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https://github.com/Drezil/imgui.git
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Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
This commit is contained in:
parent
1c3311e4d6
commit
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@ -23,6 +23,7 @@
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static uint32_t g_MinImageCount = 2;
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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@ -211,8 +212,8 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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}
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static void CleanupVulkan()
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@ -373,6 +374,7 @@ int main(int, char**)
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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init_info.CheckVkResultFn = check_vk_result;
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init_info.QueuedFrames = wd->BackBufferCount;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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// Load Fonts
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@ -433,11 +435,14 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
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g_ResizeWanted = false;
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}
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
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ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
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g_WindowData.FrameIndex = 0;
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g_ResizeWanted = false;
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}
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// Start the Dear ImGui frame
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ImGui_ImplVulkan_NewFrame();
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@ -478,6 +483,28 @@ int main(int, char**)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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if (ImGui::Button("Increase"))
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{
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g_MinImageCount++;
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g_ResizeWanted = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Decrease"))
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{
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if (g_MinImageCount != 2)
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{
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g_MinImageCount--;
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g_ResizeWanted = true;
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}
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}
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ImGui::SameLine();
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ImGui::Text("Back Buffers: %i", g_MinImageCount);
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ImGui::Text("Frame Index %i", wd->FrameIndex);
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ImGui::End();
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}
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@ -15,6 +15,8 @@
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static uint32_t g_MinImageCount = 2;
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static bool g_PendingSwapchainRebuild = false;
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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@ -201,8 +203,8 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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}
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static void CleanupVulkan()
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@ -296,6 +298,20 @@ static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
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check_vk_result(err);
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}
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static void RebuildSwapChain(int width, int height)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
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ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
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g_WindowData.FrameIndex = 0;
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g_PendingSwapchainRebuild = false;
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}
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static void RebuildSwapChain()
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{
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RebuildSwapChain(g_WindowData.Width, g_WindowData.Height);
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}
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int main(int, char**)
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{
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// Setup SDL
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@ -354,6 +370,7 @@ int main(int, char**)
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init_info.PipelineCache = g_PipelineCache;
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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init_info.QueuedFrames = wd->BackBufferCount;
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init_info.CheckVkResultFn = check_vk_result;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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@ -422,9 +439,12 @@ int main(int, char**)
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2);
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RebuildSwapChain((int)event.window.data1, (int)event.window.data2);
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}
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if (g_PendingSwapchainRebuild)
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RebuildSwapChain();
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// Start the Dear ImGui frame
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL2_NewFrame(window);
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@ -464,6 +484,28 @@ int main(int, char**)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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if (ImGui::Button("Increase"))
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{
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g_MinImageCount++;
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g_PendingSwapchainRebuild = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Decrease"))
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{
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if (g_MinImageCount != 2)
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{
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g_MinImageCount--;
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g_PendingSwapchainRebuild = true;
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}
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}
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ImGui::SameLine();
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ImGui::Text("Back Buffers: %i", g_MinImageCount);
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ImGui::Text("Frame Index %i", wd->FrameIndex);
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ImGui::End();
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}
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@ -64,8 +64,8 @@ struct FrameDataForRender
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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static int g_FrameIndex = 0;
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static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
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static int g_FrameIndex = 0;
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static ImVector<FrameDataForRender> g_FramesDataBuffers = {};
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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@ -240,7 +240,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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VkResult err;
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
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g_FrameIndex = (g_FrameIndex + 1) % g_FramesDataBuffers.size();
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// Create the Vertex and Index buffers:
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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@ -728,15 +728,6 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
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{
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ImGui_ImplVulkan_InvalidateFontUploadObjects();
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for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++)
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{
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FrameDataForRender* fd = &g_FramesDataBuffers[i];
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if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
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if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
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if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
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if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
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}
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if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
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if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
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if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
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@ -746,6 +737,18 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
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if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
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}
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void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
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{
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for (int i = 0; i < g_FramesDataBuffers.size(); i++)
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{
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FrameDataForRender* fd = &g_FramesDataBuffers[i];
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if (fd->VertexBuffer) { vkDestroyBuffer(g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
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if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
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if (fd->IndexBuffer) { vkDestroyBuffer(g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
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if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
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}
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}
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bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -768,6 +771,11 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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g_DescriptorPool = info->DescriptorPool;
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g_Allocator = info->Allocator;
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g_CheckVkResultFn = info->CheckVkResultFn;
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g_FramesDataBuffers.resize(info->QueuedFrames);
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for (int i = 0; i < g_FramesDataBuffers.size(); i++)
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{
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g_FramesDataBuffers[i] = FrameDataForRender();
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}
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ImGui_ImplVulkan_CreateDeviceObjects();
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@ -776,6 +784,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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void ImGui_ImplVulkan_Shutdown()
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{
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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ImGui_ImplVulkan_InvalidateDeviceObjects();
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}
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@ -783,6 +792,24 @@ void ImGui_ImplVulkan_NewFrame()
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{
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}
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void ImGui_ImplVulkan_SetQueuedFramesCount(uint32_t count)
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{
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if (count == g_FramesDataBuffers.size())
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{
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return;
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}
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ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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uint32_t old_size = g_FramesDataBuffers.size();
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g_FramesDataBuffers.resize(count);
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for (uint32_t i = old_size; i < count; i++)
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{
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g_FramesDataBuffers[i] = FrameDataForRender();
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}
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g_FrameIndex = 0;
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}
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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@ -901,7 +928,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_
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// Create Command Buffers
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VkResult err;
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for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
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for (int i = 0; i < wd->Frames.size(); i++)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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{
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@ -951,10 +978,8 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
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return 1;
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}
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void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
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void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
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{
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uint32_t min_image_count = 2; // FIXME: this should become a function parameter
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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err = vkDeviceWaitIdle(device);
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@ -1015,7 +1040,18 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
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check_vk_result(err);
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err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
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check_vk_result(err);
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check_vk_result(err);
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for (uint32_t i = 0; i < wd->Frames.size(); i++)
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{
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ImGui_ImplVulkanH_DestroyFrameData(g_Instance, device, &wd->Frames[i], allocator);
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}
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uint32_t old_size = wd->Frames.size();
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wd->Frames.resize(wd->BackBufferCount);
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for (uint32_t i = 0; i < wd->Frames.size(); i++)
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{
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wd->Frames[i] = ImGui_ImplVulkanH_FrameData();
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}
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}
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if (old_swapchain)
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vkDestroySwapchainKHR(device, old_swapchain, allocator);
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@ -1102,14 +1138,10 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
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vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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//vkQueueWaitIdle(g_Queue);
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for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
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for (int i = 0; i < wd->Frames.size(); i++)
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{
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ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
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vkDestroyFence(device, fd->Fence, allocator);
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vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
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vkDestroyCommandPool(device, fd->CommandPool, allocator);
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vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
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ImGui_ImplVulkanH_DestroyFrameData(instance, device, fd, allocator);
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}
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for (uint32_t i = 0; i < wd->BackBufferCount; i++)
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{
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@ -1121,3 +1153,12 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
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vkDestroySurfaceKHR(instance, wd->Surface, allocator);
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*wd = ImGui_ImplVulkanH_WindowData();
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}
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void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator)
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{
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vkDestroyFence(device, fd->Fence, allocator);
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vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
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vkDestroyCommandPool(device, fd->CommandPool, allocator);
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vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
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vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
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}
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@ -15,7 +15,7 @@
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#include <vulkan/vulkan.h>
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#define IMGUI_VK_QUEUED_FRAMES 2
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//#define IMGUI_VK_QUEUED_FRAMES 2
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// Please zero-clear before use.
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struct ImGui_ImplVulkan_InitInfo
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@ -27,6 +27,7 @@ struct ImGui_ImplVulkan_InitInfo
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VkQueue Queue;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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int QueuedFrames;
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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};
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@ -35,6 +36,7 @@ struct ImGui_ImplVulkan_InitInfo
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetQueuedFramesCount(uint32_t count);
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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@ -42,6 +44,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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// Called by ImGui_ImplVulkan_Init() might be useful elsewhere.
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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//-------------------------------------------------------------------------
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@ -63,8 +66,9 @@ struct ImGui_ImplVulkanH_FrameData;
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struct ImGui_ImplVulkanH_WindowData;
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
|
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IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
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||||
@ -101,7 +105,7 @@ struct ImGui_ImplVulkanH_WindowData
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VkImageView BackBufferView[16];
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||||
VkFramebuffer Framebuffer[16];
|
||||
uint32_t FrameIndex;
|
||||
ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
|
||||
ImVector<ImGui_ImplVulkanH_FrameData> Frames;
|
||||
|
||||
IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user