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		| @@ -106,9 +106,9 @@ | ||||
|  | ||||
| // Desktop GL has glDrawElementsBaseVertex() which GL ES and WebGL don't have. | ||||
| #if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) | ||||
| #define IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX     1 | ||||
| #else | ||||
| #define IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX     0 | ||||
| #else | ||||
| #define IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX     1 | ||||
| #endif | ||||
|  | ||||
| // OpenGL Data | ||||
| @@ -312,9 +312,9 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|                     // Bind texture, Draw | ||||
|                     glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); | ||||
| #if IMGUI_IMPL_OPENGL_HAS_DRAW_WITH_BASE_VERTEX | ||||
|                     glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)pcmd->IdxOffset, (GLint)pcmd->VtxOffset); | ||||
|                     glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); | ||||
| #else | ||||
|                     glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)pcmd->IdxOffset); | ||||
|                     glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); | ||||
| #endif | ||||
|                 } | ||||
|             } | ||||
|   | ||||
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