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1ad81d6ae5
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scaled map correctly; fixed whacky cam
- scaled map correctly by factor 10
- fixed whacky camera (vorzeichenfehler -.-)
- adapted view-distance
- adapted scroll-speed
- adapted model-position
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2014-09-24 01:14:43 +02:00 |
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8630ef951d
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Merge branch 'master' into tessallation
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2014-09-15 15:09:58 +02:00 |
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24e05db27d
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objects now use their position and scale.
- objects use their position and scale
- cube hacky nailed down at camera-pos.
- started working on Icons
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2014-09-15 15:07:56 +02:00 |
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Jonas Betzendahl
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2a9de00213
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(minor) Nodes now have record syntax
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2014-09-14 14:36:44 +02:00 |
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28e5f47596
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added depth-buffer to map
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2014-08-29 22:07:18 +02:00 |
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0e13d1c5ba
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fixes #503
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2014-08-29 21:28:36 +02:00 |
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c10622d506
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isolated error. Map Rendering is missing Depth-Comp
- refactored a bit
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2014-08-29 21:18:49 +02:00 |
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581cb142bb
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added shading, reduced debug-output
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2014-08-24 23:47:17 +02:00 |
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c21863c03a
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re-enabled GUI
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2014-08-24 22:59:35 +02:00 |
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b4710797fc
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mixed up vertexes and triangles .. would have been a hard to find error...
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2014-08-24 22:50:49 +02:00 |
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dc2205d3dc
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it is showing something on the screen! finally!
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2014-08-24 22:46:53 +02:00 |
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53775c559d
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Merge branch 'rework_iqm' into tessallation
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2014-08-24 16:40:20 +02:00 |
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95b108b0c4
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error is gone, object still not there.
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2014-08-24 16:39:29 +02:00 |
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cb967df9c9
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reworked loader. causes OutOfMemory-Errors on GPU.
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2014-08-21 22:57:36 +02:00 |
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e5b2a7d620
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chose other reference points.
- camera is smoother now
- but still a bit shaky
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2014-08-17 23:50:28 +02:00 |
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e265e5a021
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fixed height-bug
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2014-08-17 23:27:31 +02:00 |
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40c0e3ef00
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added ArrayBufferObject for TriangleIndex
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2014-08-10 23:00:53 +02:00 |
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1bc65c8ea7
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added triangles to IQM-Parsing
- Models should now use the right "drawElements"-Method
- still no sign of our box-model
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2014-08-08 20:13:31 +02:00 |
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138d16016b
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tried lot of stuff.. nothing worked.
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2014-07-08 15:32:14 +02:00 |
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aedb5b5337
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Merge remote-tracking branch 'origin/ui' into iqm
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2014-07-07 15:23:13 +02:00 |
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81131de915
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changed to wireframe-rendering
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2014-07-07 15:22:57 +02:00 |
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tpajenka
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ae1f1d6815
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ui: generalized viewport to access camera object via lens
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2014-06-20 16:27:11 +02:00 |
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tpajenka
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41e75dcdeb
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upper bound of 0.001s for frame diff time (Main.hs), added second viewport widget to GUI (currently just an empty shell)
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2014-06-20 00:19:02 +02:00 |
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tpajenka
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702ea19253
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camera is recalculated on mouse action instead of at every frame
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2014-06-19 22:24:58 +02:00 |
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tpajenka
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8605440539
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moved GLMapState: _renderedMapTexture to State: _mapTexture
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2014-06-19 17:02:49 +02:00 |
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b095907d9b
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tried with WriterT, undid most of it; compiles
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2014-06-17 16:37:49 +02:00 |
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13b814fa0a
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TessallationFactor now gets updated correcty
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2014-06-17 15:41:17 +02:00 |
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5578bb401a
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tessallation-factor will now change max once every 5 sec
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2014-06-15 03:42:58 +02:00 |
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e512149461
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Merge branch 'ui' into iqm
Conflicts:
src/UI/UIBase.hs
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2014-06-15 03:29:03 +02:00 |
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3cd3ba55f9
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disabled culling
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2014-06-11 00:07:06 +02:00 |
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32f1043d7c
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minor cleanup
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2014-06-10 23:37:05 +02:00 |
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1e9c6a24fd
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minor
- fixed imports
- cleaned debug-info. now not binary anymore, but readable
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2014-06-10 23:15:59 +02:00 |
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4bbf80ecab
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not changing to Data.Vector and staying on C-Array
- added Print-Function for Float-C-Arrays
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2014-06-10 22:59:48 +02:00 |
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d8747c0bd3
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minor cleanup
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2014-06-02 08:11:44 +02:00 |
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ac832268ca
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iqm now gets read in more correctly
before only the first vertex/normal/.. was read in.
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2014-06-01 23:22:12 +02:00 |
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eaeae7d4e2
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cleanup & debug-output
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2014-06-01 23:13:28 +02:00 |
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fc72fd8095
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corrected compile-mistakes due to indentation
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2014-06-01 23:05:39 +02:00 |
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3db6d6f9eb
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live-Coding
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2014-05-30 15:28:09 +02:00 |
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b3323ef054
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live-Coding
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2014-05-30 15:26:12 +02:00 |
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tpajenka
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c7ea247b70
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introducing window resize event, main viewport resizing to actual window size
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2014-05-24 13:47:47 +02:00 |
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tpajenka
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9761e7c6c2
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Merge branch 'master' into ui
Conflicts:
src/UI/Callbacks.hs
caused by using TMVar for camera state
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2014-05-21 14:57:39 +02:00 |
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tpajenka
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9523e733c6
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new UI-Widget type: Viewport, removed old hacked code (except mouse wheel) to handle camera movement and using viewport instead
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2014-05-21 14:10:47 +02:00 |
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tpajenka
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03d99c5fcc
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bugfix mouse motion handler: handler has been invoked with wrong coordinates, motion handler is now also called while leaving while still mouse-active
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2014-05-21 14:03:28 +02:00 |
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tpajenka
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8a84e7ba95
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press/release handlers receive boolean as parameter to indicate if the click is inside widget
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2014-05-21 11:51:40 +02:00 |
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tpajenka
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e72e8c9333
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more strictness to Types.hs: UIState
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2014-05-20 20:38:02 +02:00 |
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tpajenka
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74fc3af201
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haddock
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2014-05-20 20:34:05 +02:00 |
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91ad0f5e38
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hlint
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2014-05-20 11:09:04 +02:00 |
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c2dc6e28f1
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cleaned up
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2014-05-20 11:01:37 +02:00 |
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9c33af543c
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fixed bits & pieces here and there
refs #482 @20m
refs #470 @15m
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2014-05-20 08:57:42 +02:00 |
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7c8c7cac98
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a bit refactoring to get the imperative stuff shorter
refs #482 @2h
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2014-05-20 00:06:53 +02:00 |
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