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Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. (#820, #956, #1875)
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@ -43,10 +43,13 @@ Other Changes:
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333)
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The way the redo/undo buffers work would have made it generally unnoticeable to the user.
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- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
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which are useful to implement variety of undo patterns. (#820, #956, #1875)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)
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- Tabs: Removed ImGuiTabBarFlags_NoTabListPopupButton which was available in 1.67 but actually had zero use.
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- Tabs: Fixed a minor clipping glitch when changing style's FramePadding from frame to frame.
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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12
imgui.cpp
12
imgui.cpp
@ -4215,6 +4215,18 @@ bool ImGui::IsItemActive()
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return false;
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}
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bool ImGui::IsItemActivated()
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{
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ImGuiContext& g = *GImGui;
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if (g.ActiveId)
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{
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ImGuiWindow* window = g.CurrentWindow;
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if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId)
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return true;
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}
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return false;
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}
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bool ImGui::IsItemDeactivated()
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{
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ImGuiContext& g = *GImGui;
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1
imgui.h
1
imgui.h
@ -607,6 +607,7 @@ namespace ImGui
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IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) == IsMouseClicked(mouse_button) && IsItemHovered()
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IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling)
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IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets.
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IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive).
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IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
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IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
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IMGUI_API bool IsAnyItemHovered();
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@ -1420,7 +1420,7 @@ static void ShowDemoWindowWidgets()
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static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f };
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ImGui::RadioButton("Text", &item_type, 0);
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ImGui::RadioButton("Button", &item_type, 1);
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ImGui::RadioButton("CheckBox", &item_type, 2);
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ImGui::RadioButton("Checkbox", &item_type, 2);
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ImGui::RadioButton("SliderFloat", &item_type, 3);
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ImGui::RadioButton("ColorEdit4", &item_type, 4);
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ImGui::RadioButton("ListBox", &item_type, 5);
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@ -1428,7 +1428,7 @@ static void ShowDemoWindowWidgets()
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bool ret = false;
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if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
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if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button
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if (item_type == 2) { ret = ImGui::Checkbox("ITEM: CheckBox", &b); } // Testing checkbox
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if (item_type == 2) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox
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if (item_type == 3) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item
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if (item_type == 4) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
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if (item_type == 5) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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@ -1442,6 +1442,7 @@ static void ShowDemoWindowWidgets()
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"IsItemHovered(_RectOnly) = %d\n"
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"IsItemActive() = %d\n"
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"IsItemEdited() = %d\n"
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"IsItemActivated() = %d\n"
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"IsItemDeactivated() = %d\n"
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"IsItemDeactivatedEdit() = %d\n"
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"IsItemVisible() = %d\n"
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@ -1457,6 +1458,7 @@ static void ShowDemoWindowWidgets()
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ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly),
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ImGui::IsItemActive(),
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ImGui::IsItemEdited(),
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ImGui::IsItemActivated(),
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ImGui::IsItemDeactivated(),
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ImGui::IsItemDeactivatedAfterEdit(),
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ImGui::IsItemVisible(),
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