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Misc: Comments and shallow/small changes (merged from viewport branch to minimize branch drift).
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@ -322,7 +322,7 @@ struct IMGUI_API ImRect
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void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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@ -414,9 +414,9 @@ struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);
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void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
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void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
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void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
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void* UserData;
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ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
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@ -528,7 +528,7 @@ struct ImGuiNextWindowData
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ImVec2 SizeVal;
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ImVec2 ContentSizeVal;
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bool CollapsedVal;
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ImRect SizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImRect SizeConstraintRect;
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal;
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@ -671,7 +671,7 @@ struct ImGuiContext
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ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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int TooltipOverrideCount;
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ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
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ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
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ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
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// Settings
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bool SettingsLoaded;
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@ -687,13 +687,13 @@ struct ImGuiContext
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int LogAutoExpandMaxDepth;
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// Misc
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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int FramerateSecPerFrameIdx;
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float FramerateSecPerFrameAccum;
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int WantCaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
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int WantCaptureKeyboardNextFrame;
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int WantTextInputNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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char TempBuffer[1024*3+1]; // Temporary text buffer
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ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
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{
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@ -775,7 +775,7 @@ struct ImGuiContext
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
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TooltipOverrideCount = 0;
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OsImePosRequest = OsImePosSet = ImVec2(-1.0f, -1.0f);
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PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
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SettingsLoaded = false;
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SettingsDirtyTimer = 0.0f;
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@ -907,8 +907,8 @@ struct IMGUI_API ImGuiWindow
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ImVec2 Scroll;
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ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
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ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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bool ScrollbarX, ScrollbarY;
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ImVec2 ScrollbarSizes;
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bool ScrollbarX, ScrollbarY;
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bool Active; // Set to true on Begin(), unless Collapsed
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bool WasActive;
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bool WriteAccessed; // Set to true when any widget access the current window
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@ -926,9 +926,9 @@ struct IMGUI_API ImGuiWindow
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int AutoFitChildAxises;
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ImGuiDir AutoPosLastDirection;
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int HiddenFrames;
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ImGuiCond SetWindowPosAllowFlags; // store condition flags for next SetWindowPos() call.
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ImGuiCond SetWindowSizeAllowFlags; // store condition flags for next SetWindowSize() call.
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ImGuiCond SetWindowCollapsedAllowFlags; // store condition flags for next SetWindowCollapsed() call.
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ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
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ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
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ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
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ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
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ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
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@ -942,7 +942,8 @@ struct IMGUI_API ImGuiWindow
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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ImGuiStorage StateStorage;
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ImVector<ImGuiColumnsSet> ColumnsStorage;
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float FontWindowScale; // Scale multiplier per-window
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float FontWindowScale; // User scale multiplier per-window
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
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