Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.

This commit is contained in:
omar
2018-03-22 18:58:40 +01:00
parent c796960ff9
commit c19b27813d
5 changed files with 86 additions and 34 deletions

View File

@ -248,7 +248,9 @@ enum ImGuiDataType
{
ImGuiDataType_Int,
ImGuiDataType_Float,
ImGuiDataType_Float2
ImGuiDataType_Double,
ImGuiDataType_Float2,
ImGuiDataType_COUNT
};
enum ImGuiInputSource
@ -258,7 +260,7 @@ enum ImGuiInputSource
ImGuiInputSource_Nav,
ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
ImGuiInputSource_NavGamepad, // "
ImGuiInputSource_COUNT,
ImGuiInputSource_COUNT
};
// FIXME-NAV: Clarify/expose various repeat delay/rate