minor cleanup
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		@@ -9,6 +9,7 @@ import Graphics.Rendering.OpenGL.GL.Texturing.Parameters (TextureFilter(..),text
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-- Monad-foo and higher functional stuff
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import           Control.Monad                        (unless, when, join)
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import           Control.Arrow                        ((***))
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import           Control.Lens                         ((^.), (.~), (%~))
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-- data consistency/conversion
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import           Control.Concurrent                   (threadDelay)
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@@ -24,9 +25,6 @@ import qualified Data.HashMap.Strict                  as Map
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import           Foreign.Marshal.Array                (pokeArray)
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import           Foreign.Marshal.Alloc                (allocaBytes)
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-- Math
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import           Control.Lens                         ((^.), (.~), (%~))
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-- GUI
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import qualified Graphics.UI.SDL                      as SDL
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@@ -287,7 +287,7 @@ initRendering = do
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renderIQM :: IQM -> L.V3 CFloat -> L.V3 CFloat -> IO ()
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renderIQM m p@(L.V3 x y z) s@(L.V3 sx sy sz) = do
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    bindVertexArrayObject $= Just (vertexArrayObject m)
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    let n = num_vertexes $ header m
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    let n = num_vertexes.header $ m
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    glDrawArrays gl_TRIANGLES 0 (fromIntegral n)
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    return ()
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