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Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
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@ -635,9 +635,9 @@ struct ImGuiContext
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ImVector<ImGuiViewportP*> Viewports;
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ImGuiPlatformData PlatformData; // This is essentially the public facing version of the Viewports vector (it is updated in UpdatePlatformWindows and exclude the viewports about to be destroyed)
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ImGuiViewportP* CurrentViewport;
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ImGuiViewportP* MouseViewport;
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ImGuiViewportP* MouseLastViewport;
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ImGuiViewportP* MouseLastHoveredViewport;
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ImGuiViewportP* MousePosViewport;
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ImGuiViewportP* MousePosPrevViewport;
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ImGuiViewportP* MouseHoveredPrevViewport;
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// Navigation data (for gamepad/keyboard)
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ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
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@ -766,8 +766,8 @@ struct ImGuiContext
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NextTreeNodeOpenCond = 0;
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CurrentViewport = NULL;
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MouseViewport = NULL;
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MouseLastViewport = MouseLastHoveredViewport = NULL;
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MousePosViewport = NULL;
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MousePosPrevViewport = MouseHoveredPrevViewport = NULL;
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NavWindow = NULL;
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NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
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