mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Added DisplaySafeAreaPadding to MainMenuBar height and fixed starting x position. Fixes main menu bar problems with TVs. (#1439)
This commit is contained in:
parent
7241dc61d4
commit
1e41bad90f
17
imgui.cpp
17
imgui.cpp
@ -6017,6 +6017,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Menu bar
|
||||
if (flags & ImGuiWindowFlags_MenuBar)
|
||||
{
|
||||
if (flags & ImGuiWindowFlags_MainMenuBar)
|
||||
window->DC.MenuBarOffset.y = g.Style.DisplaySafeAreaPadding.y;
|
||||
ImRect menu_bar_rect = window->MenuBarRect();
|
||||
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top);
|
||||
@ -6095,7 +6097,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
|
||||
window->DC.NavLayerActiveMaskNext = 0x00;
|
||||
window->DC.MenuBarAppending = false;
|
||||
window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x);
|
||||
window->DC.MenuBarOffset = ImVec2( ImMax(window->WindowPadding.x, style.ItemSpacing.x), 0.0f );
|
||||
if (flags & ImGuiWindowFlags_MainMenuBar)
|
||||
window->DC.MenuBarOffset += g.Style.DisplaySafeAreaPadding;
|
||||
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
|
||||
window->DC.ChildWindows.resize(0);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
@ -11142,17 +11146,16 @@ bool ImGui::BeginMainMenuBar()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
SetNextWindowPos(ImVec2(0.0f, 0.0f));
|
||||
SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
|
||||
SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.Style.DisplaySafeAreaPadding.y + g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
|
||||
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0));
|
||||
if (!Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar)
|
||||
|| !BeginMenuBar())
|
||||
bool haveWindow = Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar|ImGuiWindowFlags_MainMenuBar);
|
||||
if (!haveWindow || !BeginMenuBar())
|
||||
{
|
||||
End();
|
||||
PopStyleVar(2);
|
||||
return false;
|
||||
}
|
||||
g.CurrentWindow->DC.MenuBarOffsetX += g.Style.DisplaySafeAreaPadding.x;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -11188,7 +11191,7 @@ bool ImGui::BeginMenuBar()
|
||||
clip_rect.ClipWith(window->WindowRectClipped);
|
||||
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
||||
|
||||
window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffsetX, bar_rect.Min.y);// + g.Style.FramePadding.y);
|
||||
window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);// + g.Style.FramePadding.y);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
|
||||
window->DC.NavLayerCurrent++;
|
||||
window->DC.NavLayerCurrentMask <<= 1;
|
||||
@ -11228,7 +11231,7 @@ void ImGui::EndMenuBar()
|
||||
IM_ASSERT(window->DC.MenuBarAppending);
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x;
|
||||
window->DC.MenuBarOffset = ImVec2( window->DC.CursorPos.x - window->MenuBarRect().Min.x, 0.0f );
|
||||
window->DC.GroupStack.back().AdvanceCursor = false;
|
||||
EndGroup();
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
|
3
imgui.h
3
imgui.h
@ -581,7 +581,8 @@ enum ImGuiWindowFlags_
|
||||
ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
|
||||
ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
|
||||
ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
|
||||
ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()
|
||||
ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu()
|
||||
ImGuiWindowFlags_MainMenuBar = 1 << 29 // Don't use! For internal use by BeginMainMenuBar()
|
||||
};
|
||||
|
||||
// Flags for ImGui::InputText()
|
||||
|
@ -832,7 +832,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
|
||||
int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
|
||||
bool MenuBarAppending; // FIXME: Remove this
|
||||
float MenuBarOffsetX;
|
||||
ImVec2 MenuBarOffset;
|
||||
ImVector<ImGuiWindow*> ChildWindows;
|
||||
ImGuiStorage* StateStorage;
|
||||
ImGuiLayoutType LayoutType;
|
||||
@ -870,7 +870,7 @@ struct IMGUI_API ImGuiDrawContext
|
||||
NavLayerCurrent = 0;
|
||||
NavLayerCurrentMask = 1 << 0;
|
||||
MenuBarAppending = false;
|
||||
MenuBarOffsetX = 0.0f;
|
||||
MenuBarOffset = ImVec2(0.0f, 0.0f);
|
||||
StateStorage = NULL;
|
||||
LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
|
||||
ItemWidth = 0.0f;
|
||||
@ -978,7 +978,7 @@ public:
|
||||
float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
|
||||
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
|
||||
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
|
||||
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user