mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
This commit is contained in:
parent
0034e65c26
commit
a45840746e
@ -252,7 +252,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
check_vk_result(err);
|
||||
|
||||
@ -300,7 +301,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
@ -311,11 +312,11 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
|
||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
|
@ -244,7 +244,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
check_vk_result(err);
|
||||
|
||||
@ -292,7 +293,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
@ -303,11 +304,11 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
|
||||
|
||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
|
@ -64,6 +64,7 @@ static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
|
||||
|
||||
// Forward Declarations
|
||||
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
|
||||
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
|
||||
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
|
||||
|
||||
@ -889,6 +890,7 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysica
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
||||
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
|
||||
{
|
||||
VkCommandPoolCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
@ -916,9 +918,9 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysica
|
||||
{
|
||||
VkSemaphoreCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
|
||||
err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
|
||||
check_vk_result(err);
|
||||
err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
|
||||
err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
@ -947,9 +949,14 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevi
|
||||
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
||||
// Destroy old Framebuffer
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
delete[] wd->Frames;
|
||||
delete[] wd->FrameSemaphores;
|
||||
wd->Frames = NULL;
|
||||
wd->FrameSemaphores = NULL;
|
||||
wd->FramesQueueSize = 0;
|
||||
if (wd->RenderPass)
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
@ -1004,7 +1011,9 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevi
|
||||
|
||||
IM_ASSERT(wd->Frames == NULL);
|
||||
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
|
||||
wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->FramesQueueSize];
|
||||
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
|
||||
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->FramesQueueSize);
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
wd->Frames[i].Backbuffer = backbuffers[i];
|
||||
}
|
||||
@ -1102,9 +1111,14 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
|
||||
//vkQueueWaitIdle(g_Queue);
|
||||
|
||||
for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
|
||||
ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
|
||||
}
|
||||
delete[] wd->Frames;
|
||||
delete[] wd->FrameSemaphores;
|
||||
wd->Frames = NULL;
|
||||
wd->FrameSemaphores = NULL;
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
||||
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
||||
@ -1112,22 +1126,26 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
|
||||
*wd = ImGui_ImplVulkanH_Window();
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
(void)instance;
|
||||
vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
|
||||
vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
|
||||
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
(void)instance;
|
||||
vkDestroyFence(device, fd->Fence, allocator);
|
||||
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
||||
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
||||
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
|
||||
vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
|
||||
fd->Fence = VK_NULL_HANDLE;
|
||||
fd->CommandBuffer = VK_NULL_HANDLE;
|
||||
fd->CommandPool = VK_NULL_HANDLE;
|
||||
fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
||||
|
||||
vkDestroyImageView(device, fd->BackbufferView, allocator);
|
||||
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
|
||||
|
||||
ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
|
||||
}
|
||||
|
||||
|
@ -101,14 +101,18 @@ struct ImGui_ImplVulkanH_Frame
|
||||
VkCommandPool CommandPool;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkFence Fence;
|
||||
VkSemaphore ImageAcquiredSemaphore;
|
||||
VkSemaphore RenderCompleteSemaphore;
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
|
||||
};
|
||||
|
||||
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||
{
|
||||
VkSemaphore ImageAcquiredSemaphore;
|
||||
VkSemaphore RenderCompleteSemaphore;
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
struct ImGui_ImplVulkanH_Window
|
||||
@ -124,7 +128,10 @@ struct ImGui_ImplVulkanH_Window
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||
ImGui_ImplVulkanH_Frame* Frames;
|
||||
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
|
||||
|
||||
|
||||
ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user