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InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
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@ -33,6 +33,12 @@ HOW TO UPDATE?
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VERSION 1.69 (In Progress)
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-----------------------------------------------------------------------
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Other Changes:
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- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
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style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
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meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
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-----------------------------------------------------------------------
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VERSION 1.68 (Released 2019-02-19)
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@ -2648,7 +2648,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImGuiStyle& style = g.Style;
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IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
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if (format == NULL)
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@ -2674,6 +2674,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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PopItemWidth();
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// Step buttons
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const ImVec2 backup_frame_padding = style.FramePadding;
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style.FramePadding.x = style.FramePadding.y;
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups;
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if (flags & ImGuiInputTextFlags_ReadOnly)
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button_flags |= ImGuiButtonFlags_Disabled;
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@ -2691,6 +2693,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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}
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SameLine(0, style.ItemInnerSpacing.x);
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TextUnformatted(label, FindRenderedTextEnd(label));
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style.FramePadding = backup_frame_padding;
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PopID();
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EndGroup();
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