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https://github.com/Drezil/imgui.git
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Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
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0034e65c26
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@ -252,7 +252,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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{
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VkResult err;
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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@ -300,7 +301,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
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info.pSignalSemaphores = &render_complete_semaphore;
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err = vkEndCommandBuffer(fd->CommandBuffer);
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check_vk_result(err);
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@ -311,11 +312,11 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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{
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.pWaitSemaphores = &render_complete_semaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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@ -244,7 +244,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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{
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VkResult err;
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VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
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VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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check_vk_result(err);
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@ -292,7 +293,7 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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info.commandBufferCount = 1;
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info.pCommandBuffers = &fd->CommandBuffer;
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info.signalSemaphoreCount = 1;
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info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
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info.pSignalSemaphores = &render_complete_semaphore;
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err = vkEndCommandBuffer(fd->CommandBuffer);
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check_vk_result(err);
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@ -303,11 +304,11 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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{
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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VkPresentInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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info.waitSemaphoreCount = 1;
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info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
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info.pWaitSemaphores = &render_complete_semaphore;
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info.swapchainCount = 1;
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info.pSwapchains = &wd->Swapchain;
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info.pImageIndices = &wd->FrameIndex;
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@ -64,6 +64,7 @@ static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Forward Declarations
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void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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@ -889,6 +890,7 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysica
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
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ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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@ -916,9 +918,9 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysica
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{
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VkSemaphoreCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
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err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
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check_vk_result(err);
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err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
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err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
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check_vk_result(err);
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}
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}
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@ -947,9 +949,14 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevi
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// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
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// Destroy old Framebuffer
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
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ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
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}
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delete[] wd->Frames;
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delete[] wd->FrameSemaphores;
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wd->Frames = NULL;
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wd->FrameSemaphores = NULL;
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wd->FramesQueueSize = 0;
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if (wd->RenderPass)
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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@ -1004,7 +1011,9 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevi
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IM_ASSERT(wd->Frames == NULL);
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wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize];
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wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->FramesQueueSize];
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memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize);
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memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->FramesQueueSize);
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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wd->Frames[i].Backbuffer = backbuffers[i];
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}
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@ -1102,9 +1111,14 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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//vkQueueWaitIdle(g_Queue);
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for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
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{
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ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator);
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ImGui_ImplVulkanH_DestroyFrameSemaphores(instance, device, &wd->FrameSemaphores[i], allocator);
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}
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delete[] wd->Frames;
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delete[] wd->FrameSemaphores;
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wd->Frames = NULL;
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wd->FrameSemaphores = NULL;
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
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vkDestroySurfaceKHR(instance, wd->Surface, allocator);
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@ -1112,22 +1126,26 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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*wd = ImGui_ImplVulkanH_Window();
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}
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
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fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
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{
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(void)instance;
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vkDestroyFence(device, fd->Fence, allocator);
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vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
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vkDestroyCommandPool(device, fd->CommandPool, allocator);
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vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
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fd->Fence = VK_NULL_HANDLE;
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fd->CommandBuffer = VK_NULL_HANDLE;
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fd->CommandPool = VK_NULL_HANDLE;
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fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
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vkDestroyImageView(device, fd->BackbufferView, allocator);
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vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
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ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator);
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}
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@ -101,14 +101,18 @@ struct ImGui_ImplVulkanH_Frame
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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VkSemaphore ImageAcquiredSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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VkImage Backbuffer;
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VkImageView BackbufferView;
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VkFramebuffer Framebuffer;
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ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers;
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};
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struct ImGui_ImplVulkanH_FrameSemaphores
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{
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VkSemaphore ImageAcquiredSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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};
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// Helper structure to hold the data needed by one rendering context into one OS window
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// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
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struct ImGui_ImplVulkanH_Window
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@ -124,7 +128,10 @@ struct ImGui_ImplVulkanH_Window
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VkClearValue ClearValue;
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uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
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uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
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ImGui_ImplVulkanH_Frame* Frames;
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ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
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ImGui_ImplVulkanH_Window()
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{
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