ocornut
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f882102374
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Shadows: Demo code in Custom Rendering section. Added AddShadowRectFilled() variant. BeginMainMenuBar() disable shadows.
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2022-02-07 18:21:39 +01:00 |
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Ben Carter
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b306474a2f
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Shadows: Added experimental texture-based shadows (stripped of dynamic tex config and back-end code)
(merged 10 commits, removing dynamic tex config, moved tex config to internal structs, removed back-end changes)
Shadows: Added IMGUI_HAS_SHADOWS
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2022-02-07 18:21:39 +01:00 |
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ocornut
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c71a50deb5
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Version 1.87
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2022-02-07 18:16:54 +01:00 |
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ocornut
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8555335935
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Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
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2022-01-25 18:11:34 +01:00 |
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ocornut
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b17b2fb732
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Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
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2022-01-24 13:24:54 +01:00 |
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thedmd
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c2db4c2462
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Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.
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2022-01-21 15:25:23 +01:00 |
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ocornut
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39c3412f91
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Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
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2022-01-20 17:25:31 +01:00 |
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ocornut
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f33bb99821
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IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787)
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2022-01-20 17:24:52 +01:00 |
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ocornut
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7ad42ff431
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IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858)
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2022-01-19 18:45:57 +01:00 |
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ocornut
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97b1ffcb3b
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IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
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2022-01-19 15:42:27 +01:00 |
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ocornut
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91ae56af45
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Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184)
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2022-01-19 15:10:42 +01:00 |
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ocornut
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7374b96f5c
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IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320)
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2022-01-17 17:36:55 +01:00 |
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ocornut
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eb823655af
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Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537)
Build all
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2022-01-17 11:54:11 +01:00 |
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Bertie Wheen
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96186a93b9
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Typo correction in imgui_demo.cpp (#4892)
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2022-01-12 14:12:25 +01:00 |
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ocornut
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bf08c13e9b
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Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
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2022-01-10 15:09:56 +01:00 |
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thedmd
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3b66929301
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Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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ocornut
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89a28209e8
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
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ocornut
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512c54bbc0
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Version 1.86
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2021-12-22 15:31:13 +01:00 |
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ocornut
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48f263336b
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Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
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2021-12-14 16:54:23 +01:00 |
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ocornut
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78c6435dbb
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Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229)
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2021-12-03 12:38:58 +01:00 |
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ocornut
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c5db276521
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InputText, Nav: fixed tabbing through InputTextMultiline(). (#4761, #3092)
Messy... Broken by 66f0fb9 . Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
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2021-11-30 15:17:18 +01:00 |
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Pascal Thomet
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7cd3cfa58a
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Demo: Add IMGUI_DEMO_MARKER (currently unused, but usage by altering GImGuiDemoMarkerCallback) (#3689)
Various amends/renames. (Amend to fix a warning)
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2021-11-10 13:09:50 +01:00 |
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ocornut
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8ce23b3ccd
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Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. (#4023, #767)
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2021-11-08 17:41:36 +01:00 |
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ocornut
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0f2898ea88
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Demo: Tree selection demo use !IsItemToggledOpen() (#1896) + update FAQ (#4366)
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2021-10-25 18:38:56 +02:00 |
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ocornut
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9c78fc928a
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Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. (#3229)
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2021-10-25 14:30:20 +02:00 |
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Chris Savoie
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2318c764cf
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Inputs: Mouse: Add support for tracking multiple clicks more than just double (#3229)
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2021-10-25 14:30:17 +02:00 |
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ocornut
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e3bd9434b1
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1.86 WIP + internals: tweaks table temp data code.
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2021-10-14 16:58:14 +02:00 |
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ocornut
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55d35d8387
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Version 1.85
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2021-10-11 19:24:25 +02:00 |
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ocornut
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2de96c4bd5
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Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631)
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2021-10-06 17:47:27 +02:00 |
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ocornut
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fc4988ffb0
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Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
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2021-09-24 15:39:38 +02:00 |
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ocornut
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7b8bc864e9
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Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022 ). (#4538)
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2021-09-14 11:09:39 +02:00 |
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Filippo Crocchini
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eb6c16d3dd
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PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
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2021-08-31 13:14:43 +02:00 |
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ocornut
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4aea1c5adb
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IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments
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2021-08-30 19:11:47 +02:00 |
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ocornut
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e23bee353c
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Removed GetWindowContentRegionWidth() function
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2021-08-23 16:15:16 +02:00 |
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ocornut
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0649f750b4
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Version 1.85 WIP
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2021-08-23 15:31:06 +02:00 |
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ocornut
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d2ffbd9b86
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Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
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2021-08-20 18:03:55 +02:00 |
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ocornut
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c543d93af1
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Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211)
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2021-08-20 16:34:43 +02:00 |
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ocornut
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b380d3abe3
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Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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2021-08-17 15:16:29 +02:00 |
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ocornut
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ba1c8464ef
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Internals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. (#211)
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2021-07-09 19:54:37 +02:00 |
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ocornut
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3512f2c2c2
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Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
sizeof() 36 -> 20
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2021-07-07 20:16:55 +02:00 |
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ocornut
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b5a2bd1a5b
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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2021-06-29 15:25:19 +02:00 |
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ocornut
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1965f38e9e
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ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
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2021-06-24 14:30:32 +02:00 |
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ocornut
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f0c4d609a6
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Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. (#1861, #4242,)
Focus scope default value: amend 7ee623d9 a5041c88 2ebe08be
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2021-06-21 17:47:45 +02:00 |
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ocornut
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a15c42d5bd
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Nav: moved RenderNavHighlight() calls of TreeNode and Selectable out of if (hovered || selected) tests. Should make no difference as NavId currently returns hovered. (#1861, #4242)
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2021-06-21 17:38:56 +02:00 |
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ocornut
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0cca0d1617
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Internals/experimental: BeginComboPreview(), EndComboPreview(). (#4168, #1658)
(amended)
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2021-06-15 15:27:28 +02:00 |
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ocornut
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6ee398ac2b
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Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935, #3740)
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2021-06-07 15:18:20 +02:00 |
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ocornut
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1b4323a1b4
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Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. (#4206)
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2021-06-07 09:11:53 +02:00 |
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ocornut
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3a941f95e9
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Metrics, Demo: moved font details display to metrics code. (#4171)
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2021-05-25 13:37:27 +02:00 |
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ocornut
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e31d13fa76
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Version 1.84 WIP
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2021-05-25 13:36:53 +02:00 |
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ocornut
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ad5d1a8429
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Version 1.83
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2021-05-24 17:39:25 +02:00 |
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