Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state (#3544)

This commit is contained in:
Louis Schnellbach
2020-10-20 10:00:26 +02:00
committed by ocornut
parent acb8ef2006
commit ffe8f0177f
2 changed files with 20 additions and 1 deletions

View File

@ -59,8 +59,9 @@ Other Changes:
- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.