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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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@ -105,6 +105,9 @@
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
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#include <OpenGLES/ES3/gl.h> // Use GL ES 3
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#else
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@ -42,7 +42,7 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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// Try to detect GLES on matching platforms
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#include <TargetConditionals.h>
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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@ -57,7 +57,7 @@
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#include <SDL.h>
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#include <SDL_syswm.h>
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#include <TargetConditionals.h>
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#endif
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#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS)
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