Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links.

This commit is contained in:
ocornut
2020-09-25 13:20:57 +02:00
parent 1ec464eb9a
commit fbabf651f4
5 changed files with 9 additions and 7 deletions

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@ -42,6 +42,7 @@ Breaking Changes:
It was also getting in the way of better font scaling, so let's get rid of it now!
If you used DisplayOffset it was probably in association to rasterizing a font at a specific size,
in which case the corresponding offset may be reported into GlyphOffset. (#1619)
- Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
- Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), REVERTED CHANGE FROM 1.77.
For variety of reason this is more self-explanatory.
- Removed return value from OpenPopupOnItemClick() - returned true on mouse release on item - because it

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@ -85,7 +85,7 @@ Dear ImGui allows you to **create elaborate tools** as well as very short-lived
### How it works
Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#About-the-IMGUI-paradigm) section if you want to understand the core principles behind the IMGUI paradigm. An IMGUI tries to minimize superfluous state duplication, state synchronization and state retention from the user's point of view. It is less error prone (less code and less bugs) than traditional retained-mode interfaces, and lends itself to create dynamic user interfaces.
Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section if you want to understand the core principles behind the IMGUI paradigm. An IMGUI tries to minimize superfluous state duplication, state synchronization and state retention from the user's point of view. It is less error prone (less code and less bugs) than traditional retained-mode interfaces, and lends itself to create dynamic user interfaces.
Dear ImGui outputs vertex buffers and command lists that you can easily render in your application. The number of draw calls and state changes required to render them is fairly small. Because Dear ImGui doesn't know or touch graphics state directly, you can call its functions anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate Dear ImGui with your existing codebase.
@ -149,7 +149,7 @@ See: [Frequently Asked Questions (FAQ)](https://github.com/ocornut/imgui/blob/ma
See: [Wiki](https://github.com/ocornut/imgui/wiki) for many links, references, articles.
See: [Articles about the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#Articles-about-the-IMGUI-paradigm) to read/learn about the Immediate Mode GUI paradigm.
See: [Articles about the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) to read/learn about the Immediate Mode GUI paradigm.
If you are new to Dear ImGui and have issues with: compiling, linking, adding fonts, wiring inputs, running or displaying Dear ImGui: you can use [Discord server](http://discord.dearimgui.org).