Commit Graph

4082 Commits

Author SHA1 Message Date
ocornut
0a4ddd7246 Fix being unable to mouse wheel while dragging a payload (fix 1480bc5, #4921, #2891) 2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4 Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. (#5533, #4471, #2464, #1390).
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. (#5515, #3496, #4797)
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3 Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b) 2022-07-22 17:05:34 +02:00
ocornut
1480bc5d4e Added ImGuiKey_MouseXXX aliases. (#4921) Reworked SetItemUsingMouseWheel() to use this for ActiveId. (#2891)
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
8b8a61bdf9 Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323) 2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673) 2022-07-07 14:18:08 +02:00
ocornut
4711b9b05a Add trailing commas to enum (to simplify the diff/patch of further additions) (#4537)
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352 Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6 Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard. 2022-07-06 16:46:57 +02:00
ocornut
24dfe6db8a Version 1.89 WIP 2022-06-27 16:55:55 +02:00
ocornut
9aae45eb4a Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7 Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize. 2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9 Nav: Fixed inability to cancel nav in modal popups. (#5400) 2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20 Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS. 2022-06-15 16:02:55 +02:00
ocornut
08572189f0 MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx() 2022-06-15 15:25:07 +02:00
ocornut
ddcff10343 Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty. 2022-06-15 14:30:20 +02:00
ocornut
dd28500835 Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
DebugLog() output to TTY by default.
Amend 1d6e34f.
2022-06-15 11:31:19 +02:00
ocornut
2ed9e21eba Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
Amend 076d8fc. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9 Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
076d8fc868 Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449) 2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20 Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
23a785aeb3 Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562 InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section. 2022-06-07 15:34:21 +02:00
ocornut
65c4c0a490 IO: Added SetAppAcceptingEvents() function (#4921, #4858) 2022-06-02 16:56:00 +02:00
Quantum
e23c5edd5f Settings: Fixed out-of-bounds read when .ini file on disk is empty. (#5351) 2022-05-29 21:58:39 +02:00
ocornut
7bf07d2526 Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. (#5304, #4831, #4480, #533) 2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238 Removed leftover KeepAliveID() call in GetIDWithSeed() variant. (#5181) + doc tweaks. 2022-05-23 10:51:01 +02:00
ocornut
e346059eef IO: Fixed input queue trickling of mouse wheel events. (#4921, #4821) 2022-05-18 14:16:02 +02:00
ocornut
9779cc2fe2 Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect. 2022-05-06 14:20:01 +02:00
ocornut
55f8989392 Docs update, binaries link + Backend: Allegro: fix warning (#5281) 2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1 Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
Helper to diagnose issues such as #4866, #3558, #3436, #2233, #1880, #1780, #905, #832, #762, #726, #609, #565, #307)
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837 Debug: added encoding viewer in Metrics.
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
stuartcarnie
e66fc22057 Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. (#4821)
Fix using NSKeyUp (#5268).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak 2022-04-28 17:29:47 +02:00
Dima Koltun
b5b704d376 Windows: Fixed first-time windows appearing in negative coordinates. (#5215, #3414)
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
5b29d14783 Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15 Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo. 2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4 Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list (#5191) 2022-04-13 21:48:21 +02:00
ocornut
088487a3d4 Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189) 2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76 Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio) 2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). (#5181)
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3 Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. (#5181). 2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5 Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
ocornut
2c03aac6d3 Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type) 2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9 Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments. 2022-03-29 15:43:47 +02:00
ocornut
1ba2905017 Update README, quote, mission statement 2022-03-25 15:40:29 +01:00
ocornut
3587ee492b Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings. 2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d Fixed creating multiple-context (regression in 28ba54a). (#5135) 2022-03-24 11:01:46 +01:00
ocornut
28ba54a32a Internals: add AddSettingsHandler(), RemoveSettingsHandler(). 2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5 Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954) 2022-03-13 12:52:30 +07:00
ocornut
0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) 2022-03-01 18:47:03 +01:00
ocornut
fa2b318dd6 IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858) 2022-02-22 14:36:27 +01:00
ocornut
5659db5529 IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858)
+ Snuck in unrelated comments and removed the "fill once" comment (#5043)
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b Clipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak. 2022-02-18 18:40:43 +01:00
ocornut
29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891)
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db Fix an assert in metrics. 2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1 Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822) 2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. 2022-02-16 20:08:58 +01:00
ocornut
5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. 2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) 2022-02-08 16:36:54 +01:00
ocornut
88de982071 Version 1.88 WIP 2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. 2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5 Version 1.87 2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80 TestEngine: submit window data to item system. 2022-02-01 15:20:32 +01:00
Clownacy
422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. 2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) 2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) 2022-01-27 17:46:48 +01:00
ocornut
c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) 2022-01-27 16:59:24 +01:00
ocornut
075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. 2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972 Popups: Fix b17b2fb (#4936) 2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit.
Amend 100ede57 + amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b Comments, tweaks. 2022-01-21 14:50:31 +01:00
ocornut
26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) 2022-01-21 14:41:34 +01:00
ocornut
62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 2022-01-20 17:39:25 +01:00
ocornut
f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) 2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) 2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) 2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). 2022-01-19 15:42:27 +01:00
ocornut
91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 2022-01-19 15:10:42 +01:00
ocornut
673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) 2022-01-18 17:41:35 +01:00
ocornut
90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. 2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) 2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 2022-01-17 15:42:04 +01:00
ocornut
6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) 2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 2022-01-12 16:12:10 +01:00
ocornut
956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00