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Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
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@ -696,7 +696,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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{
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// Create the shader modules
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->ShaderModuleVert == NULL)
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if (bd->ShaderModuleVert == VK_NULL_HANDLE)
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{
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VkShaderModuleCreateInfo vert_info = {};
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vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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@ -705,7 +705,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
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check_vk_result(err);
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}
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if (bd->ShaderModuleFrag == NULL)
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if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
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{
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VkShaderModuleCreateInfo frag_info = {};
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frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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@ -1227,7 +1227,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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{
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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wd->Swapchain = NULL;
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wd->Swapchain = VK_NULL_HANDLE;
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err = vkDeviceWaitIdle(device);
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check_vk_result(err);
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