omar 
							
						 
					 
					
						
						
							
						
						da70c837da 
					 
					
						
						
							
							Viewport: Removed unnecessary fields (now that the coordinate system is consistent accross viewports): MouseRefPrevViewport, MouseClickedPosViewportId. ( #1542 )  
						
						
						
						
					 
					
						2018-04-26 15:30:19 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f1ae07e532 
					 
					
						
						
							
							Viewport, Platform: Using Platform_GetWindowFocus to provide a much stronger heuristic of platform z-order, in replacement for when the back-end cannot provide io.MouseHoveredViewport. The pressure for it to work well increased with the use of viewports by popups/menus. ( #1542 )  
						
						
						
						
					 
					
						2018-04-26 11:52:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						5979233a3c 
					 
					
						
						
							
							Misc: tweaks + minor changes merged from master to reduce branch drift. Removed code that ended up unused.  
						
						
						
						
					 
					
						2018-04-25 18:23:39 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0b1d6a0d52 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h 
						
						
					 
					
						2018-04-25 18:13:23 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e3453d0dc4 
					 
					
						
						
							
							Misc: Comments and shallow/small changes (merged from viewport branch to minimize branch drift).  
						
						
						
						
					 
					
						2018-04-25 17:58:53 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3b9b1956cd 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/allegro5_example/imgui_impl_a5.cpp
#	examples/allegro5_example/imgui_impl_a5.h
#	examples/allegro5_example/imgui_impl_allegro5.cpp
#	examples/allegro5_example/imgui_impl_allegro5.h
#	examples/allegro5_example/main.cpp
#	examples/imgui_impl_allegro5.cpp
#	examples/imgui_impl_allegro5.h
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2018-04-25 15:32:04 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						01fa934222 
					 
					
						
						
							
							Internals: Removed unecessary Pos/PosFloat separation, only reason appears to be mostly pre-1.0. The only piece of code that I expected sub-pixel window position to matter actually already round its delta (wrongly so, will fix later/separately if we want).  
						
						
						
						
					 
					
						2018-04-25 15:24:26 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cc882b0723 
					 
					
						
						
							
							Viewport: Tidying up AddUpdateViewport() calls. Moved flags argument. Removed extraneous mid-frame call to FindPlatformMonitorFromRect(). ( #1542 )  
						
						
						
						
					 
					
						2018-04-25 15:14:51 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7684f53328 
					 
					
						
						
							
							Viewport: Fixed issues with popups drifting in particular when reference mouse position become invalid (e.g. changing app focus while viewported-menu is open). Storing monitor index in viewport at beginning of the frame. ( #1542 )  
						
						
						
						
					 
					
						2018-04-25 11:23:58 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						dc03c93164 
					 
					
						
						
							
							Internals: Removed misleading ImRect::FixInverted + fix minor formatting in Readme.  
						
						... 
						
						
						
						Demo: Fixed Overlay: Added a context menu item to enable freely moving the window. 
						
						
					 
					
						2018-04-24 14:19:10 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cb78e62df9 
					 
					
						
						
							
							Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok.  ( #1542 )  
						
						... 
						
						
						
						SDL2 ime support under Win32 never worked properly because of SDL interferences. 
						
						
					 
					
						2018-04-24 12:40:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						456bbffcc4 
					 
					
						
						
							
							Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. ( #1542 )  
						
						
						
						
					 
					
						2018-04-20 21:36:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						637d9c42bf 
					 
					
						
						
							
							Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. ( #1542 )  
						
						
						
						
					 
					
						2018-04-19 13:12:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1c385c2ca4 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2018-04-18 19:06:49 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6a0b2627ad 
					 
					
						
						
							
							BeginMainMenuBar: Followup to  1e41bad9. Removed public window flag. DisplaySafeAreaPadding defaults to (3,3) instead of (4.4). Comments, tab to spaces, Changelog. ( #1439 )  
						
						
						
						
					 
					
						2018-04-18 17:37:35 +02:00 
						 
				 
			
				
					
						
							
							
								Doug Binks 
							
						 
					 
					
						
						
							
						
						1e41bad90f 
					 
					
						
						
							
							Added DisplaySafeAreaPadding to MainMenuBar height and fixed starting x position. Fixes main menu bar problems with TVs. ( #1439 )  
						
						
						
						
					 
					
						2018-04-18 15:13:09 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						25f25d546d 
					 
					
						
						
							
							Viewport: Fixed manual mouse resize to handle mouse viewport change, which will allow resizing a window while it changes viewport. Releasing manual resize may merge a window. Added ConvertViewportPosToViewportPos() helper. Renamed NewFrameUpdateMovingWindowDropViewport() to UpdateTryMergeWindowIntoHostViewport() and removed the now-unnecessary half of the function. + renaming ( #1542 )  
						
						
						
						
					 
					
						2018-04-17 23:34:19 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						50e453a3e2 
					 
					
						
						
							
							Viewport: Comments, tweaks, renaming. Removed unnecessary stuff. Fixed zealous Clang warning. ( #1542 )  
						
						
						
						
					 
					
						2018-04-17 18:25:05 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0d16492eb7 
					 
					
						
						
							
							Viewport: Moved ImGuiWindowFlags_FullViewport to an internal ViewportOwned flag. Renamed AddViewport to AddUpdateViewport. (#Viewport: Shuffled code in Begin to reset size of reappearing popups prior to selecting viewport, to avoid mistakenly using an old size. Moved code out of UpdateSelectWindowViewport() to the section of Begin where positions is being locked down, to avoid code in-between duplicating this. ( #1542 ))  
						
						
						
						
					 
					
						2018-04-16 17:11:59 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						38e357ef10 
					 
					
						
						
							
							Viewport: Virtual mouse position are patched immediately when viewports are moved in the virtual space, avoiding interaction glitchs on a resizing frame. ( #1542 )  
						
						
						
						
					 
					
						2018-04-12 19:57:35 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e25da4230b 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2018-04-11 21:25:44 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						8be6f40ae1 
					 
					
						
						
							
							Viewport: per-viewport overlay draw list created on demand. With this pattern it'll be easier to consider adding more (e.g. background draw list). ( #545 )  
						
						
						
						
					 
					
						2018-04-11 21:21:52 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						bfc0efaae9 
					 
					
						
						
							
							Internals: Window: Aggregating ImDrawList into the ImGuiWindow structure.  
						
						
						
						
					 
					
						2018-04-11 12:43:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						83bd3595a4 
					 
					
						
						
							
							Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. ( #1542 )  
						
						
						
						
					 
					
						2018-04-10 22:58:39 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						52cac135c9 
					 
					
						
						
							
							Internals: Renamed GetFrontMostModalRootWindow() to GetFrontMostPopupModal() and exposed in imgui_internal.h ( #1738 )  
						
						
						
						
					 
					
						2018-04-10 15:04:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						56ad2a2d74 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
						
						
					 
					
						2018-04-09 19:35:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6f1f5cbc20 
					 
					
						
						
							
							Version 1.61 WIP  
						
						
						
						
					 
					
						2018-04-09 14:02:32 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3a29ddbcfa 
					 
					
						
						
							
							Version 1.60  
						
						
						
						
					 
					
						2018-04-08 00:45:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6d0c720451 
					 
					
						
						
							
							Internals: Removed unused internal variant of ArrowButton().  
						
						
						
						
					 
					
						2018-04-07 23:06:06 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						82b7a39f31 
					 
					
						
						
							
							Fixed a few zealous warnings.  
						
						
						
						
					 
					
						2018-04-07 10:38:01 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f421e73b40 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h 
						
						
					 
					
						2018-04-06 23:36:23 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e88fb10d7c 
					 
					
						
						
							
							NewFrame: Extract some code into a NewFrameUpdateHoveredWindowAndCaptureFlags() which can be of use with touch-based inputs systems.  
						
						
						
						
					 
					
						2018-04-06 19:36:15 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ac2027c415 
					 
					
						
						
							
							NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers.  
						
						
						
						
					 
					
						2018-04-06 19:36:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						72899318e6 
					 
					
						
						
							
							Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha ( #1542 ) + fixes for GLFW 3.3  
						
						
						
						
					 
					
						2018-04-05 17:07:46 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0cad274b87 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp 
						
						
					 
					
						2018-04-04 19:39:42 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						78610a54d2 
					 
					
						
						
							
							Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now.  
						
						
						
						
					 
					
						2018-04-03 20:55:30 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ac8931b2e9 
					 
					
						
						
							
							Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. ( #1542 )  
						
						
						
						
					 
					
						2018-03-22 22:09:42 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b69dc45f6e 
					 
					
						
						
							
							Internals: Removed ImGuiDataType_Float2.  
						
						
						
						
					 
					
						2018-03-22 20:14:31 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c19b27813d 
					 
					
						
						
							
							Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. ( #1011 ) May transition the other InputXXX function to use format strings as well.  
						
						
						
						
					 
					
						2018-03-22 18:58:40 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						172570acae 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.h 
						
						
					 
					
						2018-03-20 22:14:34 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						170f44e6f0 
					 
					
						
						
							
							IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )  
						
						
						
						
					 
					
						2018-03-20 20:12:34 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c29971cf72 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
					 
					
						2018-03-20 16:05:31 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ccc9a22db3 
					 
					
						
						
							
							Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). ( #1542 )  
						
						
						
						
					 
					
						2018-03-19 22:59:55 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						33ad8b2f0c 
					 
					
						
						
							
							Nav: Track nav input source more generally (gamepad vs keyboard) ( #787 ) + update todos and demo tweaks  
						
						
						
						
					 
					
						2018-03-19 13:20:18 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						46b61427e1 
					 
					
						
						
							
							Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 ,  #1042 )  
						
						
						
						
					 
					
						2018-03-18 18:44:57 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1ab236d9df 
					 
					
						
						
							
							Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). ( #1542 )  
						
						
						
						
					 
					
						2018-03-15 20:07:48 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						8364d1ca6c 
					 
					
						
						
							
							Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. ( #1542 ,  #1042 )  
						
						
						
						
					 
					
						2018-03-15 18:17:04 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6e58a95a01 
					 
					
						
						
							
							Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional).  ( #1542 ,  #1042 ) ..  
						
						... 
						
						
						
						SDL: Added platform move/resize/close support.
GLFW: Added platform move/resize support. Moved Close to use callback for consistency.
Win32:
Vulkan: Fixed resize support.
Naming is WIP "PlatforrmRequestXXX" is too ambiguous. Basically we either have a ImGui->Platform flow or a Platform->ImGui flow. Working a bigger refactor now. 
						
						
					 
					
						2018-03-15 10:57:22 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						207ad45983 
					 
					
						
						
							
							Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).  
						
						
						
						
					 
					
						2018-03-14 17:50:11 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						8657201257 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						
						
						
					 
					
						2018-03-13 16:20:02 +01:00