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Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. (#4921, #4858)
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parent
c906c65cac
commit
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@ -19,6 +19,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-03-04: Initial version.
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@ -26,29 +27,15 @@
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include <time.h>
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#include <map>
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#include <queue>
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#include <android/native_window.h>
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#include <android/input.h>
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#include <android/keycodes.h>
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#include <android/log.h>
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struct KeyEvent
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{
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ImGuiKey Key;
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bool Down;
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int NativeKeycode;
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int NativeScancode;
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KeyEvent(): Key(ImGuiKey_None), Down(false), NativeKeycode(-1), NativeScancode(-1) {}
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};
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// Android data
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static double g_Time = 0.0;
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static ANativeWindow* g_Window;
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static char g_LogTag[] = "ImGuiExample";
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static std::map<ImGuiKey, std::queue<KeyEvent>> g_KeyEventQueues; // FIXME: Remove dependency on map and queue once we use upcoming input queue.
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static ImGuiKeyModFlags g_KeyModFlags = ImGuiKeyModFlags_None;
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static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code)
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{
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@ -176,15 +163,10 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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int32_t event_action = AKeyEvent_getAction(input_event);
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int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
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g_KeyModFlags = ImGuiKeyModFlags_None;
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if ((event_meta_state & AMETA_CTRL_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Ctrl;
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if ((event_meta_state & AMETA_SHIFT_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Shift;
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if ((event_meta_state & AMETA_ALT_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Alt;
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if ((event_meta_state & AMETA_META_ON) != 0)
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g_KeyModFlags |= ImGuiKeyModFlags_Super;
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io.AddKeyEvent(ImGuiKey_ModCtrl, (event_meta_state & AMETA_CTRL_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModShift, (event_meta_state & AMETA_SHIFT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (event_meta_state & AMETA_ALT_ON) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (event_meta_state & AMETA_META_ON) != 0);
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switch (event_action)
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{
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@ -197,13 +179,8 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code);
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if (key != ImGuiKey_None && (event_action == AKEY_EVENT_ACTION_DOWN || event_action == AKEY_EVENT_ACTION_UP))
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{
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KeyEvent io_event;
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io_event.Key = key;
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io_event.Down = event_action == AKEY_EVENT_ACTION_DOWN;
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io_event.NativeKeycode = event_key_code;
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io_event.NativeScancode = event_scan_code;
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g_KeyEventQueues[key].push(io_event);
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io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN);
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io.SetKeyEventNativeData(key, event_key_code, event_scan_code);
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}
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break;
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@ -280,20 +257,6 @@ void ImGui_ImplAndroid_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Process queued key events
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// FIXME: This is a workaround for multiple key event actions occurring at once (see above) and can be removed once we use upcoming input queue.
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for (auto& key_queue : g_KeyEventQueues)
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{
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if (key_queue.second.empty())
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continue;
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auto& key_event = key_queue.second.front();
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io.AddKeyEvent(key_event.Key, key_event.Down);
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io.SetKeyEventNativeData(key_event.Key, key_event.NativeKeycode, key_event.NativeScancode); // To support legacy indexing (<1.87 user code)
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key_queue.second.pop();
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}
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io.AddKeyModsEvent(g_KeyModFlags);
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// Setup display size (every frame to accommodate for window resizing)
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int32_t window_width = ANativeWindow_getWidth(g_Window);
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int32_t window_height = ANativeWindow_getHeight(g_Window);
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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@ -664,18 +665,12 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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if (event.type == NSEventTypeFlagsChanged)
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{
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unsigned short key_code = [event keyCode];
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unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
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NSEventModifierFlags modifier_flags = [event modifierFlags];
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ImGuiKeyModFlags imgui_key_mods = ImGuiKeyModFlags_None;
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if (flags & NSEventModifierFlagShift)
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imgui_key_mods |= ImGuiKeyModFlags_Shift;
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if (flags & NSEventModifierFlagControl)
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imgui_key_mods |= ImGuiKeyModFlags_Ctrl;
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if (flags & NSEventModifierFlagOption)
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imgui_key_mods |= ImGuiKeyModFlags_Alt;
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if (flags & NSEventModifierFlagCommand)
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imgui_key_mods |= ImGuiKeyModFlags_Super;
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io.AddKeyModsEvent(imgui_key_mods);
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io.AddKeyEvent(ImGuiKey_ModShift, (modifier_flags & NSEventModifierFlagShift) != 0);
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io.AddKeyEvent(ImGuiKey_ModCtrl, (modifier_flags & NSEventModifierFlagControl) != 0);
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io.AddKeyEvent(ImGuiKey_ModAlt, (modifier_flags & NSEventModifierFlagOption) != 0);
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io.AddKeyEvent(ImGuiKey_ModSuper, (modifier_flags & NSEventModifierFlagCommand) != 0);
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ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
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if (key != ImGuiKey_None)
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@ -684,28 +679,22 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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// to use hardware dependent masks to extract that information.
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// 'imgui_mask' is left as a fallback.
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NSEventModifierFlags mask = 0;
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ImGuiKeyModFlags imgui_mask = ImGuiKeyModFlags_None;
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switch (key_code)
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switch (key)
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{
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case kVK_Control: mask = 0x0001; imgui_mask = ImGuiKeyModFlags_Ctrl; break;
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case kVK_RightControl: mask = 0x2000; imgui_mask = ImGuiKeyModFlags_Ctrl; break;
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case kVK_Shift: mask = 0x0002; imgui_mask = ImGuiKeyModFlags_Shift; break;
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case kVK_RightShift: mask = 0x0004; imgui_mask = ImGuiKeyModFlags_Shift; break;
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case kVK_Command: mask = 0x0008; imgui_mask = ImGuiKeyModFlags_Super; break;
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case kVK_RightCommand: mask = 0x0010; imgui_mask = ImGuiKeyModFlags_Super; break;
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case kVK_Option: mask = 0x0020; imgui_mask = ImGuiKeyModFlags_Alt; break;
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case kVK_RightOption: mask = 0x0040; imgui_mask = ImGuiKeyModFlags_Alt; break;
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case ImGuiKey_LeftCtrl: mask = 0x0001; break;
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case ImGuiKey_RightCtrl: mask = 0x2000; break;
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case ImGuiKey_LeftShift: mask = 0x0002; break;
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case ImGuiKey_RightShift: mask = 0x0004; break;
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case ImGuiKey_LeftSuper: mask = 0x0008; break;
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case ImGuiKey_RightSuper: mask = 0x0010; break;
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case ImGuiKey_LeftAlt: mask = 0x0020; break;
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case ImGuiKey_RightAlt: mask = 0x0040; break;
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default:
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return io.WantCaptureKeyboard;
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}
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if (mask)
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{
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NSEventModifierFlags modifier_flags = [event modifierFlags];
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io.AddKeyEvent(key, (modifier_flags & mask) != 0);
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}
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else if (imgui_mask)
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{
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io.AddKeyEvent(key, (imgui_key_mods & imgui_mask) != 0);
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}
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NSEventModifierFlags modifier_flags = [event modifierFlags];
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io.AddKeyEvent(key, (modifier_flags & mask) != 0);
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io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code)
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}
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