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Backends: OpenGL3: Update loader to include APIs used by test framework.
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@ -25,6 +25,7 @@
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users.
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// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file.
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// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/
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@ -138,6 +139,7 @@ typedef khronos_uint8_t GLubyte;
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_SHORT 0x1403
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@ -159,6 +161,7 @@ typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloa
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typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
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typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
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@ -173,6 +176,7 @@ GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfl
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
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GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
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GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
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@ -221,7 +225,6 @@ typedef khronos_intptr_t GLintptr;
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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@ -298,6 +301,7 @@ typedef khronos_uint16_t GLhalf;
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#define GL_VERTEX_ARRAY_BINDING 0x85B5
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typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
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typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
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@ -344,12 +348,8 @@ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum
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#endif /* GL_VERSION_4_3 */
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#ifndef GL_VERSION_4_5
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#define GL_CLIP_ORIGIN 0x935C
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typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
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typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
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typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
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#endif
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#endif /* GL_VERSION_4_5 */
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#ifndef GL_ARB_bindless_texture
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typedef khronos_uint64_t GLuint64EXT;
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@ -430,7 +430,6 @@ union GL3WProcs {
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCLIPCONTROLPROC ClipControl;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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@ -461,6 +460,7 @@ union GL3WProcs {
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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@ -488,7 +488,6 @@ GL3W_API extern union GL3WProcs gl3wProcs;
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#define glBufferData gl3wProcs.gl.BufferData
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#define glClear gl3wProcs.gl.Clear
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#define glClearColor gl3wProcs.gl.ClearColor
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#define glClipControl gl3wProcs.gl.ClipControl
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#define glCompileShader gl3wProcs.gl.CompileShader
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#define glCreateProgram gl3wProcs.gl.CreateProgram
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#define glCreateShader gl3wProcs.gl.CreateShader
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@ -519,6 +518,7 @@ GL3W_API extern union GL3WProcs gl3wProcs;
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#define glLinkProgram gl3wProcs.gl.LinkProgram
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#define glPixelStorei gl3wProcs.gl.PixelStorei
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#define glPolygonMode gl3wProcs.gl.PolygonMode
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#define glReadPixels gl3wProcs.gl.ReadPixels
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#define glScissor gl3wProcs.gl.Scissor
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#define glShaderSource gl3wProcs.gl.ShaderSource
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#define glTexImage2D gl3wProcs.gl.TexImage2D
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@ -528,6 +528,7 @@ GL3W_API extern union GL3WProcs gl3wProcs;
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#define glUseProgram gl3wProcs.gl.UseProgram
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#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
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#define glViewport gl3wProcs.gl.Viewport
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#ifdef __cplusplus
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}
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#endif
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@ -672,7 +673,6 @@ static const char *proc_names[] = {
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"glBufferData",
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"glClear",
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"glClearColor",
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"glClipControl",
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"glCompileShader",
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"glCreateProgram",
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"glCreateShader",
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@ -703,6 +703,7 @@ static const char *proc_names[] = {
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"glLinkProgram",
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"glPixelStorei",
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"glPolygonMode",
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"glReadPixels",
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"glScissor",
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"glShaderSource",
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"glTexImage2D",
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