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Version 1.79
+ Update readme and mission statement. Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
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@ -32,7 +32,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.79 WIP (In Progress)
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VERSION 1.79 (Released 2020-10-08)
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-----------------------------------------------------------------------
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Breaking Changes:
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@ -42,6 +42,7 @@ Breaking Changes:
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It was also getting in the way of better font scaling, so let's get rid of it now!
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If you used DisplayOffset it was probably in association to rasterizing a font at a specific size,
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in which case the corresponding offset may be reported into GlyphOffset. (#1619)
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If you scaled this value after calling AddFontDefault(), this is now done automatically.
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- ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using
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the ImGuiListClipper::Begin() function, with misleading edge cases. Always use ImGuiListClipper::Begin()!
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Kept inline redirection function (will obsolete).
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@ -49,7 +50,7 @@ Breaking Changes:
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- Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
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- Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete).
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- Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), REVERTED CHANGE FROM 1.77.
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For variety of reason this is more self-explanatory. Kept inline redirection function.
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For variety of reason this is more self-explanatory and less error-prone. Kept inline redirection function.
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- Removed return value from OpenPopupOnItemClick() - returned true on mouse release on item - because it
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is inconsistent with other popups API and makes others misleading. It's also and unnecessary: you can
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use IsWindowAppearing() after BeginPopup() for a similar result.
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@ -59,8 +60,8 @@ Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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- Scrolling: Fixed SetScrollHere functions edge snapping when called during a frame where ContentSize
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is changing (issue introduced in 1.78). (#3452).
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- Scrolling: Fixed SetScrollHere(0) functions edge snapping when called during a frame where
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ContentSize is changing (issue introduced in 1.78). (#3452).
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- InputText: Added support for Page Up/Down in InputTextMultiline(). (#3430) [@Xipiryon]
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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@ -104,6 +105,7 @@ Other Changes:
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- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
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viewport on either or both axises. [@Rokups]
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- Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
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Was previously done by altering DisplayOffset.y but wouldn't work for DPI scaled font.
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have
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@ -5,10 +5,12 @@ Dear ImGui
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<sub>(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using Dear ImGui, please consider reaching out.)</sub>
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Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
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Businesses: support continued development and maintenance via invoiced technical support, maintenance, sponsoring contracts:
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<br> _E-mail: contact @ dearimgui dot com_
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Individuals: support continued maintenance and development with [PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGHNC6MBFLZ2S).
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Individuals: support continued development and maintenance [here](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGHNC6MBFLZ2S).
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Also see [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page.
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----
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@ -18,7 +20,7 @@ Dear ImGui is designed to **enable fast iterations** and to **empower programmer
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Dear ImGui is particularly suited to integration in games engine (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on consoles platforms where operating system features are non-standard.
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| [Usage](#usage) - [How it works](#how-it-works) - [Demo](#demo) - [Integration](#integration) |
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| [Usage](#usage) - [How it works](#how-it-works) - [Releases](#releases) - [Demo](#demo) - [Integration](#integration) |
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:----------------------------------------------------------: |
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| [Upcoming changes](#upcoming-changes) - [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - [Sponsors](#sponsors) - [Credits](#credits) - [License](#license) |
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| [Wiki](https://github.com/ocornut/imgui/wiki) - [Language & frameworks bindings](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
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@ -36,7 +38,7 @@ You will need a backend to integrate Dear ImGui in your app. The backend passes
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After Dear ImGui is setup in your application, you can use it from \_anywhere\_ in your program loop:
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Code:
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```cp
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```cpp
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ImGui::Text("Hello, world %d", 123);
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if (ImGui::Button("Save"))
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MySaveFunction();
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@ -45,7 +47,7 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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```
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Result:
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<br> 
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<br>_(settings: Dark style (left), Light style (right) / Font: Roboto-Medium, 16px / Rounding: 5)_
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<br>_(settings: Dark style (left), Light style (right) / Font: Roboto-Medium, 16px)_
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Code:
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```cpp
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@ -91,6 +93,10 @@ Dear ImGui outputs vertex buffers and command lists that you can easily render i
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_A common misunderstanding is to mistake immediate mode gui for immediate mode rendering, which usually implies hammering your driver/GPU with a bunch of inefficient draw calls and state changes as the gui functions are called. This is NOT what Dear ImGui does. Dear ImGui outputs vertex buffers and a small list of draw calls batches. It never touches your GPU directly. The draw call batches are decently optimal and you can render them later, in your app or even remotely._
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### Releases
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See [Releases](https://github.com/ocornut/imgui/releases) page.
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### Demo
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Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcasing variety of features and examples. The code is always available for reference in `imgui_demo.cpp`.
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@ -179,12 +185,7 @@ How to help
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**How can I help financing further development of Dear ImGui?**
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Your contributions are keeping this project alive. The library is available under a free and permissive license, but continued maintenance and development are a full-time endeavor and I would like to grow the team. In addition to maintenance and stability there are many desirable features yet to be added. If your company is using Dear ImGui, please consider reaching out for invoiced technical support and maintenance contracts. Thank you!
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Businesses: support continued development via invoiced technical support, maintenance, sponsoring contracts:
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<br> _E-mail: contact @ dearimgui.com_
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Individuals: support continued maintenance and development with [PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WGHNC6MBFLZ2S).
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See [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page.
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Sponsors
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--------
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@ -214,7 +215,7 @@ Developed by [Omar Cornut](http://www.miracleworld.net) and every direct or indi
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Recurring contributors (2020): Omar Cornut [@ocornut](https://github.com/ocornut), Rokas Kupstys [@rokups](https://github.com/rokups), Ben Carter [@ShironekoBen](https://github.com/ShironekoBen).
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A large portion of work on automation systems, regression tests and other features are currently unpublished.
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"I first discovered the IMGUI paradigm at [Q-Games](http://www.q-games.com) where Atman Binstock had dropped his own simple implementation in the codebase, which I spent quite some time improving and thinking about. It turned out that Atman was exposed to the concept directly by working with Casey. When I moved to Media Molecule I rewrote a new library trying to overcome the flaws and limitations of the first one I've worked with. It became this library and since then I have spent an unreasonable amount of time iterating and improving it."
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Omar: "I first discovered the IMGUI paradigm at [Q-Games](http://www.q-games.com) where Atman Binstock had dropped his own simple implementation in the codebase, which I spent quite some time improving and thinking about. It turned out that Atman was exposed to the concept directly by working with Casey. When I moved to Media Molecule I rewrote a new library trying to overcome the flaws and limitations of the first one I've worked with. It became this library and since then I have spent an unreasonable amount of time iterating and improving it."
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Embeds [ProggyClean.ttf](http://upperbounds.net) font by Tristan Grimmer (MIT license).
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