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Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
This commit is contained in:
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@ -2,9 +2,9 @@
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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@ -40,7 +40,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_Window g_WindowData;
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static ImGui_ImplVulkanH_Window g_MainWindowData;
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static int g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static int g_SwapChainResizeWidth = 0;
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@ -193,6 +193,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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}
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}
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// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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// Your real engine/app may not use them.
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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{
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wd->Surface = surface;
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@ -241,11 +243,7 @@ static void CleanupVulkan()
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static void CleanupVulkanWindow()
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{
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
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// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
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// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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@ -365,7 +363,7 @@ int main(int, char**)
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int w, h;
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glfwGetFramebufferSize(window, &w, &h);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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SetupVulkanWindow(wd, surface, w, h);
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// Setup Dear ImGui context
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@ -458,8 +456,8 @@ int main(int, char**)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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}
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// Start the Dear ImGui frame
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@ -2,9 +2,9 @@
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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@ -32,7 +32,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_Window g_WindowData;
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static ImGui_ImplVulkanH_Window g_MainWindowData;
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static uint32_t g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static int g_SwapChainResizeWidth = 0;
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@ -185,6 +185,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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}
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}
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// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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// Your real engine/app may not use them.
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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{
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wd->Surface = surface;
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@ -233,11 +235,7 @@ static void CleanupVulkan()
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static void CleanupVulkanWindow()
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{
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// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers,
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// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
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// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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@ -351,7 +349,7 @@ int main(int, char**)
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// Create Framebuffers
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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ImGui_ImplVulkanH_Window* wd = &g_WindowData;
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ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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SetupVulkanWindow(wd, surface, w, h);
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// Setup Dear ImGui context
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@ -455,8 +453,8 @@ int main(int, char**)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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g_WindowData.FrameIndex = 0;
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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}
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// Start the Dear ImGui frame
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@ -12,9 +12,9 @@
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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@ -86,6 +86,8 @@ static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
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// Forward Declarations
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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@ -230,7 +232,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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VkResult err;
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if (buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(v->Device, buffer, v->Allocator);
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if (buffer_memory)
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if (buffer_memory != VK_NULL_HANDLE)
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vkFreeMemory(v->Device, buffer_memory, v->Allocator);
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VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
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@ -275,7 +277,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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{
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wrb->Index = 0;
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wrb->Count = v->ImageCount;
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wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count];
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wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
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}
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IM_ASSERT(wrb->Count == v->ImageCount);
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@ -844,8 +846,6 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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#include <stdlib.h> // malloc
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VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
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{
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IM_ASSERT(request_formats != NULL);
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@ -986,8 +986,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
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ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
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}
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delete[] wd->Frames;
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delete[] wd->FrameSemaphores;
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IM_FREE(wd->Frames);
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IM_FREE(wd->FrameSemaphores);
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wd->Frames = NULL;
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wd->FrameSemaphores = NULL;
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wd->ImageCount = 0;
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@ -1043,8 +1043,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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check_vk_result(err);
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IM_ASSERT(wd->Frames == NULL);
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wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount];
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wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount];
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wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
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wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
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memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
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memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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@ -1149,8 +1149,8 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
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ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
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ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
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}
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delete[] wd->Frames;
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delete[] wd->FrameSemaphores;
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IM_FREE(wd->Frames);
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IM_FREE(wd->FrameSemaphores);
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wd->Frames = NULL;
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wd->FrameSemaphores = NULL;
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vkDestroyRenderPass(device, wd->RenderPass, allocator);
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@ -1194,7 +1194,7 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
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{
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for (uint32_t n = 0; n < buffers->Count; n++)
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ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
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delete[] buffers->FrameRenderBuffers;
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IM_FREE(buffers->FrameRenderBuffers);
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buffers->FrameRenderBuffers = NULL;
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buffers->Index = 0;
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buffers->Count = 0;
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@ -12,9 +12,9 @@
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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@ -48,10 +48,6 @@ IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer comm
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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