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Backends: OSX: Fix building with old Xcode versions.
Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues.
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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@ -46,6 +47,10 @@
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-07-07: Initial version.
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#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000)
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#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000)
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#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100)
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@class ImFocusObserver;
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@class KeyEventResponder;
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@ -490,12 +495,11 @@ static void ImGui_ImplOSX_UpdateGamepads()
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if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
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return;
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GCController* controller;
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if (@available(macOS 11.0, *))
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controller = GCController.current;
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else
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controller = GCController.controllers.firstObject;
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#if APPLE_HAS_CONTROLLER
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GCController* controller = GCController.current;
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#else
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GCController* controller = GCController.controllers.firstObject;
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#endif
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if (controller == nil || controller.extendedGamepad == nil)
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{
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io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
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@ -509,11 +513,10 @@ static void ImGui_ImplOSX_UpdateGamepads()
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#define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); }
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#define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); }
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const float thumb_dead_zone = 0.0f;
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if (@available(macOS 10.15, *))
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{
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MAP_BUTTON(ImGuiKey_GamepadStart, buttonMenu);
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MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions);
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}
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#if APPLE_HAS_BUTTON_OPTIONS
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MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions);
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#endif
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MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross
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MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle
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MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square
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@ -526,11 +529,10 @@ static void ImGui_ImplOSX_UpdateGamepads()
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MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f);
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MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f);
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MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f);
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if (@available(macOS 10.14.1, *))
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{
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MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton);
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MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton);
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}
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#if APPLE_HAS_THUMBSTICKS
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MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton);
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MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton);
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#endif
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MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f);
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MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f);
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MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f);
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@ -150,6 +150,7 @@ Other Changes:
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- Backends: OSX: Submit gamepad data using io.AddKeyEvent/AddKeyAnalogEvent() functions, stopped writing to io.NavInputs[]. (#4858)
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- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
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- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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- Backends: OSX: Fix building with old Xcode versions that are missing gamepad features. [@rokups]
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- Backends: Android, GLUT: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
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- Backends: Android, GLUT: Submit mouse data using io.AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() functions. (#4858)
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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