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Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. (#787)
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@ -67,6 +67,9 @@ Other Changes:
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- Checkbox: Added CheckboxFlags() helper with int* type.
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
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(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
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