09-08 20:03:34 +02:00
Michel Lesoinne
41e2aa2e7a
Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. ( #3455 , #3459 )
...
This is mostly for the benefit of multi-viewports.
2020-09-08 16:54:48 +02:00
omar
206d78a524
InputText: Fixed minor glitch when erasing trailing lines in InputTextMultiline(). Fixed cursor being partially covered after using Ctrl+End key.
...
Removed unncessary one-empty-line-worth-of-scrolling.
2020-09-08 11:42:13 +02:00
omar
36af398056
Sliders: Fixed using ImGuiSliderFlags_ClampOnInput with reverse sliders. ( #3432 , #3449 )
2020-09-07 19:52:11 +02:00
Michel Lesoinne
b25756be4a
Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. ( #3459 )
2020-09-07 11:43:57 +02:00
ocornut
751d153ca9
InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. ( #3454 ).
2020-09-03 19:09:57 +02:00
ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
...
+ sneaking a readme change
2020-08-31 17:49:18 +02:00
ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
...
Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
2020-08-28 18:38:31 +02:00
ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
2020-08-27 19:51:35 +02:00
ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
2020-08-26 20:18:54 +02:00
Louis Schnellbach
8c80d533d9
Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup.
2020-08-26 16:36:57 +02:00
Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
...
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
2020-08-26 11:30:08 +02:00
ocornut
32be6c064b
InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). ( #3427 , #3428 )
2020-08-25 20:08:24 +02:00
ocornut
5919a6fa89
Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
...
Improve 08108cf
2020-08-25 19:28:29 +02:00
ocornut
08108cf9ee
Tab Bar: Hide tab item close button while dragging a tab.
2020-08-25 16:48:31 +02:00
ocornut
df89a16d26
Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. ( #3390 , #2626 )
2020-08-21 15:29:57 +02:00
ocornut
9b50e691ed
TreeNode: Made clicking on arrow toggle toggle the open state on the Mouse Down event. Amend 05420ea2c
.
2020-08-20 22:38:00 +02:00
ocornut
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
2020-08-20 16:49:11 +02:00
ocornut
05a25e5f36
BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
2020-08-20 16:24:54 +02:00
ocornut
fc9ccad6b9
InputText: Add ImGuiInputTextFlags_CallbackEdit, selection helpers in ImGuiInputTextCallbackData(). Add simple InputText() callbacks demo.
2020-08-20 11:25:39 +02:00
ocornut
4c201994d4
DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. ( #3361 )
2020-08-20 11:21:15 +02:00
ocornut
5dc5610ad5
Docs: TODO, FAQ
2020-08-20 11:20:17 +02:00
ocornut
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
ocornut
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
...
Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
2020-08-18 17:02:58 +02:00
omar
f32663b33c
Drags, Sliders: Removed locking behavior with min > max (added in 1.73)
2020-08-17 22:10:42 +02:00
omar
fb0f2ebd41
Drags, Sliders: Tweaks.
2020-08-17 22:10:42 +02:00
omar
f75b29e7be
Drags, Sliders: Added ImGuiDragFlags_NoInput/ImGuiSliderFlags_NoInput to disable turning widget into a text input with CTRL+Click or Nav Enter.
2020-08-17 22:10:42 +02:00
omar
8018623c5b
Drags, Sliders: Added ImGuiDragFlags_NoRoundToFormat / ImGuiSliderFlags_NoRoundToFormat flags ( #642 )
2020-08-17 22:10:41 +02:00
omar
170d02bd99
Drags, Sliders: Added ImGuiDragFlags_ClampOnInput/ImGuiSliderFlags_ClampOnInput flags to force clamping value when using CTRL+Click to type in a value manually. ( #1829 , #3209 )
2020-08-17 22:10:41 +02:00
omar
7607aea018
Drags, Sliders: Removed power features. Old entry points will pass-through if power=1.0f, otherwise assert + safe fallback. Remove 3 redirection functions ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:41 +02:00
ocornut
46d75202b8
Tab Bar: Allow calling SetTabItemClosed() after a tab has been submitted (will process next frame).
...
+ larger combo height on TabBarTabListPopupButton()
2020-08-17 12:57:47 +02:00
Louis Schnellbach
0e5b1ea297
CI: imscripten fastcomp backend is now deprecated ( #3402 )
...
Fastcomp backend was introduced here: 14b18697e6
Emscripten changelog: https://emscripten.org/docs/introducing_emscripten/release_notes.html?highlight=2.0.0:%2008/10/2020
Emscripten issue: https://github.com/emscripten-core/emsdk/pull/590
Updated CHANGELOG.txt
2020-08-12 16:26:42 +02:00
omar
214dd68ec1
Comments, clarifying ClosePopupsOverWindow().
2020-08-11 10:55:53 +02:00
omar
a4dd4d60b4
CI: moved static analysis to a separate project + fix (uninitialized variable, was harmless in this case).
2020-08-10 17:46:02 +02:00
omar
009276b6cb
Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads ( #3394 , #2424 , #1463 ) [@nobody-special666]
...
Amend 7dea158175
+ Fix vsproj GUID
2020-08-10 15:31:48 +02:00
ocornut
ede8825fb2
Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833
( #3390 )
2020-08-07 15:24:00 +02:00
omar
8074b49148
Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). ( #3187 , #3386 )
...
# Conflicts:
# imgui_widgets.cpp
2020-08-05 19:24:07 +02:00
omar
473a01adb0
Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll limits. ( #3379 ) + Demo: Rename "Layout" to "Layout & Scrolling".
2020-08-05 17:09:40 +02:00
omar
db886f3953
Demo: Rework Clipping section. Fix for static analysis. Added bindings in Readme.
2020-08-05 10:43:42 +02:00
omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
2020-08-03 21:31:42 +02:00
omar
912c45ab23
Demo: Improve "Custom Rendering"->"Canvas" demo with a grid, scrolling and context menu.
2020-08-03 19:46:25 +02:00
omar
4929a8e4a5
InvisibleButton: Made public a small selection of ImGuiButtonFlags (previously in imgui_internal.h) and allowed to pass them to InvisibleButton().
2020-08-03 18:45:30 +02:00
omar
a876ad877d
Window: Fixed clicking over an item which hovering has been disabled (e.g inhibited by a popup) from marking the window as moved.
...
+ comments
2020-08-03 18:05:20 +02:00
omar
5d87941451
Fixed ImFontConfig::GlyphExtraSpacing and ImFontConfig::PixelSnapH settings being pulled from the merged/target font settings when merging fonts, instead of being pulled from the source font settings.
2020-08-02 12:20:13 +02:00
omar
b8c22bdb28
DragFloatRange2, DragIntRange2: Fixed an issue allowing to drag out of bounds when both min and max value are on the same value. ( #1441 )
2020-07-23 19:05:18 +02:00
omar
e223bd8177
ImDrawList: changed AddCircle(), AddCircleFilled() default num_segments from 12 to 0.
2020-07-16 22:25:56 +02:00
omar
4be8155002
Style Editor: Added preview of circle auto-tessellation when editing the corresponding value..
2020-07-16 21:51:49 +02:00
omar
825f2ae455
Demo: Tweak "child windows" section. ( #3318 )
2020-07-16 17:20:24 +02:00
omar
eefae08261
Nav: Fixed clicking on void from not clearing focused window. Amend d31fe97f7
. ( #3344 , #2880 )
...
This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard flag being cleared accordingly.
2020-07-14 18:36:35 +02:00
omar
550f110354
InputText, ImDrawList: Fixed assert triggering when drawing single line of text with more than ~16 KB characters. ( #3349 )
2020-07-12 23:51:13 +02:00
omar
fb7f6cab8c
Backends: Amend, docs + extra comments. ( #3330 , #3245 )
2020-07-10 14:36:00 +02:00
omar
89685b346c
ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate an extra unrequired vertex.
...
Actual missing code for d3b37180a3
, thanks @domgho!
2020-07-09 11:21:31 +02:00
omar
3a6c9907cd
Texture-based thick lines: Minor tweaks and rename toward merging in master. Changes to allow changing AA_SIZE (disable texture path).
2020-07-08 20:18:41 +02:00
omar
ab4ef822f0
Version 1.78 WIP
2020-06-30 16:56:09 +02:00
omar
9418dcb693
Version 1.77
...
+ fix minor clang-tidy warnings which seems reasonable
2020-06-29 15:54:28 +02:00
Rokas Kupstys
6b0cf2e6ae
Windows: Fix unintended window size changes when resizing windows close to main viewport edges.
2020-06-25 22:16:19 +02:00
omar
45a7cf47ab
FAQ update, removed redundant block in imgui.cpp
2020-06-25 16:44:06 +02:00
omar
fed80b9537
Popups: Changed 'int mouse_buttons' to ImGuiPopupFlags. Added ImGuiPopupFlags_NoOpenOverExistingPopup, ImGuiPopupFlags_NoOpenOverItems. Refactored signature of BeginPopupContextWindow().
2020-06-23 20:05:15 +02:00
omar
5acf6d861a
Popups: Added ImGuiPopupFlags type, ImGuiPopupFlags_AnyPopupId and ImGuiPopupFlags_AnyPopupLevel flags for IsPopupOpen().
...
# Conflicts:
# docs/CHANGELOG.txt
2020-06-23 20:00:32 +02:00
omar
b83a1f3b00
BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. ( #915 , #3091 )
2020-06-23 17:52:13 +02:00
omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
2020-06-19 11:34:04 +02:00
Louis Schnellbach
b1d8309abc
Added ImGuiTabItemFlags_NoTooltip for individual Tab Item.
2020-06-18 15:55:10 +02:00
ocornut
078571b7a9
Popups: added comments, reorganized the functions in imgui.h
2020-06-16 23:39:00 +02:00
ocornut
6e138504c1
Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. ( #1636 )
2020-06-16 19:32:59 +02:00
ocornut
d31fe97f74
Popups: Fix an edge case where programatically closing a popup while clicking on its empty space would attempt to focus it and close other popups. ( #2880 )
2020-06-16 17:10:47 +02:00
ocornut
99ab521024
Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). + Removed CalcItemRectClosestPoint() entry point
2020-06-15 22:12:38 +02:00
omar
90c0c0c163
Columns: Lower overhead on column switches and switching to background channel. (second attempt for 9b3ce49
)
...
Internals: Bits, comments, added ImRect::ToVec4()
2020-06-13 18:04:50 +02:00
Ben Carter
d3b37180a3
ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate an extra unrequired vertex.
...
Amend 5363af7f47
, 051ce0765e
2020-06-13 14:16:29 +02:00
ocornut
a933cc4f4d
Documentation update
2020-06-11 10:21:31 +02:00
ocornut
16da8e6da6
Revert "Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). ( #125 )"
...
This reverts commit 9b3ce494fd
.
2020-06-10 17:54:19 +02:00
ocornut
53f0f97273
Added FAQ entry about DPI. Added Japanese font loading example.
2020-06-09 17:29:26 +02:00
ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
2020-06-09 16:56:48 +02:00
Scott
a72754886f
Docs: Initial draft of fonts documentation ( #2861 )
2020-06-09 16:56:45 +02:00
ocornut
9b3ce494fd
Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). ( #125 )
...
This change benefits Columns but was primarily made with Tables in mind.
2020-06-08 23:18:23 +02:00
ocornut
84862ec78e
ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where changing channels with different TextureId, VtxOffset would incorrectly apply new settings to draw channels. ( #3129 , #3163 )
2020-06-08 20:58:30 +02:00
ocornut
117d57df5b
ImDrawList: Additional comments and extracted bits into ImDrawList::PopUnusedDrawCmd()
2020-06-08 20:58:29 +02:00
ocornut
f6120f8e16
ImDrawList, ImDrawListSplitter, Columns: Fixed an issue where starting a split when current VtxOffset was not zero would lead to draw commands with wrong VtxOffset. ( #259
2020-06-06 21:31:31 +02:00
thedmd
e22e3f300a
ImDrawList: Fixed an issue when draw command merging or cancelling while crossing the VtxOffset boundary would lead to draw command being emitted with wrong VtxOffset value. ( #3129 , #3163 , #3232 )
2020-06-06 18:54:53 +02:00
ocornut
53dfccbe4b
imgui_freetype: Fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails. ( #618 )
2020-06-04 17:53:50 +02:00
omar
5e976e9b05
Title capitalization ( #3280 )
2020-06-03 22:04:14 +02:00
Giovanni Funchal
3f26a07ee1
Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. ( #3246 )
2020-05-25 18:57:23 +02:00
ocornut
a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. ( #3259 )
2020-05-25 18:15:59 +02:00
Rokas Kupstys
6b688561aa
CI: Test building without C++ runtime on GCC/Clang.
2020-05-25 14:43:18 +02:00
ocornut
bb2529dd48
Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
2020-05-25 12:26:59 +02:00
ocornut
9c209d5a90
Minor amend 9028088 ( #3261 )
2020-05-25 11:42:45 +02:00
Nicolas Burrus
39d17ca07f
Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. ( #3260 )
2020-05-25 11:29:41 +02:00
omar
5fdfa32cce
Update README.md
2020-05-12 15:42:29 +02:00
Maru
6b80bd9cc3
Fix GetGlyphRangesKorean() end-range to end at 0xD7A3 (instead of 0xD79D). ( #348 , #3217 )
...
https://en.wikipedia.org/wiki/Hangul_Syllables
2020-05-11 18:01:42 +02:00
Rokas Kupstys
a6f4b0fd70
Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to BeginMenu()/EndMenu() or BeginPopup/EndPopup(). ( #3223 , #1207 )
...
First call to EndPopup() called NavRequestTryWrapWindow() which performed wrap-around operation while we were not done composing menu. This resulted in navigation wrapping around to first item.
Since wrap-around operation is only valid in last call to EndPopup() and there is no way to know which call is last - this operation is delayed to the end of the frame.
2020-05-11 15:30:12 +02:00
Albert Vaca
685ca27d84
Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. ( #3199 )
2020-05-08 17:32:34 +02:00
omar
9ee442d3f0
Metrics: Added a "Settings" section with some details about persistent ini settings. InputText: Assert early on null buffer.
2020-05-07 21:34:44 +02:00
omar
510f301c9f
Internals: Removed seemingly unnecessary size_on_first_use arg to CreateNewWindow(), extracted code into ApplyWindowSettings.
2020-05-07 21:34:00 +02:00
omar
673d6df85f
Demo: Clamping font scale. Added helpers in demo. Comments. Update sponsors. ( #3206 )
2020-05-07 11:45:41 +02:00
omar
11a3e75f47
Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). ( #3183 )
2020-05-04 20:46:20 +02:00
omar
b4dd28ffbb
Style: Added style.TabMinWidthForUnselectedCloseButton settings.
...
Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
Set to an intermediary value to toggle behavior based on width (same as Firefox).
2020-05-04 14:58:21 +02:00
omar
d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. ( #3177 )
2020-05-04 11:03:41 +02:00
Rokas Kupstys
2593b6a1c8
Drag and Drop: Fix unintended fallback "..." tooltip during drag operation when drag source uses _SourceNoPreviewTooltip flags. ( #3160 )
2020-04-27 13:51:07 +02:00
Chris Savoie
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
2020-04-26 20:26:06 +02:00
omar
5ac5d3674f
Removed unncessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function.
2020-04-23 19:27:04 +02:00
u3shit
528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
2020-04-22 10:10:51 +02:00
omar
37f665b619
Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). ( #3137 , #2327 )
2020-04-19 17:52:09 +02:00
András Kucsma
388bf66247
Fix missing comma in FAQ.md ( #3134 )
2020-04-17 18:50:33 +02:00
omar
1fd9e131e4
TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick or _OpenOnArrow would open the node. ( #143 )
2020-04-15 13:06:05 +02:00
omar
54b38d88f7
TreeNode: Fixed bug where BeginDragDropSource() failed when the _OpenOnDoubleClick flag is set. Added basic demo code. (Amend 05420ea
)
2020-04-15 12:31:51 +02:00
omar
e8c986b34e
Version 1.77 WIP
2020-04-14 14:55:50 +02:00
omar
5503c0a12e
Version 1.76
...
+ fixed PVS warning, update demo binaries, update readme image
2020-04-12 20:18:47 +02:00
omar
ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. ( #3119 , #2866 , #2852 )
2020-04-12 18:01:10 +02:00
SergeyN
977ac53dd8
Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. ( #3087 , #3115 )
2020-04-12 09:55:56 +02:00
omar
fb70d90fef
Made default clipboard handlers for Win32 and OSX use a buffer inside the main context instead of a static buffer, so it can be freed properly on Shutdown. ( #3110 )
2020-04-09 13:34:39 +02:00
omar
752436219d
Metrics: Made Tools section more prominent, added options, made mesh viewer more accessible.
2020-04-06 18:10:24 +02:00
omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
...
+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
b7e1b13ca7
Update docs, FAQ, comments (mainly related to io.WantCaptureMouse / WantCaptureKeyboard flags).
2020-04-02 21:53:10 +02:00
omar
11116eee80
Columns: undid the change in 1.75 were Columns()/BeginColumns() were preemptively limited to 64 columns with an assert. ( #3037 , #125 )
...
Essentially reverting 9d444062f9
.
2020-04-02 20:01:48 +02:00
omar
3490046c97
Nav: Disabled clipping g.NavId and fixed interactions with ImGuiListClipper. ( #787 )
2020-04-02 17:56:35 +02:00
omar
05420ea2cf
TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down event rather than the Mouse Down+Up sequence (this is rather standard behavior).
2020-04-02 14:26:33 +02:00
Dylan
68c5d030cd
Typo in readme ( #3078 )
2020-03-29 15:34:57 +02:00
omar
ec2a24a5f1
Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. Comments. ( #125 )
2020-03-26 20:33:39 +01:00
omar
7c11997bcc
Selectable: Fixed honoring style.SelectableTextAlign with unspecified size. ( #2347 , #2601 )
2020-03-26 15:02:03 +01:00
omar
670367e51d
Added IMGUI_USE_WCHAR32 instead of "#define ImWchar ImWchar32" to faclitate C-binding. ( #2538 , #2541 , #2815 )
2020-03-24 20:15:17 +01:00
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
2020-03-24 18:45:05 +01:00
omar
4986dba270
Scrolling: Fixed scrolling centering API leading to non-integer scrolling values and initial cursor position. ( #3073 )
...
This would often get fixed after the fix item submission, but using the ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073 )
2020-03-24 11:56:21 +01:00
omar
ccf0cc8584
Added ImGuiKeyModFlags. Added additional checks in EndFrame() to verify that io.KeyXXX values have not been tampered with between NewFrame() and EndFrame().
2020-03-19 12:24:32 +01:00
omar
d8824f9a9a
CI: Clarify purpose of example_null, Changelog
2020-03-19 11:13:52 +01:00
David Kalnischkies
2fd411a83e
Support custom stb_rect_pack filename in Freetype ( #3062 )
...
Copies the #define magic from imgui_draw.cpp to the imgui_freetype implementation to allow the use of a custom stb rect_pack here as well.
References: fe5347ef94
2020-03-18 22:14:29 +01:00
Rokas Kupstys
75a65f6fb0
CI: Test build with large indices, obsolete functions disabled and demo/metrics windows disabled.
...
+ amend notes
2020-03-17 20:33:28 +01:00
ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
2020-03-11 21:22:52 +01:00
ocornut
4a10af2bda
Unicode, Windows: Remove stringapiset.h include (breaks vs2010 and seems unnecessary?). ( #2541 , #2815 )
2020-03-11 13:25:50 +01:00
ocornut
e137db2df7
CI: Enable error on warnings for the extra warnings builds as an experiment. FAQ tweaks
2020-03-10 14:09:47 +01:00
ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
2020-03-07 15:55:05 +01:00
ocornut
b029182a73
Merge branch 'features/unicode'
2020-03-03 18:59:54 +01:00
omar
897704cb49
Menus: Tweak for first-level menu windows to be positioned regardless of MenuBarHeight() which is not stored in window, allowing undocumented modification of the menu bar height).
2020-03-03 18:57:07 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
ocornut
2679bee28d
Internals: Refactor: Moved code out of NewFrame() into UpdateTabFocus() and UpdateSettings()
2020-03-03 16:03:28 +01:00
Rokas Kupstys
0342a3c548
Menus: Implement BeginMenu() appending to existing menu when executed with same ID multiple times. ( #1207 )
2020-02-28 16:35:33 +01:00
ocornut
898e91f20d
Internals: Added TempInputText() to facilitate creation of custom widgets, renamed TempInputTextScalar() to TempInputScalar() etc. ( #2718 )
...
+ Minor imgui.h/todo comments
2020-02-25 21:34:02 +01:00
ocornut
e547f898a9
Demo: Added color gradient in demo to identify srgb/linear issues better. Tweaks.
2020-02-24 12:44:19 +01:00
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [@Davido71]
2020-02-20 12:28:06 +01:00
ocornut
02a6c06080
Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child window also manipulate the ItemFlags stack. ( #3024 ) [@Stanbroek]
...
Amend f843facba4
and 8828889d5e
2020-02-18 14:25:50 +01:00
Omar
ea3fc76038
BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared when the menu is not open. ( #3030 )
2020-02-18 12:49:02 +01:00
Omar
8836975dcf
Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. ( #3025 )
2020-02-17 18:28:01 +01:00
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
...
(backported from the docking branch)
2020-02-17 11:15:40 +01:00
omar
f339b24b3a
Links, alphabetical order
2020-02-12 16:19:54 +01:00
omar
2bc3a92f96
Update README.md
2020-02-12 16:10:58 +01:00
omar
d284a6cffc
InputText: Fixed password fields displaying ASCII spaces as blanks. Fixed non-ASCII space occasionally creating unnecessary empty polygons. ( #2149 , #515 )
2020-02-11 19:28:11 +01:00
omar
70975fe44d
Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
2020-02-10 22:08:52 +01:00
omar
d8948b5343
ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced by default.
2020-02-10 21:24:03 +01:00
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
...
Add example_sdl_metal to CI builds.
Closes #3017 .
2020-02-10 16:53:37 +01:00
omar
58b3e02b95
Version 1.75
...
Comments
2020-02-10 14:02:41 +01:00
omar
d37d25470a
Added IMGUI_DISABLE compile-time definition to make all headers and sources empty.
2020-02-09 17:08:33 +01:00
omar
f694244dec
InputText: Fix using a combination of _CallbackResize + _EnterReturnsTrue + lack of persisting user storage. ( #3009 )
...
Amend 24ff25981
(#2006 , #1443 , #1008 )
2020-02-04 15:19:49 +01:00
omar
bdbb2b21f5
Fix 83efdcec
from overflowing buffer + make it a single undo records + comments ( #3008 )
2020-02-03 17:39:20 +01:00
Rokas Kupstys
83efdcec8d
Canceling text input with [esc] key uses stb_textedit facilities to restore original value. This makes restoration undoable using hotkeys.
...
Fixes #3008 .
2020-02-03 15:50:17 +01:00
omar
fc42528f13
When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we test both the focused/clicked window (which could be a child window) and the root window.
2020-01-31 18:28:49 +01:00
omar
d9bca0d853
Nav: Fixed a bug where the initial CTRL-Tab press while in a child window sometimes selected the current root window instead of always selecting the previous root window. ( #787 )
2020-01-31 14:42:59 +01:00
omar
47fab0e166
Misc renaming, comments. Docs: add missing spacing to Changelog.
2020-01-31 14:42:59 +01:00
Rokas Kupstys
9cff4d6e5e
Columns: ImDrawList::Channels* functions now work inside columns.
...
Use a private splitter in columns, paving way for removal of obsolete ImDrawList::Channels* functions.
2020-01-31 12:02:56 +01:00
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
2020-01-30 17:15:15 +01:00
Konstantin Podsvirov
8cbb693f47
Emscripten: Allow filesystem support. ( #3005 )
...
Filesystem functions perfectly work for Emscripten platform. This changes remove extra changes added by #2734 .
You can still disable filesystem functions by defining IMGUI_DISABLE_FILE_FUNCTIONS.
2020-01-30 16:26:09 +01:00
omar
6e1f8be07b
Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. ( #3007 )
2020-01-30 15:13:36 +01:00
omar
5f4dfad5b7
Merge misc/shallow changes from Docking to reduce drift.
...
Most are comments. Fix menu bar clipping: 07ff47bf1b
2020-01-28 20:06:34 +01:00
omar
6c1a73774d
Tooltip: Testing DragDropWithinSourceOrTarget in BeginTooltipEx() instead of just BeginTooltip() - feel this was an overlook. Added tooltip flags instead of using bool.
2020-01-27 22:02:43 +01:00
omar
4d4e3b97f4
TODO, Readme
...
(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
2020-01-27 12:37:06 +01:00
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
2020-01-23 16:20:37 +01:00
omar
5363af7f47
AddCircle, AddCircleFilled: Add auto-calculation of circle segment counts (amends)
...
Tweak default max error value, Changelog, comments, path-fast for 12 segments circles, made LUT store ImU8
2020-01-23 14:55:05 +01:00
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
2020-01-20 18:19:03 +01:00
omar
0a3df4b2ce
Update FAQ.md
2020-01-20 14:28:01 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
...
Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
...
Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
Loïc Molinari
6c00d1916e
Disable format checks when using stb_sprintf.h
...
STB sprintf allows extra formats like %b or %$d. If ImGui is configured
to use STB sprintf, it generates warnings with GCC and clang when using
such formats because it keeps applying default printf-style warnings.
This commit disables printf-style warnings when using STB sprintf.
Since the printf-style warnings are defined in imgui.h based on the
compiler, IMGUI_USE_STB_SPRINTF can't just be defined in the cpp file
anymore and it's been moved as a proper config in imconfig.h.
2020-01-17 13:27:51 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
e2eb0b4bc4
Internals: Begin tries to setup WindowTemp/DC members in same order as their declaration. Readme: remove Coverity banner (PVS is better)
2020-01-13 16:50:56 +01:00
omar
f56962cb9a
ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x' + both with/without alpha when available.
2020-01-13 14:09:42 +01:00
omar
ff5299e0e0
Docs: FAQ, Comments.
2020-01-12 22:09:18 +01:00
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
...
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
2020-01-10 19:04:35 +01:00
Rokas Kupstys
97a8dc6514
CI: Added PVS-Studio static analysis on the continuous-integration server.
2020-01-10 16:58:39 +01:00
omar
1db78b8ca7
Renaming + missing initialization + missing Changelog update.
2020-01-07 21:26:16 +01:00
Rokas Kupstys
5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. ( #2870 )
2020-01-07 21:06:37 +01:00
Rokas Kupstys
e254167afd
ColorEdit: Fix label alignment when using ImGuiColorEditFlags_NoInputs. ( #2955 )
2020-01-06 16:26:14 +01:00
omar
22d7f26e06
Tweak wording
...
Remove Patreon
2020-01-06 12:55:01 +01:00
omar
0dd02dd90d
Happy new year!
...
Comments, Replaced pictures, Removed Patreon
2020-01-06 12:41:37 +01:00
Zlatan Vasović
2b10e06555
Fix a typo
2020-01-04 17:29:51 +01:00
omar
061650bd2a
Update Readme
2019-12-19 22:14:28 +01:00
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
2019-12-17 14:35:45 +01:00
omar
9d444062f9
Limiting Columns()/BeginColumns() api to 64 columns ( #125 )
...
While the current code technically supports it, future code may not so we're putting the restriction ahead.
2019-12-17 13:25:46 +01:00
omar
43bd80a40d
Internals: Breaking: ImRect() default constructor initializes all fields with 0.0f
...
Instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). Previous behavior was designed for adding into a bounding box but rarely relied on and not worth it.
2019-12-13 11:56:00 +01:00
omar
6fdde67be2
Documentation, FAQ, todo tweaks
2019-12-10 13:37:29 +01:00
Ben Carter
0e74103659
ImDrawList: Add AddNgon(), AddNgonFilled() API.
2019-12-09 11:23:06 +01:00
omar
f9c26d23de
Removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017).
...
Comments
2019-12-08 16:38:27 +01:00
Ben Carter
697f15e339
Added PrimUnreserve() API. Obsoleted calling ImDrawList::PrimReserve() with a negative count.
2019-12-08 16:06:32 +01:00
omar
f656e7775e
Inputs: Added ImGuiMouseButton enum for convenience (e.g. ImGuiMouseButton_Right=1).
...
We forever guarantee that the existing value will not changes so existing code is free to use 0/1/2.
2019-12-06 16:29:36 +01:00
omar
7ff13f4ee1
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
...
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919 , #2798 ]
2019-12-06 10:43:27 +01:00
omar
b521cd357d
Removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions.
...
(none of the other functions have it).
2019-12-05 18:33:36 +01:00
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
2019-12-05 15:50:33 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
...
Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
omar
abaf0256b8
Version 1.75 WIP
...
Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
omar
f60518b430
Update FAQ.md
2019-11-26 16:28:49 +01:00
omar
bdce833636
Version 1.74
2019-11-25 18:38:53 +01:00
omar
26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
2019-11-25 18:29:28 +01:00
omar
bbe0409942
Metrics: Show wire-frame mesh and approximate surface area when hovering ImDrawCmd. Amend aeb5795
.
...
Internals: Added ImTriangleArea()
2019-11-25 12:01:04 +01:00
omar
51a02b319c
Added IM_UNICODE_CODEPOINT_MAX. Changed specs of ImFontAtlas::AddCustomRectRegular() (breaking change).
2019-11-21 14:13:17 +01:00
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
2019-11-20 11:58:25 +01:00
omar
ecbedc8c26
Tweaks, ammend 93efa54
, rename to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS ( #1038 )
2019-11-19 21:29:12 +01:00
omar
4e90906b04
Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734 )
...
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
93efa5415f
Renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_STRING_FUNCTIONS. ( #1038 )
...
Renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS.
2019-11-19 20:53:17 +01:00
omar
9efaf2828b
Doc comments. Removed .ini parsing code from 1.53 that parsed entries without the [Window] tag (which enabled importing an old .ini file)
2019-11-19 19:39:46 +01:00
Tracy Ma
8f40020ca6
Disable Win32 clipboard and IME functions when build target UWP ( #2892 , #2895 )
2019-11-15 12:19:44 +01:00
omar
be05e12e21
Misc: Using static_assert() when using C++11, instead of our own construct (avoid zealous Clang warnings).
2019-11-14 18:02:18 +01:00
omar
25eee91542
Error handling: Assert if user mistakenly calls End() instead of EndChild() on a child window. ( #1651 )
...
Internals: Moved some error handling code.
2019-11-13 21:51:38 +01:00
omar
6e8e2c0fa9
Scrollbar: Fixed an issue where scrollbars wouldn't display on the frame following a frame where all child window contents would be culled.
...
Demo: Fixed a small bug with scrolling demo.
Metrics: Tweaks.
2019-11-08 19:01:54 +01:00
omar
57dc34f4e8
TreeNode: Added IsItemToggledOpen() to explicitly query if item was just open/closed, facilitating interactions with custom multi-selections patterns. ( #1896 , #1861 )
2019-11-08 15:30:15 +01:00
omar
011d475532
TreeNode: The collapsing arrow accepts click even if modifier keys are being held, facilitating interactions with multi-select patterns. ( #2886 , #1896 , #1861 )
2019-11-08 15:30:15 +01:00
omar
4c13807b7d
Misc: Optimized storage of window settings data (reducing allocation count).
2019-11-05 22:43:53 +01:00
omar
3929255b77
Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. ( #2877 , #2878 ) [@podsvirov]
2019-11-05 12:53:30 +01:00
omar
bff2d5d5e2
Update README.md
2019-11-05 11:41:02 +01:00
omar
792a8631aa
Metrics: Expose basic details of each window key/value state storage.
2019-10-31 14:01:35 +01:00
omar
d62a413476
Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. ( #2815 )
2019-10-29 21:47:43 +01:00
omar
4e56de757c
Doc: Promote Discord over Discourse. Obsoleting Discourse server.
2019-10-25 15:36:37 +02:00
omar
f002a11898
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. ( #2866 , #2852 ) [@dpilawa]
2019-10-25 11:56:44 +02:00
omar
3c238ecae3
Move issue_template and pull_request_template to .github folder.
2019-10-24 11:26:45 +02:00
Rokas Kupstys
d5b5a81946
GitHub Actions CI script for Windows/Linux/MacOS/iOS/Emscripten builds.
2019-10-24 11:24:54 +02:00
omar
ec0e953cca
Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.
...
The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833 )
Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough.
Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits)
2019-10-23 18:05:44 +02:00
Alexey
be9f1e8f00
ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). ( #2864 , #2711 ). [@lewa-j]
2019-10-23 00:43:40 +02:00
omar
23c1ff4907
Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017).
...
- Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
- IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
- AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding();
- SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f)
- ImFont::Glyph -> use ImFontGlyph
If you were still using the old names, read "API Breaking Changes" section of imgui.cpp to find out the new names or equivalent features, or see how they were implemented until 1.73.
2019-10-22 14:45:11 +02:00
omar
7dbae8a198
Doc: Simplified Readme, removed FAQ index
2019-10-21 13:26:47 +02:00
omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
...
+ Using SafeRelease() in master.
2019-10-18 18:32:48 +02:00
omar
eedc8f993f
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
2019-10-18 18:20:53 +02:00
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
2019-10-18 16:27:40 +02:00
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
2019-10-18 16:18:05 +02:00
omar
9994f5bcbe
Fixed more FAQ links, oops.. ( #2848 )
2019-10-16 11:28:45 +02:00
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
2019-10-16 11:23:15 +02:00
omar
5fc427a49e
Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )
2019-10-16 11:04:00 +02:00
omar
c21fdabb43
Doc: Readme: moving contents to FAQ.
2019-10-15 14:21:44 +02:00
omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
...
IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
2019-10-14 23:07:06 +02:00
omar
67e4cd5cc6
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
2019-10-14 15:54:11 +02:00
omar
8c4dcbfa45
Diligent Engine
2019-10-12 17:56:32 +02:00
omar
23eabd5991
Emscripten
2019-10-12 17:41:56 +02:00
omar
58411033e2
Bindings
2019-10-12 17:21:11 +02:00
omar
1c73a0c17e
Bindings
2019-10-12 17:18:44 +02:00
omar
cba84df7b5
Update README.md
2019-10-12 17:05:08 +02:00
omar
aeb6481499
InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )
2019-10-12 14:27:37 +02:00
omar
fc10ba8d24
Amend f0238ece9cba67ecabef438008fea53682bd6bc7 ( #2817 , #2818 )
2019-10-11 14:20:04 +02:00
omar
bf746c4215
DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )
2019-10-11 12:04:28 +02:00
omar
3b271b1847
Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. ( #2823 , #143 ) [@rokups]
2019-10-07 17:52:31 +02:00
omar
f1f321d3f6
Update README.md
2019-10-05 16:07:00 +02:00
omar
ee3373d067
TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 , #2438 , #1897 )
2019-10-04 19:21:29 +02:00
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
...
Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
2019-10-02 15:57:36 +02:00
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
2019-10-02 11:40:03 +02:00
Denys Nahurnyi
893056a209
Fix syntax typos in README ( #2819 )
2019-10-01 21:49:44 +02:00
omar
eb5223276c
Update README.md
2019-09-30 20:54:37 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
omar
688cf868ea
Merge branch 'master' of https://github.com/ocornut/imgui
2019-09-24 17:15:48 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
293f74e996
Update README.md
2019-09-24 16:00:53 +02:00
omar
664f9e76b9
Documentation: Various tweaks and improvements to the README page. [@ker0chan]
2019-09-24 15:46:08 +02:00
goran-w
e100523917
CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 , #2160 )
...
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
2019-09-24 12:48:49 +02:00
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
2019-09-23 20:15:25 +02:00
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
2019-09-23 13:11:38 +02:00
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
2019-09-22 23:19:04 +02:00
omar
f47a0a85cc
ImVector: added find, find_erase, find_erase_unsorted helpers.
2019-09-22 19:06:20 +02:00
omar
eab03f4467
Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
2019-09-22 19:03:51 +02:00
omar
a45e3b5bb3
Readme, Wiki: Image loading examples.
2019-09-20 19:04:19 +02:00
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
2019-09-20 15:48:51 +02:00
omar
38d22bc47d
ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 , #2770 ) - changelog, fixed uninitialized variables, tweaks, renaming.
2019-09-20 15:31:39 +02:00
omar
9d02ed51e3
TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags ( #2451 , #2438 , #1897 )
...
Added demo bits.
2019-09-18 17:13:41 +02:00
omar
098591fe4c
ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. ( #2506 )
2019-09-17 20:27:15 +02:00
omar
b48dc067ae
Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. ( #2634 , #2639 )
...
+ Fix #2775
2019-09-17 16:33:15 +02:00
omar
3b014d0c31
Merge branch 'features/ellipsis_rendering'
...
# Conflicts:
# imgui.cpp
2019-09-17 12:07:30 +02:00
omar
3f986e72d9
Internal: Offset STB_TEXTURE_K_ defines to remove that change from #2541 + sponsors update.
2019-09-17 12:06:31 +02:00
omar
57623c15dd
Font: Narrow ellipsis: various minor stylistic tweaks ( #2775 )
2019-09-17 11:13:34 +02:00
omar
3dcf323c35
Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.
...
Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently)
2019-09-16 19:15:43 +02:00
omar
b05f6f6f50
Nav, Scrolling: Added support for Home/End key. ( #787 )
2019-09-16 19:01:40 +02:00
Bagrat Dabaghyan
3cf519c9cb
Fix DragScalar for unsigned types ( #2780 )
...
decreasing the value was broken on arm64
2019-09-16 19:01:39 +02:00
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
2019-09-16 12:08:40 +02:00
omar
0537ac005f
ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
2019-08-30 20:33:35 +02:00
omar
b59ec7b9b7
DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value.
2019-08-30 20:30:21 +02:00
omar
3f99890f40
TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. ( #2768 )
...
Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea
.
2019-08-29 14:57:34 +02:00
omar
f8d3d8d7f5
TabBar: improved shrinking for large number of tabs to avoid leaving extraneous space on the right side. Individuals tabs are given integer-rounded width and remainder is spread between tabs left-to-right.
2019-08-29 12:21:09 +02:00
omar
62f75c7fb1
Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory usage has never been reported as a problem, so this is merely a touch of overzealous luxury. ( #2636 )
2019-08-28 20:28:36 +02:00
omar
c8418015c2
SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. ( #2765 )
...
+ misc minor stuff.
2019-08-28 15:19:10 +02:00
Tommy Nguyen
bcdb89ab07
Rebased imstb_rectpack on stb_rect_pack v1.00.
2019-08-28 09:53:21 +02:00
omar
c4ff1b3578
ImDrawList: clarified the name of many parameters so reading the code is a little easier. ( #2740 )
2019-08-22 17:43:57 +02:00
omar
3fb5cf3541
Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. ( #94 )
2019-08-22 16:55:42 +02:00
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
...
+ minor typo fixes (#2738 )
2019-08-22 11:38:58 +02:00
omar
7abd41bd5f
TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
2019-08-19 20:38:17 +02:00
omar
9fce278918
ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. ( #2711 )
...
Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
2019-08-16 11:46:11 +02:00
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
2019-08-01 11:10:01 -07:00
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
2019-08-01 10:58:41 -07:00
omar
f624455d7b
Version 1.73 WIP
2019-08-01 10:57:13 -07:00
omar
6a0d0dab5a
Version 1.72b (patch for nav)
2019-07-31 14:31:06 -07:00
omar
27079e68c2
Nav: Made hovering non-MenuItem Selectable not re-assign the source item for keyboard navigation.
2019-07-31 14:31:06 -07:00
omar
4cfaf7d89c
Scrolling, Nav: Fixed programmatic scroll leading to a slightly incorrect scroll offset when the window has decorations or a menu-bar (broken in 1.71). This was mostly noticeable when a keyboard/gamepad movement led to scrolling the view, or using e.g. SetScrollHereY() function. Fix/amend a0994d74
.
2019-07-31 14:31:06 -07:00
omar
1b1e539288
Internal: Moved NavScrollToBringItemIntoView() declaration to imgui_internal.h. Fixed spacing missing in 494d804
. Fixed changelog wreck from 1.72.
2019-07-30 18:21:44 -07:00
omar
9183e7c426
Version 1.73 WIP
2019-07-29 15:54:32 -07:00
omar
ecb9b1e2eb
Version 1.72
2019-07-27 18:15:07 -07:00
omar
7a26a49f08
Internal: Added IsMouseDragPastThreshold(). Tweaks. Todo.
...
Demo: Showing how to use the format parameter of Slider/Drag functions to display the name of an enum value instead of the underlying integer value
2019-07-26 17:19:01 -07:00
omar
26f14e056c
Scrolling: Made mouse-wheel scrolling lock the underlying window until the mouse is moved again or until a short delay expires (2 seconds). This allow uninterrupted scroll even if child windows are passing under the mouse cursor. ( #2604 )
2019-07-22 18:49:52 -07:00
omar
dcd03f62a7
Scrolling: Made it possible for mouse wheel and navigation-triggered scrolling to override a call to SetScrollX()/SetScrollY(), making it possible to use a simpler stateless pattern for auto-scrolling.
...
Demo: Log, Console: Using a simpler stateless pattern for auto-scrolling.
2019-07-22 18:49:51 -07:00
omar
34cf00566f
InputTextMultiline: Fixed vertical scrolling tracking glitch.
...
Fixed Travis-CI banner address.
2019-07-22 18:11:06 -07:00
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
...
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
2019-07-21 19:06:07 -07:00
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
2019-07-21 18:39:50 -07:00
omar
c37f21788f
Columns: Made GetColumnOffset() and GetColumnWidth() behave when there's no column set, consistently with other column functions + fixed Columns demo ( #2683 )
2019-07-21 11:23:15 -07:00
omar
b443bc0a64
Columns: Improved honoring alignment with various values of ItemSpacing.x and WindowPadding.x. ( #125 , #2666 )
2019-07-19 14:22:33 -07:00
omar
4abc2a82e0
Columns: Made the right-most edge reaches up to the clipping rectangle (removing WindowPadding.x*0.5 worth of asymmetrical/extraneous padding). ( #125 , #2666 )
...
+ Moved a few things in BeginColumns().
2019-07-19 14:22:12 -07:00
omar
44336950e9
Revert "Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while ensuring that the right-most column clipping width matches others. ( #125 , #2666 )"
...
This reverts commit 6c16ba6490
.
2019-07-19 11:22:39 -07:00
omar
6c16ba6490
Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while ensuring that the right-most column clipping width matches others. ( #125 , #2666 )
2019-07-17 18:40:48 -07:00
omar
e28d20c3e2
Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. ( #125 , #2666 )
2019-07-17 17:29:30 -07:00
omar
61c7f0194e
Misc: Made Button(), ColorButton() not trigger an "edited" event leading to IsItemDeactivatedAfterEdit() returning true. This also effectively make ColorEdit4() not incorrect trigger IsItemDeactivatedAfterEdit() when clicking the color button to open the picker popup. ( #1875 )
...
Demo: Added Button with repeater and InputFloat with +/- button to the status query test demo.
2019-07-17 17:10:28 -07:00
omar
ea79992d9a
Fixed old SetWindowFontScale() api value from not being inherited by child window. Added comments about the right way to scale your UI (load a font at the right side, rebuild atlas, scale style).
...
+ Added missing IMGUI_API marker to the EmptyString storage used by ImGuiTextBuffer. (#2672 )
2019-07-17 10:01:49 -07:00
omar
130b44994e
Debug, Metrics: Added "Tools->Item Picker" tool which allow clicking on a widget to break in the debugger within the item code. The tool calls IM_DEBUG_BREAK() which can be redefined in imconfig.h if needed.
2019-07-16 18:25:49 -07:00
omar
e6a286b3a5
Style: Added style.ColorButtonButton (left/right, defaults to ImGuiDir_Right) to move the color button of ColorEdit3/ColorEdit4 functions to either side of the inputs.
2019-07-16 16:43:21 -07:00
omar
a35f42f123
Removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). ( #581 , #324 )
2019-07-15 18:30:20 -07:00
omar
3d07c7cbe4
TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive).
2019-07-15 18:30:20 -07:00
omar
7a9d32acee
Fixed unnecessary test in UpdateMouseWheel() (thanks PVS).
...
TreeNodeBehavior: avoid computing bg_col for non-framed non-active tree nodes.
Comments, binaries update, minor typos.
2019-07-15 18:30:20 -07:00
omar
d52c6316c8
Renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Keep redirection typedef (will obsolete).
2019-07-12 11:58:46 +02:00
omar
3436132d4b
Combo: Hide arrow when there's not enough space even for the square button.
...
+ Various todo items.
2019-07-11 17:20:56 +02:00
omar
d23f1b1409
fonts/binary_to_compress: display error message when failing to open file + misc comments.
2019-07-10 12:58:11 +02:00
omar
54c49b5fb1
Window: Mouse wheel scrolling while hovering a child window is automatically forwarded to parent window if ScrollMax is zero on the scrolling axis. Also still case if ImGuiWindowFlags_NoScrollWithMouse is set (not new), but previously the forwarding
...
would be disabled if ImGuiWindowFlags_NoScrollbar was set on the child window, which is not the case any more (amend #1502 , #1380 ).
2019-07-02 18:33:50 +02:00
omar
e16564e67a
Scrollbar: Avoid overlapping the opposite side when window (often a child window) is forcibly too small.
2019-07-01 20:59:00 +02:00
omar
58c9f8a194
Misc: Added IMGUI_DISABLE_METRICS_WINDOW imconfig.h setting to explicitly compile out ShowMetricsWindow(). + Internals: Minor renaming.
2019-07-01 20:58:10 +02:00
omar
da29d77253
Added SetScrollXHere, SetScrollFromPosX: Changelog, demo, comments ( #1580 ).
2019-07-01 12:15:53 +02:00
omar
2a3517a399
Internals: Checkbox: Added undocumented mixed/indeterminate/tristate support via ImGuiItemFlags_MixedValue. ( #2644 )
2019-06-30 12:03:09 +02:00
omar
1dd322c6fb
Style: Attenuated default opacity of ImGuiCol_Separator in Classic and Light styles.
2019-06-27 12:20:29 +02:00
omar
41e2d4b5ae
ImDrawListSplitter: Fixed memory leak when using low-level split api (was not affecting ImDrawList api, also this type was added in 1.71 and not advertised as a public-facing feature).
2019-06-20 16:09:45 +02:00
omar
dd41df3e98
Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d
).
2019-06-18 12:50:34 +02:00
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
2019-06-18 11:28:26 +02:00
omar
70fe409338
Window: Fixed InnerClipRect right-most coordinates using wrong padding setting (introduced in 1.71).
2019-06-18 10:58:03 +02:00
Pavel Rojtberg
0e37eaff8a
Updated Ogre bindings ( #2619 )
...
And support python
2019-06-17 15:17:24 +02:00
omar
b82e99c032
ImDrawList: Fixed CloneOutput() helper crashing. Also removed unnecessary risk from ImDrawList::Clear(), draw lists are being clear before use each frame anyway. ( #1860 )
2019-06-17 11:06:36 +02:00
omar
2645a2516f
ImDrawList::ChannelsSplit(), ImDrawListSlitter: Fixed an issue with merging draw commands between channels 0 and 1. ( #2624 ) Introduced by cef88f6aae
.
2019-06-14 12:07:43 +02:00
omar
af3080b81b
Removed redirecting functions/enums that were obsoleted in version 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME.
2019-06-14 12:05:00 +02:00
omar
5286ecb8a7
Version 1.72 WIP
2019-06-14 11:58:58 +02:00
omar
2da1c66d15
Version 1.71 + comments
2019-06-12 18:30:06 +02:00
omar
4597632662
Readme, comments, dear imgui prefixes
2019-06-11 16:11:36 +02:00
omar
a8eb64fc54
Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture.
...
Extracted tab rendering code into a RenderTextEllipsis() function.
2019-06-11 14:03:13 +02:00
omar
0770449630
Window: child windows outer decorations (e.g. scrollbar) are rendered as part of their parent window, avoiding the creation of an extraneous draw command.
...
+ Metrics: inverted color of clip rect vs vertices bounding box when hovering a draw command, so the color matches the per-vertex preview.
2019-06-07 17:34:36 +02:00
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
2019-06-06 16:13:30 +02:00
omar
fea5f70611
ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback.
2019-06-06 15:28:37 +02:00
omar
480d57e6a2
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )"
...
This reverts commit 597c024904
.
2019-06-06 01:00:30 +02:00
omar
597c024904
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. ( #38 , #103 , #1172 , #1231 , #2489 )
2019-06-06 00:42:27 +02:00
omar
c96f2c4057
Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block.
2019-06-05 15:59:14 +02:00
omar
c1a61d25a7
Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
2019-06-05 15:59:14 +02:00
omar
4149d22e85
Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
...
Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
2019-06-05 15:59:14 +02:00
omar
f95c77eeea
Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
...
Tweaked InnerClipRect.
TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using horizontal scrolling. (#2211 , #2579 )
TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback loop with the horizontal contents size.
Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size). (#125 )
Demo: Added demo code to test contentsrect/workrect
2019-06-05 15:59:13 +02:00
omar
a0994d74c2
Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
2019-06-05 15:59:13 +02:00
omar
b9874a2423
Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
2019-06-05 15:58:49 +02:00
omar
57d8ab62f4
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. ( #2609 )
2019-06-05 00:28:55 +02:00
DucaRii
6614bab883
Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. ( #2606 , #2607 )
2019-06-04 20:49:29 +02:00
omar
eb7849b477
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
2019-05-31 20:48:52 +02:00
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
2019-05-29 19:45:15 +02:00
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
2019-05-29 16:13:38 +02:00
omar
d1e8b698d0
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
...
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591 )
2019-05-29 16:13:38 +02:00
omar
cb7ba60d3f
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. ( #600 )
2019-05-28 21:25:28 +02:00
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
2019-05-28 11:23:04 +02:00
omar
2d68e892a8
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
2019-05-27 18:38:28 +02:00
omar
9c35344175
Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
2019-05-27 16:50:56 +02:00
omar
70a4be07df
ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. ( #2587 , broken in 1.69 by #2384 ).
2019-05-27 14:57:39 +02:00
omar
958d75c00a
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
2019-05-24 21:54:52 +02:00
omar
6c3697f6f1
Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
2019-05-24 17:58:21 +02:00
omar
3fda90d6a7
Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
2019-05-24 14:32:28 +02:00
omar
34b881eb12
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. ( #2568 )
2019-05-21 12:45:27 +02:00
omar
882d2c3aea
Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. ( #2567 ) + comments
2019-05-21 12:18:34 +02:00
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
omar
fc3c3de551
Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). ( #2550 , #1875 )
2019-05-13 19:05:41 +02:00
omar
d3a387cc18
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. ( #1875 , #2034 )
2019-05-13 19:04:57 +02:00
omar
99a845053a
Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!)
2019-05-13 18:26:28 +02:00
omar
632469d2e5
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
2019-05-13 15:11:25 +02:00
HolyBlackCat
87c5356d97
FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. ( #2545 ) Combine with RasterizerFlags::MonoHinting for best results.
2019-05-11 10:46:26 +02:00
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
omar
39eeda0227
Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations).
2019-05-10 18:52:29 +02:00
omar
9534ef9b26
Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change ( c5d83d8a
). It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
2019-05-09 17:52:56 +02:00
omar
a4d0b0efa4
Internal: Refactored Separator into SeparatorEx(), exposed ImGuiSeparatorFlags_SpanAllColumns in imgui_internal.h and support without. ( #759 ) + misc comments
2019-05-09 12:55:01 +02:00
omar
b7c2759f95
Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. ( #125 )
2019-05-09 12:10:36 +02:00
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
omar
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
2019-05-06 10:02:59 +02:00
omar
526e2303bc
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. ( #2067 , #2530 )
2019-05-03 19:09:44 +02:00
omar
9c1f02a42c
Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
2019-05-03 18:42:53 +02:00
omar
2dc81057ec
Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. ( #2503 )
2019-05-03 14:31:12 +02:00
omar
86f92fe756
Demo: Improved trees in columns demo. ( #2136 )
2019-05-02 21:32:36 +02:00
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
2019-04-30 22:18:25 +02:00
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00
omar
3fbc0b7a9e
Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function.
2019-04-29 18:33:08 +02:00
omar
db2d58a68b
Drag and Drop: Fixed drag source with ImGuiDragDropFlags_SourceAllowNullID and null ID from receiving click regardless of being covered by another window (it didn't honor correct hovering rules). ( #2521 )
2019-04-29 16:34:02 +02:00
omar
0f2852806c
Amend 48a09a7 with changelog, breaking changes, tweak demo code for spacing. ( #2518 )
2019-04-29 12:44:17 +02:00
omar
842a720e72
Popups: Closes popup at the time of FocusWindow(). Fixes right-click from closing all popups instead of aiming at the hovered popup level (regression in 1.67's ae76a1fd
).
2019-04-28 22:33:58 +02:00
omar
bda2cde68e
Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening, instead of restoring the window that was in the window stack at the time of the OpenPopup call. ( #2517 )
...
Among other things, this allows opening a popup while no window are focused, and pressing Escape to clear the focus again.
2019-04-28 22:18:51 +02:00
omar
61d92580aa
Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
2019-04-26 23:32:29 +02:00
omar
c5d83d8af2
Separator: Declare its thickness (1.0f) to the layout, making items around separator more symmetrical.
2019-04-26 23:31:31 +02:00
omar
56c3aaf6bd
Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
2019-04-25 17:50:40 +02:00
omar
0ca1675ff9
Internals: TempInputText: Rename InputScalarAsWidgetReplacement() -> TempInputTextScalar(), ScalarAsInputTextId -> TempInputTextId, small tidying up in affected functions.
2019-04-25 16:03:47 +02:00
omar
4dc4ace864
Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.
...
+ Changelog fixed unfinished sentence and tweaks,
2019-04-25 11:50:28 +02:00
omar
6db0766564
Misc comments, internal renaming, added disable indentation option to Columns demo section.
2019-04-24 17:40:07 +02:00
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
2019-04-23 12:38:59 +02:00
omar
5078fa208b
Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
2019-04-18 18:29:28 +02:00
omar
0e46d65b03
Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.) with negative sizes if the 'width' argument was smaller than the available width at the time of item submission,
2019-04-18 15:46:13 +02:00
omar
240dddff87
Combo, Slider: Improve rendering in situation when there's there's very little space available.
2019-04-18 15:46:12 +02:00
omar
1d3ebef364
Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
2019-04-17 21:51:13 +02:00
omar
1f25cdd6b4
Clarified asserts comments + todo entries. ( #2500 )
2019-04-17 09:59:03 +02:00
omar
7baf45cffa
Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
2019-04-16 22:02:56 +02:00
omar
742b5f4c68
Merged a bunch of small changes from Docking branch to reduce the difference between branches.
...
Noticeable: horizontal alignment of CloseButton. Menu fill take account of border. Various stylistic tweaks to accomodate other changes in Docking.
2019-04-16 13:07:43 +02:00
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
2019-04-15 18:47:36 +02:00
omar
35cbf9c052
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
2019-04-15 15:48:38 +02:00
omar
c1848b185c
Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. ( #2494 )
2019-04-15 01:28:44 +02:00
omar
30d81f53cb
PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. ( #2485 )
2019-04-12 22:16:59 +02:00
omar
b53630813e
Internals: Tweak ItemSize calls. Added todo items.
2019-04-08 16:13:51 +02:00
omar
ccca76fdea
Merge branch 'vulkan_fix_master'
2019-04-07 16:22:47 +02:00
omar
302af7b2c9
FAQ tweaks. Add missing entries in imgui.cpp (which until now where only in the README).
2019-04-07 16:22:41 +02:00
omar
c8fd4afd75
Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly.
2019-04-05 20:20:24 +02:00
omar
bd351e9ac5
Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly.
2019-04-05 20:20:08 +02:00
omar
452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
2019-04-05 18:24:28 +02:00
omar
ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. ( #2472 , #2071 )
2019-04-05 17:22:24 +02:00
omar
0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
2019-04-04 23:40:28 +02:00
omar
4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )
2019-04-04 23:13:31 +02:00
omar
66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 , #2348 , #2378 , #2097 , #2071 , #1677 )
2019-04-04 22:27:29 +02:00
omar
54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )
2019-04-04 22:12:15 +02:00
omar
317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )
2019-04-04 22:11:13 +02:00
omar
1c3311e4d6
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
2019-04-04 22:09:26 +02:00
omar
cdb109f617
Renamed freeglut vcxproj files + Comments, Changelog ( #2465 )
2019-04-03 16:25:35 +02:00
Andrew Willmott
ece322ff12
freeglut -> glut rename
2019-04-03 07:19:31 -07:00
omar
8dab7ac021
InputText: Made Shift+Tab consistently do nothing regardless of whether the back-end emits both char and keys or just keys. ( #2467 , #1336 )
2019-04-03 11:14:34 +02:00
omar
da035ced97
InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. ( #1336 , #2467 )
...
+ Fix some output filename in SDL build batch files.
2019-04-03 11:04:00 +02:00
omar
01e29a3933
InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. ( #2467 , #1336 )
2019-04-03 10:45:51 +02:00
omar
4a57507f75
InputText: Work-around for buggy standard libraries where isprint('\t') returns true. ( #2467 , #1336 )
...
Not using isprint. + todo items.
2019-04-03 10:40:14 +02:00
omar
3a737e665a
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
2019-04-02 10:36:35 +02:00
omar
e21bbee311
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. ( #2454 )
2019-03-29 18:32:57 +01:00
omar
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
2019-03-29 16:17:30 +01:00
omar
20188b19d6
Comments ( #2441 ) + Freeglut fixes ( #2430 )
2019-03-26 12:16:23 +01:00
omar
cf1b02e54e
Rearrange code in UpdateMouseWheel(). ( #2424 , #1463 ) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
2019-03-25 19:40:19 +01:00
omar
3d8ea352d1
InputText: Fixed selection background starts rendering one frame after the cursor movement when first transitioning from no-selection to has-selection. (Bug in 1.69) ( #2436 ) [@Nazg-Gul]
2019-03-25 16:06:30 +01:00
Gnimuc
a53c57152b
Mention Julia binding in README ( #2446 )
...
Thank you!
2019-03-23 19:32:19 -07:00
omar
221bf93a55
Comments, todo list, remove trailing spaces.
2019-03-17 00:56:21 +01:00
omar
857381b9ca
GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. ( #2419 )
2019-03-15 15:03:37 +01:00
omar
ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )
2019-03-15 13:09:07 +01:00
omar
cf2c52282d
Version 1.70 WIP
2019-03-15 13:07:30 +01:00
omar
55c02099c5
Version 1.69, comments, typos
2019-03-13 15:29:43 +01:00
omar
53e0c13be2
TabBar: Reworked scrolling policy (when ImGuiTabBarFlags_FittingPolicyScroll is set) to teleport the view when aiming at a tab far away the visible section, and otherwise accelerate the scrolling speed to cap the scrolling time to 0.3 seconds.
2019-03-12 20:57:02 +01:00
omar
99d8425173
TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where the drag payload activate a tab.
2019-03-12 18:56:19 +01:00
omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
2019-03-12 18:27:14 +01:00
omar
897badec7a
Demo: InputText: Demonstrating use of ImGuiInputTextFlags_CallbackResize. ( #2006 , #1443 , #1008 ).
2019-03-12 11:24:49 +01:00
omar
a92c587c75
Added GetGlyphRangesVietnamese() helper. ( #2403 )
2019-03-11 22:02:59 +01:00
Bruce Mitchener
b5d57a6615
Fix typos. ( #2413 )
2019-03-09 10:10:17 +01:00
Haldean Brown
79bb4ce128
Added ImGuiColorEditFlagsFlags_InputHSV. ( #2383 , #2384 )
2019-03-08 18:16:41 +01:00
omar
8e0e91827f
ColorEdit: Fixed tooltip not honoring the ImGuiColorEditFlags_NoAlpha contract of never reading the 4th float in the array (value was read and discarded). ( #2384 )
2019-03-08 18:16:41 +01:00
omar
e9651aaa77
TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with scrolling policy enabled) or if is currently appearing.
2019-03-07 17:45:59 +01:00
omar
510342f024
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )
2019-03-06 18:00:04 +01:00
omar
c779fbb651
InputTextWithHint: Fix for Password fields. Update changelog, demo. ( #2400 )
2019-03-06 17:33:24 +01:00
omar
344140004b
Fixed IsItemDeactivated()/IsItemDeactivatedAfterEdit() from not correctly returning true when tabbing out of a focusable widget (Input/Slider/Drag) in most situations. ( #2215 , #1875 )
...
+ Minor renaming of a local variable in widget code.
2019-03-05 22:09:25 +01:00
omar
076be7ec41
MenuItem, Selectable: Fixed disabled widget interfering with navigation (fix c2db7f63
in 1.67).
2019-03-05 19:00:19 +01:00
omar
1ed3c4cf4a
Internal: Text: Extracted TextUnformatted into TextEx over which we can freely atter the signature. Clarified current large text behavior of TextUnformatted with explicit ImGuiTextFlags_NoWidthForLargeClippedText flag (always set).
2019-03-05 17:35:45 +01:00
omar
622a27506a
Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the lower point of the current clipping rectangle. Somehow this bug has been there since v1.0! It was hardly noticeable but would affect the scrolling range, which in turn would affect some scrolling request functions when called during the opening frame of a window.
2019-03-05 15:23:11 +01:00
omar
ac4842fa17
Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. ( #2380 )
2019-03-05 12:03:54 +01:00
omar
f4dd990e38
Comments and Issue Template
2019-03-05 11:03:32 +01:00
omar
94e794f81b
Renamed GetOverlayDrawList() to GetForegroundDrawList() for consistency. Kept redirection function (will obsolete). ( #2391 )
...
Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
2019-03-04 16:35:50 +01:00
omar
96b13760d4
Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered behind every other windows. ( #2391 )
2019-03-04 16:10:51 +01:00
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
2019-03-03 23:34:28 +01:00
omar
1c67d09c0b
ColorPicker: Fix assertion when running in a collapsed window and dragging its title bar ( #2389 )
2019-03-01 00:06:36 +01:00
omar
1d0b4df3d9
Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f). Internal: ImHash functions tweaks. Added InputText() to query status section.
2019-02-28 22:57:22 +01:00
omar
f02705fbaa
InputInt, InputScalar: +/- buttons now respects the natural type limits instead of overflowing or underflowing the value.
2019-02-27 18:59:17 +01:00
omar
736d3e2654
DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types. We are reusing function instances for larger types to reduce code size. ( #643 , #320 , #708 , #1011 )
2019-02-27 18:16:03 +01:00
omar
6de09a5e48
Renamed ColorEdit/ColorPicker's ImGuiColorEditFlags_RGB/_HSV/_HEX flags to respectively ImGuiColorEditFlags_DisplayRGB/_DisplayHSV/_DisplayHex. This is anticipation of adding new flags to ColorEdit/ColorPicker functions which would make those ambiguous. ( #2384 ) [@haldean]
2019-02-27 16:45:58 +01:00
omar
688035b5f4
Added px_render_imgui.h ( #1935 )
2019-02-27 15:06:11 +01:00
omar
cef77098ab
Update README.md
2019-02-27 15:00:41 +01:00
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
...
# Conflicts:
# examples/imgui_impl_allegro5.cpp
2019-02-27 14:39:41 +01:00
omar
5e3a1de4e6
Plot: Fixed divide-by-zero in PlotLines() when passing a count of 1. ( #2387 ) [@Lectem]
2019-02-27 14:25:37 +01:00
omar
cf3cb7cf7e
InputText: Fixed various display corruption related to swapping the underlying buffer while a input widget is active (both for writable and read-only paths). Often they would manifest when manipulating the scrollbar of a multi-line input text.
2019-02-26 12:50:44 +01:00
omar
9558e327d2
Log/Capture: Fixed extraneous leading carriage return. Fixed an issue when empty string on a new line would not emit a carriage return.
2019-02-23 16:22:55 +01:00
omar
cd67d4d3c1
Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute tree depth instead of a relative one. Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". Minor tidying up the of code.
2019-02-23 16:07:01 +01:00
omar
3eba840053
Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer. (follow and extend on e.g #369 , #370 )
2019-02-23 14:50:36 +01:00
omar
9da48c16c5
TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to hard crashes any more, facilitating integration with scripting languages. ( #1651 )
2019-02-22 12:27:41 +01:00
omar
0f83145aa8
TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). ( #2371 )
...
Added ImPool::Contains() helper.
2019-02-22 12:24:27 +01:00
omar
cc3be5d428
InputText: Fixed an edge case crash that would happen if another widget sharing the same ID is being swapped with an InputText that has yet to be activated.
2019-02-21 19:55:36 +01:00
omar
79f7778e48
Moved binaries to dearimgui.org/binaries
2019-02-20 15:11:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
782b747a17
InputText: Renamed some local variables to clarify code. Should be a no-op functionality wise. TODO items.
2019-02-20 00:45:45 +01:00
omar
7c51cba74f
InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. ( #2367 )
2019-02-20 00:20:11 +01:00
omar
257f5d204e
Version 1.69 WIP
2019-02-20 00:11:36 +01:00
omar
91cc32379d
Updated binaries (now auto-generated by a script! next step would be to slowly transition all this stuff into a public repo)
2019-02-19 20:27:47 +01:00
omar
3c15dffc94
Version 1.68
2019-02-19 12:50:46 +01:00
omar
f5bf6e38d2
Font: Fixed assert when specifying duplicate/overlapping ranges within a same font. ( #2353 , #2233 )
2019-02-18 12:11:46 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
76dbff37cd
Selectable: Tweaks for #2347 (demo, changelog, member position)
2019-02-14 20:29:50 +01:00
omar
3c07ec6a61
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
...
Causing too many subtle side-effect, e.g. IsNavInputPressed() would return true multiple times in a row.
2019-02-14 17:14:29 +01:00
omar
2206df9e7a
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
2019-02-14 14:08:36 +01:00
omar
0236bc246f
Scrollbar: Fade out and disable interaction when too small, in order to facilitate using the resize grab on very small window, as well as reducing visual noise/overlap. (+1 squashed commits)
...
Internals: Added GetScrollbarID(). (#1185 )
2019-02-14 14:07:59 +01:00
omar
fcdf704dfa
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
2019-02-13 14:55:28 +01:00
Elias Daler
cbc8e57410
Update README.md - change imgui-sfml link ( #2345 )
...
Changed link from https://github.com/EliasD/sfml to https://github.com/eliasdaler/sfml (no redirect + more reliable)
2019-02-13 11:50:14 +01:00
omar
417cf2237f
Font: Fixed high-level ImGui::CalcTextSize() used by most widgets from erroneously subtracting 1.0f*scale to calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls not align the same as a single call, and create mismatch between high-level size calculation and those performed with the lower-level ImDrawList api. ( #792 )
2019-02-12 22:43:56 +01:00
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
2019-02-11 19:09:54 +01:00
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
2019-02-11 18:52:08 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
omar
afc36cf802
Window: Fixed initial width of collapsed windows not taking account of contents width (broken in 1.67). ( #2336 , #176 )
2019-02-08 14:34:42 +01:00
omar
1b63ded8fa
Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
2019-02-07 12:07:53 +01:00
omar
29d38b59d0
ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
2019-02-06 14:46:14 +01:00
omar
5bdc7d7a6f
Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. ( #1086 )
2019-02-06 12:32:10 +01:00
omar
e3dd95d335
Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. ( #820 , #956 , #1875 )
2019-02-06 11:52:42 +01:00
omar
c59611a3b3
InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. ( #2333 )
2019-02-05 23:38:57 +01:00
omar
5a95c77388
Merge branch 'master' of https://github.com/ocornut/imgui
2019-02-05 13:53:09 +01:00
omar
d38f4dc143
Tabs: Non-docking tab bars are storing names to allow tab list button + whole style scaling. Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. Locking FramePadding for the scope of a tab-bar to avoid sheering/clipping of tab item. Made scaling of tab ellipsis less awkward. ( #261 , #351 )
2019-02-05 13:23:44 +01:00
omar
65c972e9e4
Update README.md
2019-02-05 11:45:19 +01:00
omar
f7c879eb60
RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
2019-02-04 23:34:32 +01:00
omar
ac6d474103
Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
2019-02-01 16:37:07 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00
omar
16c0a0217c
Updating supporter list.
2019-01-31 13:45:46 +01:00
omar
fb4f1ff7f6
InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. ( #2321 , #787 )
2019-01-30 15:16:09 +01:00
omar
158995f271
InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. ( #2321 ) [@relick]
2019-01-30 13:15:14 +01:00
omar
ed240c910b
Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. ( #2318 ) [@bluescan]
2019-01-29 14:36:55 +01:00
omar
8a4422b2fa
Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. ( #2308 )
2019-01-27 23:54:17 +01:00
Marc-Alexandre Espiaut
8a605354ef
Replacing one of the third-party Python bindings. ( #2312 )
...
Removing the unmaintained CyImGui (only 7 commits, last one made in 2015) and replacing it with bimpy.
2019-01-27 21:59:48 +01:00
omar
b26ac92a12
Revert "Added PushID(size_t sz) helper (may not be useful/meaningful for non C/C++ languages)."
...
This reverts commit 20bc06af70
.
2019-01-27 16:43:56 +01:00
omar
20bc06af70
Added PushID(size_t sz) helper (may not be useful/meaningful for non C/C++ languages).
2019-01-27 16:18:23 +01:00
omar
e55678adec
Update README.md (changed e-mail address)
2019-01-24 18:31:31 +01:00
omar
a8277ca873
Reoder Python bindings
2019-01-23 20:04:08 +01:00
omar
c362a96a3f
When resizing from an edge, the border is more visible and better follow the rounded corners. Border rendering moved to RenderOuterBorders so it can be called in a different order for docking. ( #1495 , #822 )
2019-01-23 19:21:25 +01:00
omar
f14f93ef6e
Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
2019-01-21 16:50:27 +01:00
omar
ea7206fd4f
Fixed using imgui_freetype.cpp in unity builds. ( #2302 )
2019-01-21 13:58:29 +01:00
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
2019-01-20 22:23:29 +01:00
omar
00ffdb9fa9
ImGuiTextBuffer: Added append() function (unformatted).
2019-01-20 22:21:26 +01:00
Ryan Mast
8a63c72ac4
Fix the year for screenshot gallery part 7 and 8 links ( #2298 )
2019-01-19 20:45:17 +01:00
omar
92d29531fa
Qt links
2019-01-18 11:34:25 +01:00
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
2019-01-17 16:55:23 +01:00
omar
bebb07f12d
ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. ( #2093 )
2019-01-17 16:48:11 +01:00
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
Gilad Reich
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
2019-01-17 11:39:40 +01:00
omar
f2c92808f8
EditorConfig: Further tweaks ( #2038 )
2019-01-16 22:02:42 +01:00
omar
8cbb91261e
ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle" with a small number of segments (e.g. an hexagon). ( #2287 ) [@baktery]
...
+ Demo tweaks
2019-01-16 17:47:49 +01:00
omar
09f1cb642b
FreeType: Minor tweaks previous commit ( #2285 )
2019-01-15 21:50:43 +01:00
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
omar
95ee99e6aa
Version 1.68 WIP
2019-01-15 20:19:05 +01:00
omar
d38d7c6628
TODO update + internals: changed order or ImGuiLayoutType enums to allow using them for indexing.
2019-01-15 15:06:24 +01:00
omar
7a5058e3bf
Version 1.67
2019-01-14 17:41:44 +01:00
omar
1da40df279
DragFloat: Fixed broken mouse direction change with power!=1.0. ( #2174 , #2206 ) [@Joshhua5]
2019-01-14 17:38:19 +01:00
omar
abdd39b700
Merge branch 'atlas_fixes'
2019-01-13 14:19:07 +01:00
omar
49994ceb6e
FAQ entry, moved ImTextureId, Gallery links.
2019-01-12 19:48:07 +01:00
omar
21828b08a0
ImFontAtlas: Rewrote FreeType based builder.
...
- Fixed abnormally high atlas height. (#618 )
- Fixed support for any values of TexGlyphPadding (not just only 1). (#618 )
- Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth). (#618 )
- Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233 , #618 )
- Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas. (#618 )
2019-01-10 22:30:34 +01:00
omar
9a9712807e
ImFontAtlas: Rewrote stb_truetype based builder.
...
- Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth).
- Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233 )
- Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas.
2019-01-10 22:23:05 +01:00
omar
e4c19f5af1
ImFontGlyphRangesBuilder: Using 32-bits fields for storage instead of 8-bit ones, comments, todo.
2019-01-10 16:00:26 +01:00
Vladimír Vondruš
289569ef27
Update link to Magnum bindings. ( #2269 )
...
The various community projects that integrated Dear ImGui into Magnum
were merged together and are now an official part of the engine.
2019-01-10 14:58:59 +01:00
omar
9ad341902d
ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
2019-01-08 17:37:22 +01:00
omar
3997e8b555
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. ( #787 )
2019-01-07 22:46:42 +01:00
omar
50faccf764
Demo: Log: Comments. Using clipper. Not linking with rand() anymore.
2019-01-07 17:33:02 +01:00
omar
acfa4050ec
Tweak changelog + tweak internal render helper functions.
2019-01-07 16:43:55 +01:00