chose other reference points.

- camera is smoother now
- but still a bit shaky
This commit is contained in:
Nicole Dresselhaus 2014-08-17 23:50:28 +02:00
parent e265e5a021
commit e5b2a7d620
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@ -5,6 +5,8 @@ import Map.Types
import Data.Array (bounds, (!))
import Data.List (sort, group)
import Debug.Trace
-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
-> [(Int,Int)] -- ^ list of neighbours
@ -33,7 +35,7 @@ giveNeighbourhood :: PlayMap -- ^ map on which to find neighbourhood
-> (Int, Int) -- ^ original coordinates
-> [(Int, Int)] -- ^ neighbourhood
giveNeighbourhood _ 0 (a,b) = [(a,b)]
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
-- | Calculates the height of any given point on the map.
@ -43,9 +45,20 @@ giveMapHeight :: PlayMap
-> Double
giveMapHeight mop (x, z)
| outsideMap (x,z') = 0.0
| otherwise = sum $ map (\(p,d) -> hlu p * (d / totald)) tups
| otherwise = height --sum $ map (\(p,d) -> hlu p * (d / totald)) tups
where
z' = z * 2/ sqrt 3
rx = x - (fromIntegral $ floor (x +0.5))
rz = z' - (fromIntegral $ floor (z'+0.5))
hoi = map (hlu . clmp . tadd (floor x, floor z')) mods
where
mods = [(0,0),(0,1),(1,0),(1,1)]
tadd (a,b) (c,d) = (a+c,b+d)
height = --trace (show [rx,rz] ++ show hoi)
rz * (rx * (hoi !! 0) + (1-rx) * (hoi !! 2))
+ (1-rz) * (rx * (hoi !! 1) + (1-rx) * (hoi !! 3))
outsideMap :: (Double, Double) -> Bool
outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mop
@ -82,7 +95,7 @@ giveMapHeight mop (x, z)
-- Real distance on PlayMap
dist :: (Double, Double) -> (Int, Int) -> Double
dist (x1,z1) pmp = let xf = x1 - realx
dist (x1,z1) pmp = let xf = x1 - realx
zf = z1 - realz
in sqrt $ xf*xf + zf*zf
where