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Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
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@ -50,6 +50,7 @@ Other Changes:
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- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)
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- Tabs: Removed ImGuiTabBarFlags_NoTabListPopupButton which was available in 1.67 but actually had zero use.
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- Tabs: Fixed a minor clipping glitch when changing style's FramePadding from frame to frame.
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- Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
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- Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth)
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from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086)
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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@ -6281,7 +6281,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
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// - TabItemEx() [Internal]
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// - SetTabItemClosed()
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// - TabItemCalcSize() [Internal]
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// - TabItemRenderBackground() [Internal]
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// - TabItemBackground() [Internal]
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// - TabItemLabelAndCloseButton() [Internal]
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//-------------------------------------------------------------------------
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@ -6465,7 +6465,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Enlarge tab display when hovering
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bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f));
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display_draw_list = GetOverlayDrawList(window);
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TabItemRenderBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
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TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
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}
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#endif
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@ -6540,16 +6540,21 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
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IM_UNUSED(flags);
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IM_ASSERT(width > 0.0f);
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const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f));
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float y1 = bb.Min.y + 1.0f;
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float y2 = bb.Max.y - 1.0f;
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const float y1 = bb.Min.y + 1.0f;
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const float y2 = bb.Max.y - 1.0f;
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draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
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draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
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draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
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draw_list->PathLineTo(ImVec2(bb.Max.x, y2));
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draw_list->AddConvexPolyFilled(draw_list->_Path.Data, draw_list->_Path.Size, col);
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draw_list->PathFillConvex(col);
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if (g.Style.TabBorderSize > 0.0f)
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draw_list->AddPolyline(draw_list->_Path.Data, draw_list->_Path.Size, GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize);
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draw_list->PathClear();
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{
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draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2));
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draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9);
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draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12);
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draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2));
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draw_list->PathStroke(GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize);
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}
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}
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// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
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