changed to wireframe-rendering
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@ -326,6 +326,7 @@ drawMap = do
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glPatchParameteri gl_PATCH_VERTICES 3
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cullFace $= Nothing --Just Front
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polygonMode $= (Line,Line)
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glDrawArrays gl_PATCHES 0 (fromIntegral numVert)
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@ -490,6 +491,7 @@ render = do
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-- Drawing HUD
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clear [ColorBuffer, DepthBuffer]
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checkError "clear buffer"
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polygonMode $= (Fill,Fill)
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let hud = state ^. gl.glHud
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stride = fromIntegral $ sizeOf (undefined::GLfloat) * 2
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