Jeff Mears 
							
						 
					 
					
						
						
							
						
						71f98dd056 
					 
					
						
						
							
							Declare ImVec2 and ImVec4 constructors as constexpr ( #4995 )  
						
						
						
						
							
						
					 
					
						2022-02-11 12:27:27 +01:00 
						 
				 
			
				
					
						
							
							
								Borislav Stanimirov 
							
						 
					 
					
						
						
							
						
						955aacfbc5 
					 
					
						
						
							
							GCC: Disable deprecated-enum-enum-conversion for gcc as well ( #4997 )  
						
						
						
						
							
						
					 
					
						2022-02-09 09:47:11 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						4691fa0ed5 
					 
					
						
						
							
							ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )  
						
						
						
						
							
						
					 
					
						2022-02-08 17:37:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						aa79d0cd2f 
					 
					
						
						
							
							Stack Tool: Added option to copy item path to clipboard. ( #4631 )  
						
						
						
						
							
						
					 
					
						2022-02-08 16:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						88de982071 
					 
					
						
						
							
							Version 1.88 WIP  
						
						
						
						
							
						
					 
					
						2022-02-08 14:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						97b1abd6dd 
					 
					
						
						
							
							Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.  
						
						
						
						
							
						
					 
					
						2022-02-08 12:22:46 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c71a50deb5 
					 
					
						
						
							
							Version 1.87  
						
						
						
						
							
 
						
					 
					
						2022-02-07 18:16:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e52bb147a7 
					 
					
						
						
							
							Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )  
						
						
						
						
							
						
					 
					
						2022-02-07 16:11:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						732bc2058e 
					 
					
						
						
							
							Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. ( #4984 )  
						
						
						
						
							
						
					 
					
						2022-02-07 15:59:49 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						40fd163a3b 
					 
					
						
						
							
							Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt 
						
						
							
						
					 
					
						2022-02-07 12:26:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2554b512c0 
					 
					
						
						
							
							Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.  
						
						
						
						
							
						
					 
					
						2022-02-07 11:55:24 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						c6cab1f352 
					 
					
						
						
							
							Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )  
						
						... 
						
						
						
						This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL. 
						
						
							
						
					 
					
						2022-02-04 16:51:29 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						c39192ba64 
					 
					
						
						
							
							Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )  
						
						... 
						
						
						
						SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are. 
						
						
							
						
					 
					
						2022-02-04 16:43:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						43177324c0 
					 
					
						
						
							
							Backends: GLFW: Fixed miss untranslation of keypad keys. ( #4921 ,  #452 )  
						
						
						
						
							
						
					 
					
						2022-02-01 15:29:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6f73dbea80 
					 
					
						
						
							
							TestEngine: submit window data to item system.  
						
						
						
						
							
						
					 
					
						2022-02-01 15:20:32 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						35e197f413 
					 
					
						
						
							
							TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro.  
						
						
						
						
							
						
					 
					
						2022-02-01 11:52:38 +01:00 
						 
				 
			
				
					
						
							
							
								rokups 
							
						 
					 
					
						
						
							
						
						551ab84c2d 
					 
					
						
						
							
							Backends: OSX: Fix building with old Xcode versions.  
						
						... 
						
						
						
						Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues. 
						
						
							
						
					 
					
						2022-01-31 14:41:56 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						422902dbda 
					 
					
						
						
							
							Correct typos ( #4954 ,  #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.  
						
						
						
						
							
						
					 
					
						2022-01-31 11:58:33 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						64d910ad37 
					 
					
						
						
							
							Removed IMGUI_API from inline templated classes. ( #4962 )  
						
						
						
						
							
						
					 
					
						2022-01-29 18:10:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						49e38a5b32 
					 
					
						
						
							
							Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)  
						
						
						
						
							
						
					 
					
						2022-01-28 15:53:09 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9def2b04d7 
					 
					
						
						
							
							IO: Added simple (incomplete) filter for duplicates to reduce data spam. ( #4921 ,  #4858 )  
						
						
						
						
							
						
					 
					
						2022-01-27 17:46:48 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						5429f0f6b5 
					 
					
						
						
							
							Backends: OSX, Android: Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. ( #4921 ,  #4858 )  
						
						
						
						
							
						
					 
					
						2022-01-27 17:46:48 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c906c65cac 
					 
					
						
						
							
							(BREAKING) Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. Backends: update most. ( #4921 ,  #4858 )  
						
						... 
						
						
						
						Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction. 
						
						
							
						
					 
					
						2022-01-27 17:46:48 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						718daa153d 
					 
					
						
						
							
							Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects ( #4857 ,  #4317 )  
						
						
						
						
							
						
					 
					
						2022-01-27 16:59:24 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						075f4ac661 
					 
					
						
						
							
							Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.  
						
						... 
						
						
						
						This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that. 
						
						
							
						
					 
					
						2022-01-26 15:53:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						8555335935 
					 
					
						
						
							
							Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.  
						
						
						
						
							
						
					 
					
						2022-01-25 18:11:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						08f3aa8972 
					 
					
						
						
							
							Popups: Fix  b17b2fb ( #4936 )  
						
						
						
						
							
						
					 
					
						2022-01-24 14:14:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4caf1e9b59 
					 
					
						
						
							
							Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 ,  #2625 ) + fix preceeding commit.  
						
						... 
						
						
						
						Amend 100ede57b17b2fb 
						
						
							
						
					 
					
						2022-01-24 13:49:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b17b2fb732 
					 
					
						
						
							
							Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )  
						
						... 
						
						
						
						Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value. 
						
						
							
						
					 
					
						2022-01-24 13:24:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cda3db1449 
					 
					
						
						
							
							Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )  
						
						
						
						
							
						
					 
					
						2022-01-24 12:19:51 +01:00 
						 
				 
			
				
					
						
							
							
								sergeyn 
							
						 
					 
					
						
						
							
						
						dd6a44abb1 
					 
					
						
						
							
							Fix compiler warning for Intel compiler ( #4934 )  
						
						
						
						
							
						
					 
					
						2022-01-24 12:09:02 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						4fb0c1f963 
					 
					
						
						
							
							Correct some typos in FAQ.md ( #4924 )  
						
						
						
						
							
						
					 
					
						2022-01-22 00:03:09 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cff0342454 
					 
					
						
						
							
							Internals: moved lines into a Inputs section.  
						
						
						
						
							
						
					 
					
						2022-01-21 17:49:04 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						c2db4c2462 
					 
					
						
						
							
							Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.  
						
						
						
						
							
						
					 
					
						2022-01-21 15:25:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						69b697378b 
					 
					
						
						
							
							Comments, tweaks.  
						
						
						
						
							
						
					 
					
						2022-01-21 14:50:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						26e59c8742 
					 
					
						
						
							
							Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )  
						
						
						
						
							
						
					 
					
						2022-01-21 14:41:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						62d6be3747 
					 
					
						
						
							
							IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:39:25 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						5ea47d9560 
					 
					
						
						
							
							Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:25:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						39c3412f91 
					 
					
						
						
							
							Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:25:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3d85433748 
					 
					
						
						
							
							Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:25:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9f8c599ca7 
					 
					
						
						
							
							Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:25:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f33bb99821 
					 
					
						
						
							
							IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 ,  #787 )  
						
						
						
						
							
						
					 
					
						2022-01-20 17:24:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6e63fcaca3 
					 
					
						
						
							
							Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )  
						
						
						
						
							
						
					 
					
						2022-01-20 16:56:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ceb26bac48 
					 
					
						
						
							
							Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
						
						
						
						
							
						
					 
					
						2022-01-20 15:53:28 +01:00 
						 
				 
			
				
					
						
							
							
								Marcell Kiss 
							
						 
					 
					
						
						
							
						
						29f104319e 
					 
					
						
						
							
							Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). ( #914 )  
						
						
						
						
							
						
					 
					
						2022-01-20 15:53:11 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						19471da3fd 
					 
					
						
						
							
							Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )  
						
						
						
						
							
						
					 
					
						2022-01-20 15:03:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7ad42ff431 
					 
					
						
						
							
							IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )  
						
						
						
						
							
						
					 
					
						2022-01-19 18:45:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						26d04c948f 
					 
					
						
						
							
							Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). ( #4918 ).  
						
						
						
						
							
						
					 
					
						2022-01-19 18:03:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						97b1ffcb3b 
					 
					
						
						
							
							IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().  
						
						
						
						
							
						
					 
					
						2022-01-19 15:42:27 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						91ae56af45 
					 
					
						
						
							
							Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 ,  #3184 )  
						
						
						
						
							
						
					 
					
						2022-01-19 15:10:42 +01:00