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Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f). Internal: ImHash functions tweaks. Added InputText() to query status section.
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@ -41,7 +41,7 @@ Breaking Changes:
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Other Changes:
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- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer.
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- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer.
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- DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types.
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We are reusing function instances for larger types to reduce code size. (#643, #320, #708, #1011)
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- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
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@ -63,6 +63,7 @@ Other Changes:
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- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
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tree depth instead of a relative one.
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- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
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- Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f).
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- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
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even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
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- Examples: Allegro: Added support for touch events (emulating mouse). (#2219) [@dos1]
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15
imgui.cpp
15
imgui.cpp
@ -1480,27 +1480,27 @@ ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed)
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
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// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
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ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed)
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ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed)
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{
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seed = ~seed;
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ImU32 crc = seed;
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const unsigned char* src = (const unsigned char*)data;
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const unsigned char* data = (const unsigned char*)data_p;
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const ImU32* crc32_lut = GCrc32LookupTable;
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if (data_size != 0)
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{
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while (data_size-- != 0)
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{
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unsigned char c = *src++;
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if (c == '#' && src[0] == '#' && src[1] == '#')
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unsigned char c = *data++;
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if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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}
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else
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{
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while (unsigned char c = *src++)
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while (unsigned char c = *data++)
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{
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if (c == '#' && src[0] == '#' && src[1] == '#')
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if (c == '#' && data[0] == '#' && data[1] == '#')
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crc = seed;
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crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
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}
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@ -3368,12 +3368,13 @@ void ImGui::NewFrame()
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// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
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IM_ASSERT(g.Initialized);
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IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!");
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IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?");
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IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!");
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IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
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IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting.");
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for (int n = 0; n < ImGuiKey_COUNT; n++)
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IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)");
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@ -1460,20 +1460,23 @@ static void ShowDemoWindowWidgets()
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static int item_type = 1;
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static bool b = false;
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static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f };
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static char str[16] = {};
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ImGui::RadioButton("Text", &item_type, 0);
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ImGui::RadioButton("Button", &item_type, 1);
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ImGui::RadioButton("Checkbox", &item_type, 2);
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ImGui::RadioButton("SliderFloat", &item_type, 3);
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ImGui::RadioButton("ColorEdit4", &item_type, 4);
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ImGui::RadioButton("ListBox", &item_type, 5);
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ImGui::RadioButton("InputText", &item_type, 4);
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ImGui::RadioButton("ColorEdit4", &item_type, 5);
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ImGui::RadioButton("ListBox", &item_type, 6);
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ImGui::Separator();
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bool ret = false;
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if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
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if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button
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if (item_type == 2) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox
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if (item_type == 3) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item
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if (item_type == 4) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
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if (item_type == 5) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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if (item_type == 4) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing)
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if (item_type == 5) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
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if (item_type == 6) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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ImGui::BulletText(
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"Return value = %d\n"
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"IsItemFocused() = %d\n"
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