added triangles to IQM-Parsing

- Models should now use the right "drawElements"-Method
- still no sign of our box-model
This commit is contained in:
Nicole Dresselhaus 2014-08-08 20:13:31 +02:00
parent 138d16016b
commit 1bc65c8ea7
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GPG Key ID: BC16D887851A1A80
4 changed files with 50 additions and 20 deletions

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@ -28,10 +28,11 @@ import Control.Monad
import Foreign.Ptr
import Foreign.Marshal.Alloc
import Foreign.Marshal.Utils
import Foreign.Storable (sizeOf)
import Prelude as P hiding (take, null)
import Render.Misc (printPtrAsFloatArray, printPtrAsUByteArray)
import Render.Misc (printPtrAsFloatArray, printPtrAsUByteArray, printPtrAsWord32Array)
-- | helper-function for creating an integral out of [8-Bit Ints]
_w8ToInt :: Integral a => a -> a -> a
@ -221,12 +222,16 @@ parseIQM a =
let va = vertexArrays raw
va' <- mapM (readInVAO f (num_vertexes.header $ raw)) va
vbo <- mapM toVBOfromVAO va
tris <- copyTriangles raw f
withVAO vao $ createVAO (zip va' vbo)
putStrLn "Triangles:"
printPtrAsWord32Array tris ((*3).fromIntegral.num_triangles.header $ raw) 3
print raw
return $ raw
{ vertexArrays = va'
, vertexBufferObjects = vbo
, vertexArrayObject = vao
, vertexBufferObjects = vbo
, vertexArrayObject = vao
, triangles = tris
}
createVAO :: [(IQMVertexArray, BufferObject)] -> IO ()
@ -246,6 +251,17 @@ initVAO l t bo = do
vertexAttribArray l $= Enabled
vertexAttribPointer l $= (ToFloat, VertexArrayDescriptor num Float 0 nullPtr)
copyTriangles :: IQM -> ByteString -> IO (Ptr Word32)
copyTriangles i f =
do
let
len = fromIntegral $ num_triangles $ header i
byteLen = len * 3 * sizeOf (undefined :: Word32)
data' = skipDrop (fromIntegral $ ofs_triangles $ header i) byteLen f
p <- mallocBytes byteLen
unsafeUseAsCString data' (\s -> copyBytes p s byteLen)
return $ castPtr p
-- | Creates a BufferObject on the Graphicscard for each BufferObject
@ -283,9 +299,10 @@ readInVAO d vcount (IQMVertexArray type' a format num offset ptr) =
putStrLn $ concat ["Filling starting at ", show offset, " with: "]
unsafeUseAsCString data' (\s -> copyBytes p s byteLen)
case type' of
IQMBlendIndexes -> printPtrAsUByteArray p numElems
IQMBlendWeights -> printPtrAsUByteArray p numElems
_ -> printPtrAsFloatArray p numElems
IQMBlendIndexes -> printPtrAsUByteArray p numElems 4
IQMBlendWeights -> printPtrAsUByteArray p numElems 4
IQMTexCoord -> printPtrAsFloatArray p numElems 2
_ -> printPtrAsFloatArray p numElems 3
return $ IQMVertexArray type' a format num offset $ castPtr p
-- | Real internal Parser.
@ -311,6 +328,7 @@ doIQMparse vao =
, vertexArrays = vaf
, vertexBufferObjects = [] --initialized later, after vaf get allocated.
, vertexArrayObject = vao
, triangles = nullPtr --initialized later, after memory gets allocated.
}
-- | Helper-Function for Extracting a random substring out of a Bytestring

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@ -112,6 +112,7 @@ data IQM = IQM
, vertexArrays :: [IQMVertexArray]
, vertexBufferObjects :: [BufferObject]
, vertexArrayObject :: VertexArrayObject
, triangles :: Ptr Word32
} deriving (Show, Eq)
-- | Different Vertex-Array-Types in IQM
@ -202,6 +203,6 @@ instance Show IQMVertexArray where
", Format: " ++ show fo ++
", NumComponents: " ++ show nc ++
", Offset: " ++ show off ++
", Data at: " ++ show dat ++
", Data at: " ++ show dat ++
")"

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@ -3,6 +3,7 @@ module Render.Misc where
import Control.Monad
import qualified Data.ByteString as B (ByteString)
import Data.Int (Int8)
import Data.Word (Word32)
import Graphics.Rendering.OpenGL.GL.Shaders
import Graphics.Rendering.OpenGL.GL.StateVar
import Graphics.Rendering.OpenGL.GL.StringQueries
@ -78,7 +79,7 @@ createFrustum fov n' f' rat =
-- | Creates an orthogonal frustum with given width, height, near and far-plane
createFrustumOrtho :: Float -> Float -> Float -> Float -> M44 CFloat
createFrustumOrtho w' h' n' f' =
createFrustumOrtho w' h' n' f' =
let [w,h,n,f] = map realToFrac [w',h',n',f']
in
V4 (V4 (0.5/w) 0 0 0)
@ -123,17 +124,23 @@ getCam (x',z') dist' xa' ya' = lookAt (cpos ^+^ at') at' up
xa = realToFrac xa'
ya = realToFrac ya'-}
-- | Prints any Pointer as Float-Array with given number of elements.
printPtrAsFloatArray :: Ptr a -> Int -> IO ()
printPtrAsFloatArray pointer num = do
-- | Prints any Pointer as Float-Array with given number of elements and chunks.
printPtrAsFloatArray :: Ptr a -> Int -> Int -> IO ()
printPtrAsFloatArray pointer num co = do
a <- peekArray num (castPtr pointer :: Ptr CFloat)
print a
print $ chunksOf co a
-- | Prints any Pointer as UByte-Array with given number of elements.
printPtrAsUByteArray :: Ptr a -> Int -> IO ()
printPtrAsUByteArray pointer num = do
-- | Prints any Pointer as UByte-Array with given number of elements and chunks.
printPtrAsUByteArray :: Ptr a -> Int -> Int -> IO ()
printPtrAsUByteArray pointer num co = do
a <- peekArray num (castPtr pointer :: Ptr CUChar)
print a
print $ chunksOf co a
-- | Prints any Pointer as Word32-Array with given number of elements and chunks.
printPtrAsWord32Array :: Ptr a -> Int -> Int -> IO ()
printPtrAsWord32Array pointer num co = do
a <- peekArray num (castPtr pointer :: Ptr Word32)
print $ chunksOf co a
curb :: Ord a => a -> a -> a -> a
curb l h x
@ -152,3 +159,7 @@ genColorData :: Int -- ^ Amount
-> [Int8] -- ^ [r,g,b,a], [r,g,b] - whatever should be repeatet.
-> [Int8]
genColorData n c = take (length c*n) (cycle c)
chunksOf :: Int -> [a] -> [[a]]
chunksOf _ [] = []
chunksOf a xs = take a xs : chunksOf a (drop a xs)

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@ -286,9 +286,9 @@ initRendering = do
renderIQM :: IQM -> L.V3 CFloat -> L.V3 CFloat -> IO ()
renderIQM m p@(L.V3 x y z) s@(L.V3 sx sy sz) = do
bindVertexArrayObject $= Just (vertexArrayObject m)
let n = num_vertexes.header $ m
--print $ concat ["drawing ", show n," triangles from object ",show m]
drawArrays Triangles 0 (fromIntegral n)
let n = fromIntegral.num_triangles.header $ m
--print $ concat ["drawing ", show n," triangles"]
drawElements Triangles n UnsignedInt (triangles m)
checkError "drawing model"
return ()
@ -325,7 +325,7 @@ drawMap = do
glPatchParameteri gl_PATCH_VERTICES 3
cullFace $= Nothing --Just Front
polygonMode $= (Line,Line)
polygonMode $= (Fill,Fill)
glDrawArrays gl_PATCHES 0 (fromIntegral numVert)