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Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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@ -33,6 +33,10 @@ HOW TO UPDATE?
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VERSION 1.68 (In progress)
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-----------------------------------------------------------------------
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Breaking Changes:
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- Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
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@ -364,6 +364,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
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- 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
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- 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
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- 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects.
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@ -1167,7 +1168,6 @@ ImGuiIO::ImGuiIO()
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FontDefault = NULL;
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FontAllowUserScaling = false;
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DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
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DisplayVisibleMin = DisplayVisibleMax = ImVec2(0.0f, 0.0f);
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// Miscellaneous options
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MouseDrawCursor = false;
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@ -4307,8 +4307,6 @@ ImVec2 ImGui::GetItemRectSize()
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static ImRect GetViewportRect()
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{
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ImGuiContext& g = *GImGui;
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if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
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return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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}
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2
imgui.h
2
imgui.h
@ -1300,8 +1300,6 @@ struct ImGuiIO
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bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
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ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
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ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For hi-dpi/retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
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ImVec2 DisplayVisibleMin; // <unset> // [OBSOLETE] If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
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ImVec2 DisplayVisibleMax; // <unset> // [OBSOLETE] Just use io.DisplaySize! If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
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// Miscellaneous options
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
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@ -2687,6 +2687,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
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ImGui::Separator();
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ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
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ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
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ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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ImGui::Separator();
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ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
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ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);
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