Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks

This commit is contained in:
omar
2018-03-19 12:13:22 +01:00
parent d8d93f6360
commit 33ad8b2f0c
5 changed files with 33 additions and 29 deletions

View File

@ -607,15 +607,15 @@ struct ImGuiContext
ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0
ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0
ImGuiID NavJustTabbedId; // Just tabbed to this id.
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest)
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode?
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
int NavScoringCount; // Metrics for debugging
ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
float NavWindowingHighlightTimer;
float NavWindowingHighlightAlpha;
bool NavWindowingToggleLayer;
ImGuiInputSource NavWindowingInputSource; // Gamepad or keyboard mode
int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
@ -729,12 +729,12 @@ struct ImGuiContext
NavWindow = NULL;
NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
NavJustTabbedId = NavJustMovedToId = NavNextActivateId = 0;
NavInputSource = ImGuiInputSource_None;
NavScoringRectScreen = ImRect();
NavScoringCount = 0;
NavWindowingTarget = NULL;
NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
NavWindowingToggleLayer = false;
NavWindowingInputSource = ImGuiInputSource_None;
NavLayer = 0;
NavIdTabCounter = INT_MAX;
NavIdIsAlive = false;