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Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
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@ -500,6 +500,7 @@ bool ImGui_ImplDX10_Init(ID3D10Device* device)
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}
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if (pDXGIDevice) pDXGIDevice->Release();
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if (pDXGIAdapter) pDXGIAdapter->Release();
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g_pd3dDevice->AddRef();
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return true;
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}
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@ -508,7 +509,7 @@ void ImGui_ImplDX10_Shutdown()
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{
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ImGui_ImplDX10_InvalidateDeviceObjects();
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if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; }
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g_pd3dDevice = NULL;
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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}
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void ImGui_ImplDX10_NewFrame()
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@ -508,6 +508,8 @@ bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co
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}
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if (pDXGIDevice) pDXGIDevice->Release();
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if (pDXGIAdapter) pDXGIAdapter->Release();
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g_pd3dDevice->AddRef();
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g_pd3dDeviceContext->AddRef();
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return true;
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}
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@ -516,8 +518,8 @@ void ImGui_ImplDX11_Shutdown()
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{
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ImGui_ImplDX11_InvalidateDeviceObjects();
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if (g_pFactory) { g_pFactory->Release(); g_pFactory = NULL; }
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g_pd3dDevice = NULL;
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g_pd3dDeviceContext = NULL;
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
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}
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void ImGui_ImplDX11_NewFrame()
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@ -219,13 +219,14 @@ bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
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io.BackendRendererName = "imgui_impl_dx9";
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g_pd3dDevice = device;
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g_pd3dDevice->AddRef();
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return true;
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}
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void ImGui_ImplDX9_Shutdown()
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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g_pd3dDevice = NULL;
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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}
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static bool ImGui_ImplDX9_CreateFontsTexture()
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