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Version 1.68
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@ -30,7 +30,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.68 (In progress)
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VERSION 1.68 (Released 2019-02-19)
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-----------------------------------------------------------------------
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Breaking Changes:
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@ -47,12 +47,12 @@ Other Changes:
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multi-viewport feature to behave on Retina display and with multiple displays.
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If you are not using a custom binding, please update your render function code ahead of time,
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and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676)
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- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
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which are useful to implement variety of undo patterns. (#820, #956, #1875)
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- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333)
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The way the redo/undo buffers work would have made it generally unnoticeable to the user.
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- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
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which are useful to implement variety of undo patterns. (#820, #956, #1875)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)
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