live-Coding
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								src/Main.hs
									
									
									
									
									
								
							
							
						
						
									
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								src/Main.hs
									
									
									
									
									
								
							@@ -242,25 +242,25 @@ run = do
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    -}
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    (mt,tc,sleepAmount,frameTime) <- liftIO $ do
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        let 	double = fromRational.toRational :: (Real a) => a -> Double
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		targetFramerate = 60.0
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		targetFrametime = 1.0/targetFramerate
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		--targetFrametimeμs = targetFrametime * 1000000.0
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        let double = fromRational.toRational :: (Real a) => a -> Double
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        targetFramerate = 60.0
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        targetFrametime = 1.0/targetFramerate
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        --targetFrametimeμs = targetFrametime * 1000000.0
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        now <- getCurrentTime
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        let diff  = diffUTCTime now (state ^. io.clock) -- get time-diffs
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            title = unwords ["Pioneers @ ",show ((round . double $ 1.0/diff)::Int),"fps"]
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            ddiff = double diff
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        SDL.setWindowTitle (env ^. windowObject) title
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        let 	sleepAmount = floor ((targetFrametime - double diff)*1000000) :: Int -- get time until next frame in microseconds
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        let     sleepAmount = floor ((targetFrametime - double diff)*1000000) :: Int -- get time until next frame in microseconds
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                clockFactor = (state ^. io.tessClockFactor)
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		tessChange
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			| (clockFactor < (75*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor < 5) = ((+)1 :: Int -> Int) 
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										-- > last 100 frames had > 25% leftover (on avg.)
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			| (clockFactor > (110*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor > 1) = (flip (-) 1 :: Int -> Int)
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									-- > last 100 frames had < 90% of target-fps
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			| otherwise = ((+)0 :: Int -> Int)              -- 0ms > x > 10% -> keep settings
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        tessChange
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            | (clockFactor < (75*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor < 5) = ((+)1 :: Int -> Int)
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                                        -- > last 100 frames had > 25% leftover (on avg.)
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            | (clockFactor > (110*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor > 1) = (flip (-) 1 :: Int -> Int)
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                                    -- > last 100 frames had < 90% of target-fps
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            | otherwise = ((+)0 :: Int -> Int)              -- 0ms > x > 10% -> keep settings
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        when (sleepAmount > 0) $ threadDelay sleepAmount
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	now' <- getCurrentTime
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    now' <- getCurrentTime
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        return (now',tessChange,sleepAmount,ddiff)
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    -- set state with new clock-time
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    --liftIO $ putStrLn $ unwords ["clockFactor:",show (state ^. io.tessClockFactor),"\ttc:", show (tc (state ^. gl.glMap.stateTessellationFactor)),"\tsleep ",show frameTime,"ms"]
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