omar
94e794f81b
Renamed GetOverlayDrawList() to GetForegroundDrawList() for consistency. Kept redirection function (will obsolete). ( #2391 )
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Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
2019-03-04 16:35:50 +01:00
omar
96b13760d4
Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered behind every other windows. ( #2391 )
2019-03-04 16:10:51 +01:00
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
2019-03-03 23:34:28 +01:00
omar
1c67d09c0b
ColorPicker: Fix assertion when running in a collapsed window and dragging its title bar ( #2389 )
2019-03-01 00:06:36 +01:00
omar
1d0b4df3d9
Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f). Internal: ImHash functions tweaks. Added InputText() to query status section.
2019-02-28 22:57:22 +01:00
omar
f02705fbaa
InputInt, InputScalar: +/- buttons now respects the natural type limits instead of overflowing or underflowing the value.
2019-02-27 18:59:17 +01:00
omar
736d3e2654
DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types. We are reusing function instances for larger types to reduce code size. ( #643 , #320 , #708 , #1011 )
2019-02-27 18:16:03 +01:00
omar
6de09a5e48
Renamed ColorEdit/ColorPicker's ImGuiColorEditFlags_RGB/_HSV/_HEX flags to respectively ImGuiColorEditFlags_DisplayRGB/_DisplayHSV/_DisplayHex. This is anticipation of adding new flags to ColorEdit/ColorPicker functions which would make those ambiguous. ( #2384 ) [@haldean]
2019-02-27 16:45:58 +01:00
omar
688035b5f4
Added px_render_imgui.h ( #1935 )
2019-02-27 15:06:11 +01:00
omar
cef77098ab
Update README.md
2019-02-27 15:00:41 +01:00
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
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# Conflicts:
# examples/imgui_impl_allegro5.cpp
2019-02-27 14:39:41 +01:00
omar
5e3a1de4e6
Plot: Fixed divide-by-zero in PlotLines() when passing a count of 1. ( #2387 ) [@Lectem]
2019-02-27 14:25:37 +01:00
omar
cf3cb7cf7e
InputText: Fixed various display corruption related to swapping the underlying buffer while a input widget is active (both for writable and read-only paths). Often they would manifest when manipulating the scrollbar of a multi-line input text.
2019-02-26 12:50:44 +01:00
omar
9558e327d2
Log/Capture: Fixed extraneous leading carriage return. Fixed an issue when empty string on a new line would not emit a carriage return.
2019-02-23 16:22:55 +01:00
omar
cd67d4d3c1
Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute tree depth instead of a relative one. Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". Minor tidying up the of code.
2019-02-23 16:07:01 +01:00
omar
3eba840053
Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer. (follow and extend on e.g #369 , #370 )
2019-02-23 14:50:36 +01:00
omar
9da48c16c5
TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to hard crashes any more, facilitating integration with scripting languages. ( #1651 )
2019-02-22 12:27:41 +01:00
omar
0f83145aa8
TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). ( #2371 )
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Added ImPool::Contains() helper.
2019-02-22 12:24:27 +01:00
omar
cc3be5d428
InputText: Fixed an edge case crash that would happen if another widget sharing the same ID is being swapped with an InputText that has yet to be activated.
2019-02-21 19:55:36 +01:00
omar
79f7778e48
Moved binaries to dearimgui.org/binaries
2019-02-20 15:11:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
782b747a17
InputText: Renamed some local variables to clarify code. Should be a no-op functionality wise. TODO items.
2019-02-20 00:45:45 +01:00
omar
7c51cba74f
InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. ( #2367 )
2019-02-20 00:20:11 +01:00
omar
257f5d204e
Version 1.69 WIP
2019-02-20 00:11:36 +01:00
omar
91cc32379d
Updated binaries (now auto-generated by a script! next step would be to slowly transition all this stuff into a public repo)
2019-02-19 20:27:47 +01:00
omar
3c15dffc94
Version 1.68
2019-02-19 12:50:46 +01:00
omar
f5bf6e38d2
Font: Fixed assert when specifying duplicate/overlapping ranges within a same font. ( #2353 , #2233 )
2019-02-18 12:11:46 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
76dbff37cd
Selectable: Tweaks for #2347 (demo, changelog, member position)
2019-02-14 20:29:50 +01:00
omar
3c07ec6a61
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
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Causing too many subtle side-effect, e.g. IsNavInputPressed() would return true multiple times in a row.
2019-02-14 17:14:29 +01:00
omar
2206df9e7a
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
2019-02-14 14:08:36 +01:00
omar
0236bc246f
Scrollbar: Fade out and disable interaction when too small, in order to facilitate using the resize grab on very small window, as well as reducing visual noise/overlap. (+1 squashed commits)
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Internals: Added GetScrollbarID(). (#1185 )
2019-02-14 14:07:59 +01:00
omar
fcdf704dfa
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
2019-02-13 14:55:28 +01:00
Elias Daler
cbc8e57410
Update README.md - change imgui-sfml link ( #2345 )
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Changed link from https://github.com/EliasD/sfml to https://github.com/eliasdaler/sfml (no redirect + more reliable)
2019-02-13 11:50:14 +01:00
omar
417cf2237f
Font: Fixed high-level ImGui::CalcTextSize() used by most widgets from erroneously subtracting 1.0f*scale to calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls not align the same as a single call, and create mismatch between high-level size calculation and those performed with the lower-level ImDrawList api. ( #792 )
2019-02-12 22:43:56 +01:00
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
2019-02-11 19:09:54 +01:00
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
2019-02-11 18:52:08 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
omar
afc36cf802
Window: Fixed initial width of collapsed windows not taking account of contents width (broken in 1.67). ( #2336 , #176 )
2019-02-08 14:34:42 +01:00
omar
1b63ded8fa
Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
2019-02-07 12:07:53 +01:00
omar
29d38b59d0
ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
2019-02-06 14:46:14 +01:00
omar
5bdc7d7a6f
Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. ( #1086 )
2019-02-06 12:32:10 +01:00
omar
e3dd95d335
Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. ( #820 , #956 , #1875 )
2019-02-06 11:52:42 +01:00
omar
c59611a3b3
InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. ( #2333 )
2019-02-05 23:38:57 +01:00
omar
5a95c77388
Merge branch 'master' of https://github.com/ocornut/imgui
2019-02-05 13:53:09 +01:00
omar
d38f4dc143
Tabs: Non-docking tab bars are storing names to allow tab list button + whole style scaling. Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. Locking FramePadding for the scope of a tab-bar to avoid sheering/clipping of tab item. Made scaling of tab ellipsis less awkward. ( #261 , #351 )
2019-02-05 13:23:44 +01:00
omar
65c972e9e4
Update README.md
2019-02-05 11:45:19 +01:00
omar
f7c879eb60
RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
2019-02-04 23:34:32 +01:00
omar
ac6d474103
Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
2019-02-01 16:37:07 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00