omar
c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. ( #2591 , #2593 , #2594 )
2019-05-30 16:45:59 +02:00
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
2019-05-29 19:45:15 +02:00
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
2019-05-29 16:29:17 +02:00
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
2019-05-29 16:13:38 +02:00
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
2019-05-28 11:23:04 +02:00
actboy168
c0e690318a
Examples: imgui_impl_osx: Added mouse cursor support. ( #2585 , #1873 )
2019-05-28 11:15:59 +02:00
Mario Botsch
affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. ( #2584 )
...
Fixed minor bug in CheckShader and CheckProgram
The log_length reported by
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.
The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
2019-05-27 10:47:18 +02:00
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
Andrew Willmott
02de498a41
Add native mac copy/paste support to match win32 ( #2546 )
2019-05-18 17:34:58 +02:00
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
2019-05-07 16:36:08 +02:00
omar
d1d5075b66
Version 1.70
2019-05-06 14:17:39 +02:00
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
2019-05-06 10:15:22 +02:00
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
2019-05-06 10:02:59 +02:00
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
2019-05-06 09:51:21 +02:00
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
2019-04-30 22:28:29 +02:00
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
2019-04-30 22:18:25 +02:00
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
2019-04-30 22:15:59 +02:00
omar
1ca6e5b59f
Examples: Glut: Added note about missing cursor support. ( #2375 , #2465 )
2019-04-25 12:01:01 +02:00
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
2019-04-23 12:38:59 +02:00
David Amador
994a92d79d
Added support to use controllers via SDL_GameController. ( #2509 )
...
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
2019-04-23 12:14:05 +02:00
omar
f159eb35fb
Examples: SDL: Removed unused code. ( #2484 )
2019-04-22 10:43:14 +02:00
Andre Weissflog
74a3878be4
emscripten: replace shell_minimal.html with 'soft fullscreen' version
2019-04-17 11:59:26 +02:00
omar
1f25cdd6b4
Clarified asserts comments + todo entries. ( #2500 )
2019-04-17 09:59:03 +02:00
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
2019-04-15 18:47:36 +02:00
omar
1fe6533192
Examples: Emscripten: Tweaks for size. ( #2494 )
2019-04-15 17:18:31 +02:00
omar
35cbf9c052
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
2019-04-15 15:48:38 +02:00
omar
eeea7da3d0
Examples: Emscripten: Fixed error in shell template. ( #2494 )
2019-04-15 01:46:34 +02:00
omar
c1848b185c
Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. ( #2494 )
2019-04-15 01:28:44 +02:00
omar
882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
2019-04-15 01:01:39 +02:00
Nicolas "Pixel" Noble
a936d0669c
Adding standalone Emscripten example.
2019-04-13 22:39:42 +02:00
omar
b8fe0df7df
Examples: Null: Added Makefile.
2019-04-08 19:16:45 +02:00
omar
42423d5ea4
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. ( #297 )
2019-04-07 23:02:07 +02:00
omar
1295205cd4
Examples: Vulkan: Fixed warnings. ( #2480 )
2019-04-07 22:27:45 +02:00
omar
c43dab2414
Vulkan: Fix not incrementing semaphore index. ( #2472 , #2071 )
2019-04-07 15:57:07 +02:00
omar
e099a7dc74
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
2019-04-05 20:27:46 +02:00
omar
6bc47dfe48
Vulkan: Removed superfluous vkInstance parameters being passed along.
2019-04-05 18:24:28 +02:00
omar
452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
2019-04-05 18:24:28 +02:00
omar
ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. ( #2472 , #2071 )
2019-04-05 17:22:24 +02:00
MindSpunk
a45840746e
Vulkan, Viewports: Fix for resizing viewport windows crashing. ( #2472 )
2019-04-05 17:04:12 +02:00
omar
0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
2019-04-04 23:40:28 +02:00
omar
4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )
2019-04-04 23:13:31 +02:00
omar
86f5945f49
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
2019-04-04 23:13:31 +02:00
omar
66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 , #2348 , #2378 , #2097 , #2071 , #1677 )
2019-04-04 22:27:29 +02:00
omar
6bf981c85c
Vulkan: More renaming. Comments.
2019-04-04 22:20:01 +02:00
omar
f586764cdd
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. ( #2071 )
2019-04-04 22:12:16 +02:00
omar
54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )
2019-04-04 22:12:15 +02:00
omar
317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )
2019-04-04 22:11:13 +02:00
omar
c7eef99a33
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. ( #2071 )
2019-04-04 22:10:43 +02:00
MindSpunk
b88a3b2711
Examples: Vulkan: Added calls to supports runtime changing back buffer count. ( #2071 )
2019-04-04 22:10:43 +02:00