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@ -282,6 +282,8 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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// See https://github.com/glfw/glfw/issues/1502 for details.
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// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
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// This won't cover edge cases but this is at least going to cover common cases.
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if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
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return key;
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const char* key_name = glfwGetKeyName(key, scancode);
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if (key_name && key_name[0] != 0 && key_name[1] == 0)
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{
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