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Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer. (follow and extend on e.g #369, #370)
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@ -35,6 +35,7 @@ HOW TO UPDATE?
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Other Changes:
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- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer.
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- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
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style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
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meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
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@ -7591,9 +7591,12 @@ static void ImGui::NavUpdate()
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NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_);
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NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ );
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NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ );
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if (g.IO.KeyCtrl) g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
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if (g.IO.KeyShift) g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
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if (g.IO.KeyAlt) g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
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if (g.IO.KeyCtrl)
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g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f;
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if (g.IO.KeyShift)
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g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f;
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if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu.
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g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f;
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#undef NAV_MAP_KEY
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}
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memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration));
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