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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
imgui_impl_allegro5.cpp
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Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:34:57 +01:00 |
imgui_impl_allegro5.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_android.cpp
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ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
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2021-06-25 17:27:17 +02:00 |
imgui_impl_android.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx9.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx9.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx10.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx10.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx11.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx11.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx12.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx12.h
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Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
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2021-09-30 11:53:20 +02:00 |
imgui_impl_glfw.cpp
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
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2021-12-16 18:16:35 +01:00 |
imgui_impl_glfw.h
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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
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2021-08-17 20:10:45 +02:00 |
imgui_impl_glut.cpp
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_glut.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_marmalade.cpp
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
imgui_impl_marmalade.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_metal.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_metal.mm
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_opengl2.cpp
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
imgui_impl_opengl2.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_opengl3_loader.h
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Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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2021-12-15 11:50:00 +01:00 |
imgui_impl_opengl3.cpp
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Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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2021-12-15 11:50:00 +01:00 |
imgui_impl_opengl3.h
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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2021-08-24 15:36:44 +02:00 |
imgui_impl_osx.h
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Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
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2021-12-13 11:56:43 +01:00 |
imgui_impl_osx.mm
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Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
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2021-12-13 11:56:43 +01:00 |
imgui_impl_sdl.cpp
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
imgui_impl_sdl.h
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
imgui_impl_sdlrenderer.cpp
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
imgui_impl_sdlrenderer.h
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
imgui_impl_vulkan.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_vulkan.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_wgpu.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_wgpu.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_win32.cpp
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
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2021-12-16 18:16:35 +01:00 |
imgui_impl_win32.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |