live-Coding
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		@@ -18,6 +18,7 @@ import           Control.Concurrent.STM.TVar          (newTVarIO, writeTVar, rea
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import           Control.Monad.RWS.Strict             (ask, evalRWST, get, liftIO, modify)
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import           Data.Functor                         ((<$>))
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import           Data.Monoid                          (mappend)
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import qualified Data.HashMap.Strict                  as Map
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-- FFI
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import           Foreign.Marshal.Array                (pokeArray)
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@@ -110,6 +111,7 @@ main =
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        game' <- newTVarIO GameState
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                        { _currentMap          = curMap
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                        }
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        camStack' <- newTVarIO Map.empty
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        glHud' <- initHud
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        let zDistClosest'  = 2
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            zDistFarthest' = zDistClosest' + 10
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@@ -138,6 +140,7 @@ main =
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                        , _tessClockFactor     = 0
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                        }
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              , _camera              = cam'
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              , _camStack            = camStack'
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              , _mouse               = MouseState
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                        { _isDown              = False
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                        , _isDragging          = False
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@@ -180,6 +180,7 @@ data UIState = UIState
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data State = State
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    { _window              :: !WindowState
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    , _camera              :: TVar CameraState
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    , _camStack            :: TVar (Map.HashMap UIId (CameraState, TextureObject))
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    , _io                  :: !IOState
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    , _mouse               :: !MouseState
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    , _keyboard            :: !KeyboardState
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@@ -188,6 +189,7 @@ data State = State
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    , _ui                  :: !UIState
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    }
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type Pioneers = RWST Env () State IO
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-- when using TemplateHaskell order of declaration matters
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