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								 ocornut | 89a28209e8 | Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) | 2021-12-26 20:02:02 +01:00 |  | 
			
				
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								 Sean Ridenour | 4bad852a78 | Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) | 2021-12-21 14:32:41 +01:00 |  | 
			
				
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								 ocornut | d9bc1e44af | Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) | 2021-12-20 19:29:41 +01:00 |  | 
			
				
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								 thedmd | 0cdc4a9565 | Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect) | 2021-12-16 18:16:35 +01:00 |  | 
			
				
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								 ocornut | 389982eb5a | Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) | 2021-12-15 11:50:00 +01:00 |  | 
			
				
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								 Stuart Carnie | 1b6b8602c1 | Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides. | 2021-12-13 11:56:43 +01:00 |  | 
			
				
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								 Stuart Carnie | b720f1f03c | Backends: OSX: Add Game Controller support. (#4759) | 2021-12-13 11:25:59 +01:00 |  | 
			
				
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								 ocornut | a19815dc6b | Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) | 2021-12-08 16:34:57 +01:00 |  | 
			
				
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								 ocornut | c80e8b964c | Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) | 2021-12-08 16:26:52 +01:00 |  | 
			
				
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								 Rokas Kupstys | 5c388c39f4 | Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) | 2021-12-03 12:28:03 +01:00 |  | 
			
				
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								 ocornut | 440824d431 | Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) Amend/fix 2b0bd40b | 2021-11-30 21:48:29 +01:00 |  | 
			
				
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								 ocornut | 5ccb66794b | Backends: WebGPU: Passing explicit buffer sizes  as validation layers appears to not do what the in-flux specs says. (#4766 | 2021-11-29 12:18:25 +01:00 |  | 
			
				
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								 ocornut | 19c3773cc0 | Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) | 2021-10-15 12:11:11 +02:00 |  | 
			
				
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								 ocornut | bbd5119a26 | Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). (#4644) | 2021-10-15 12:01:35 +02:00 |  | 
			
				
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								 ocornut | dde31030e9 | Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633) | 2021-10-07 15:07:58 +02:00 |  | 
			
				
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								 Basil Fierz | 30a6873a44 | Backends: WebGPU: Fix missing initialization of local variable (#4634) | 2021-10-07 14:58:09 +02:00 |  | 
			
				
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								 Basil Fierz | 25332fa5ac | Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) | 2021-10-06 17:51:00 +02:00 |  | 
			
				
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								 ocornut | e443ea139d | Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582) | 2021-10-06 13:41:39 +02:00 |  | 
			
				
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								 ocornut | 677fe33990 | Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) | 2021-09-30 11:53:20 +02:00 |  | 
			
				
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								 ocornut | fba756176d | Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) | 2021-09-21 19:29:48 +02:00 |  | 
			
				
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								 Sylvain | 62b17f928e | Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) (Squashed 20 commits) | 2021-09-21 19:29:48 +02:00 |  | 
			
				
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								 James McCartney | bc3d267c51 | Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) | 2021-09-21 12:36:37 +02:00 |  | 
			
				
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								 ocornut | c6ca327fb2 | Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) | 2021-09-20 18:43:05 +02:00 |  | 
			
				
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								 ocornut | 755bf985d2 | Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) | 2021-09-07 14:48:26 +02:00 |  | 
			
				
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								 Jackamilio | 03ce17f0a5 | Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b(#4464) | 2021-08-31 12:52:54 +02:00 |  | 
			
				
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								 Cort | 80ed4eba87 | Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475) | 2021-08-24 21:53:54 +02:00 |  | 
			
				
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								 Rokas Kupstys | 2b0bd40b99 | Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) Backends: Normalize clipping rect handling across backends.
+ Squashed amends. | 2021-08-24 18:23:13 +02:00 |  | 
			
				
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								 Siarhei Fiedartsou | f8bad7e1e3 | Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include | 2021-08-24 15:36:44 +02:00 |  | 
			
				
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								 Corentin Wallez | e652527313 | Backends: WebGPU: Update impl_wgpu for an emscripten change | 2021-08-24 14:55:43 +02:00 |  | 
			
				
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								 Rokas Kupstys | 4c22b3e5d9 | Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) | 2021-08-24 14:33:04 +02:00 |  | 
			
				
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								 Nicolas Noble | e3e1fbcf02 | Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) | 2021-08-23 15:03:27 +02:00 |  | 
			
				
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								 ocornut | d2ffbd9b86 | Version 1.84 Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path | 2021-08-20 18:03:55 +02:00 |  | 
			
				
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								 Rokas Kupstys | fc062e6028 | Backends: OpenGL3: Update loader to include APIs used by test framework. | 2021-08-20 17:22:27 +02:00 |  | 
			
				
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								 ocornut | e3988a84db | Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) | 2021-08-19 16:24:59 +02:00 |  | 
			
				
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								 Rokas Kupstys | 459de65477 | Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend | 2021-08-19 16:24:58 +02:00 |  | 
			
				
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								 ocornut | f24abbc47d | Fix various warnings (#4442) | 2021-08-18 12:38:24 +02:00 |  | 
			
				
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								 thedmd | 2f40be638f | IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532) Amend/fix #2445, #2696, #3751, #4377 | 2021-08-17 20:10:45 +02:00 |  | 
			
				
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								 ocornut | b380d3abe3 | Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. | 2021-08-17 15:16:29 +02:00 |  | 
			
				
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								 ocornut | f99fe72c42 | Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) | 2021-08-02 17:22:33 +02:00 |  | 
			
				
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								 ocornut | 2ad912bb85 | Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377) | 2021-08-02 16:19:50 +02:00 |  | 
			
				
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								 ocornut | db686ad522 | Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) | 2021-07-29 19:38:33 +02:00 |  | 
			
				
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								 ocornut | 044fd0cd2d | Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) | 2021-07-29 19:37:18 +02:00 |  | 
			
				
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								 ocornut | 1cdd110eb4 | Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377) (requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). | 2021-07-29 18:47:43 +02:00 |  | 
			
				
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								 ocornut | baa4caf9e3 | Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch. + Comments (#3934) | 2021-07-07 14:12:48 +02:00 |  | 
			
				
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								 ocornut | 327a5d8253 | Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) | 2021-07-05 17:52:44 +02:00 |  | 
			
				
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								 ocornut | cf2daf353e | Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend. + Update gallery links (#4280) | 2021-06-30 15:50:15 +02:00 |  | 
			
				
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								 Giovanni Funchal | 6792e1a3e0 | Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) | 2021-06-30 15:04:40 +02:00 |  | 
			
				
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								 ocornut | 23a15834fa | Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. | 2021-06-29 18:16:47 +02:00 |  | 
			
				
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								 ocornut | 4cec3a0467 | Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. | 2021-06-29 16:42:13 +02:00 |  | 
			
				
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								 ocornut | b5a2bd1a5b | Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys(). No need to clear fields before deletion. DX12: renamed to match docking branch. | 2021-06-29 15:25:19 +02:00 |  |